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Showing results for tags 'feeding'.
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Hey everyone, As the title says, I'm suggesting some new zombie behaviour. Currently zombies will swarm the player relentlessly, smashing through windows and doors just to get to you, and what they do is scratch and bite you until you drop dead. Then, they mope around or wander off. This, in my opinion, takes away the whole motive for the zombies to come at you in the first place, by nature a zombie's primary objective is to eat. Most people would say this doesn't matter since you're dead anyway, but when NPC's and multiplayer are implemented, it could be a vital survival tactic. Let's go with a scenario: You and your partner are out searching for some supplies for the group, your partner is being clumsy and making too much noise, leaving doors open, etc. Before long you've got a huge amount of zombies swarming, and you end up getting surrounded. Now this story can split two ways: A - Zombie mechanics stay the same, your partner gets caught first, dies within about 7 seconds, the zombies then instantly come for you and thus you die too. B - Zombies feed on people, your partner gets caught first, the zombies pile onto him, tearing him apart and feeding on his flesh, while you sprint past and make it back to your camp. Or even option C - Zombies still feed on people, you're surrounded, your group is relying on you to bring food back, so you make a hard decision and shoot your friend, quickly grab as many supplies as you can from his inventory and run as the zombies pile onto him and eat his body. So we have a pretty cool game mechanic which can lead to realistic scenarios. The feeding behaviour could even be set up in the sandbox options: Under Zombie Lore, we have the 'Feeding Behaviour' dropdown.. - Doesn't eat - Eats living humans - Eats living creatures - Eats any meat The 'eats any meat' option would allow you to use meat as 'trails' for zombies to follow, so you could perhaps lead zombies to a hostile survival group using a trail of meat. Also, they would feed on any dead body lying around on the ground. This entire mechanic would require a new animation for the zombies, and perhaps if a zombie isn't eating much they could decompose faster. Let me know what you think, I'd love to see this implemented -GodWaffle
Hey guys, I've been thinking about the NPC system that's coming shortly, and I was imagining some scenarios that could be pretty interesting, and then I noticed something about the game that is a bit odd: Zombies don't eat people I think that even when NPC's were last in the game (if memory serves correctly) the zombies would attack the person and once they die, the zombies go about their day. Think about it, by nature, zombies are searching for food, so I think that there should be some sandbox options to accomodate this (in case people wouldn't want it). So we have a new option called: Feeding Behaviour And in options for this we have these: 1. Doesn't eat This option is literally the same as the game currently is, zombies will kill but not eat, they will then mill around or wander off after they kill somebody, leaving that person to turn. 2. Living only This option basically means that zombies will kill and eat anyone who is alive, they won't stop to eat a dead body but if you've just died, then they will feed on you (or an NPC). Of course if someone is eaten then they won't turn into a zombie. 3. Eats everything This option will cause zombies to feed on any meat, whether it is human, animal, alive or dead, they will eat it. They won't eat other zombies while they are still animated, but once you kill zombies, they will feed on the corpses (assuming they haven't seen you).. this option will also have the preference rule, in which they will always choose living meat over dead meat, so if there is a bunch of zombies feeding on corpses and they see you, they will stop eating and come for you. I think this could be interesting as another way of moving zombies about (I also think we need zombies to move on their own again, please), the more bodies you have piled up around your area, the more zombies will be drawn in, so you'll have a big problem on your hands if you don't burn bodies (once it's implemented). So I think this could be interesting, for one thing it's be a lot easier to sneak past zombies that are feeding on bodies, rather than those that are wandering around. Also, you could sacrifice another survivor to escape if you are being overwhelmed (Shane killing Otis in The Walking Dead is a perfect example), injuring or killing the survivor and letting them be eaten to give yourself time to escape. I'm also hoping in future if your legs are injured you'll move slowly and have crawling or limping animations, could be awesome if that was implemented. Thanks for reading, let me know what you guys think of this? -GodWaffle