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Found 3 results

  1. I've noticed in my playing that as soon as a moodle appears, I want to "relieve it". I was trying to figure out why having them there bothered me so much, and I realized: it's the color! Currently, the moodles are using shades of red, which are largely indistinguishable, especially at the periphery of my vision. I wind up feeling like I have to take care of the moodle. Proposal: Just recalibrating the color. So, instead of starting with any shade of red, start with a pale yellow-green, then yellow, the the deepening reds as it becomes important to pay attention to. This way, the first appearance of, say, the "thirst" moodle is really just saying that you actually can drink if you want too-- your thirst is no longer slaked-- but it's not a big deal. The other half of this proposal is that for the moodles that have a face on them, draw a different face for each state, reflective of its severity/intensity. Right now, the moodle with both color and face for pain is nearly indistinguishable for me between minor pain and agony. (At least if I'm not seeing another moodle to color colors to). I imagine this is something you're aware of already, but I kind of hope it isn't, so my suggestion is useful.
  2. Outdoorsmen - Seriously underbudgeted. 2 Points to become immune to colds (especially with how difficult they are to treat). All thumbs - 100% free points similar to light drinker. Not sure if we still wanted things like this. Slow Reader - Another 100% free point perk. Cowardly - For those abusing Adrenaline Junkie, this becomes free points when combo with Agoraphobic + Claustrophobic. I understand that it has its place, but perhaps it should somehow be exclusive when the previous two are in use since your already constantly panicked. Dexterous - Overpriced for a QoL perk that isn't needed. 4 points can buy a lot of other traits that are much better. Should be 2. Fast Reader - Another overpriced QoL perk that isn't needed. 4 points is too much. Should be 2. Desensitized - Currently broken, you can still get panicked. Veteran VS Police Officer - Basically the same point costs since Veteran can take cowardly, making them both -4 costs. Not sure if cowardly is meant as free points for the Veteran, but your essentially getting panic immunity + level 2 aiming reloading VS level 2 aiming, level 3 reloading, and 1 in nimble. I don't see much reason to ever choose the police officer over this if your concerned about using guns. Tooltips - These need some work, as some things simply need better explanation. For example, baseball player simply says +1 blunt. However, RJ said in the patch notes that it allows for faster bat swings. Another example is handyman. NOBODY would pay 6 points for simply "faster barricading". However (and I'm going on an assumption here), Handyman also added a significant amount of HP to player crafted structures/furniture previously. This is NOT listed anywhere in the tooltip, and I'm assuming it still does. Edit: Wow, Handyman is really incomplete on the tooltip. It gives blunt and axe maintenance at level 1, as well as carpentry at level 1. No idea if it still has the previous structure bonus, but yeah.......needs more info. I'll add some more after some more testing with the new system.
  3. Hey everyone, Pokemon TD is a student project that me and my friend have been working for the last two moths. This concept is based on Warcraft III custom map. Game features much more tower types and effect as compared to other TDs. We tried to achieve comfortable user experience on both desktop and mobile platforms. Game was developed by LibGDX and available for Android, Desktop and iOS (hopefully in the future). If you are interested, please follow this link to Google Play store: https://play.google.com/store/apps/details?id=com.pixelthieves.pokemontd
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