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Found 3 results

  1. RoboMat

    Lua requests

    Like on the old forums people can post their requests for lua additions in this thread. Please just post requests here and don't debate about the ones made. The devs are perfectly capable of deciding what to add and what not to add Anyway, here we go: New / Changed Events: EveryMinute: Self explanatory.EveryHour: Self explanatory.OnUnequip: When Item is unequipped from the primary or secondary slot.OnItemUse: When item is used in the inventory. (E.g. "Eat Food" or "Bandage Wound")OnContainerUpdate: When the item containers are updated (parameters: table of contained items, getType() of the updated container) New / Changed Functions: IsoFloorBloodSplats(): in the Chunk class (or whatever is necessary to retrieve blood on walls and floors and remove it)FIX ItemContainer:isInCharacterInventory()getFps() in GameWindow.Getter / Setter for amount of splattered blood. Finished (already in the game) setPermaLocked(boolean) in IsoWindow -- RM : Done for 2.9.9.17isPermaLocked() in IsoWindow -- RM: Done for 2.9.9.17OnRainStart -- RJ : Done for 2.9.9.14OnRainStop -- RJ : Done for 2.9.9.14OnEquipPrimary: Fires when an item is equipped as primary weapon.-- RJ : Done for 2.9.9.14, param : player, itemOnEquipSecondary: Fires when an item is equipped as secondary weapon.-- RJ : Done for 2.9.9.14, param : player, itemOnItemEquipAny -- RJ : Use the OnPrimaryItem/OnSecondaryItem instead OnAmbientSound: Fires when ambient sounds is played (helicopters, gunshots ... etc.) - RJ : Done for 2.9.9.14, param : name of the ambient sound (like "chopper1", "pistolgun2",..)getClosedSprite() -- RJ : use getSprite()setClosedSprite()-- RJ : use setSprite(IsoSprite)getOpenSprite(...)-- RJ : Done for 2.9.9.14setOpenSprite(...)-- RJ : Done for 2.9.9.14setSmashed(...)-- RJ : Done for 2.9.9.14, use isDestroyed() to know if it's already smashed or notgetSmashedSprite()-- RJ : Done for 2.9.9.14
  2. FinestHops

    For in development chat system

    So, I got to thinking of some things that would be awesome in regards to the chat system that I know that is being worked on. So here is my list of features I know I would really like to see. Name colors able to be assaigned by admin. - Preferably, this would work on a system much like how minecraft does it where it does it by groups. For example, default, admin, custom group 1, custom group 2 Font Colors able to be assigned by admins - much like name colors, only for the text itself. Ideally, it would be best if these colors could be assigned via a command and by a config file in a server Looks good and adds flavor to the game Allows admins to even assign their own name colors unique to everyone as well as chat color to be seen easier in a wall of text Chat types - whisper (pm), whisper very short distance, talk (normal distance), shout (longer distance, global Chat Windows - defined much like how in WoW you can define what you want to see in the chat window with tabs. ie - Tab 1 - whisper, talk and shout only, Tab 2 all chat types Chat type memory - with the addition of chat types by distance, the ability like many MMOs to do /s (say) /shout, /g, etc and have an indicator right before the text box to say what "channel" they are speaking in that remains as such until changed. Customizable chat box background opacity Admin - When an admin types in chat, it says "Admin" before the name Quick and dirty example of my thoughts....
  3. GENERALLY In my opinion PZ so far has a lot of potentials. And in comparison with other survival games it feels more complete. I know that the game is still in Alpha test, however i would like to make a suggestion of some features that could - in my opinion - fit perfectly the game. IDEAS More interaction with the environment e.x the animation of sitting on the chair, sleeping on the bed or the couch, or generally move, destroy the furniture's. More crafting features e.x more lighting recipes ( torches, lamps ), items - or item recipes - ( power generator which it will produce light to the building HOWEVER it will make a lot of noise which could attract a lot zombies ) Vehicles 3 for now in my opinion that should be added. All critiques are accepted!!!!