Search the Community
Showing results for tags 'exploit'.
Found 4 results
I found 2 game mechanics which are really expoitable and im sure they are not intended. First is, that you can get rid of your Stress- and the Depressed-Moodle, by smoking 1 Cigarette and instantly canceling the Action. The Cigarette doesent get consumed, but your Anxiousness is gone. In a high pressure Situation, where u are surrounded by zombies it gives you so much more time to gain more accuracy within 1 second or even less. You can also repeat this as often as you want to get rid of your unhappiess, if you have picked the Smoker-Trait. This exploid makes the Smoker Trait really overpowered. Second is, that you can forage inside of a Car, which "could" be imaginable, but the danger of getting swarmed by zombies in the woods, while you are searching for suplies, should be there in my opinion. But additionally your also can drive your Car around while foraging. Feels abit weird PZ is really an amazing game, and love everything you guys did with it, but please fix these 2 bugs Greetings, luxlime
This exploit allows the player to cheese boredom, stress, and sadness, removing the depth these functions add to the game. If you run while smoking a cigarette as a smoker, you can interrupt the process while still getting stress and sadness reduction. This can be abused over 5 times per cigarette. Imagine living off worms and never getting sad. Update Below photos show, before and after, half of a cigarette eliminating severe depression. The caveat is the lighter/matches will be the limiting factor since they are used after each interruption. Stress however becomes insanely easy to manage since it disappears after each occurance. The "smoker" becomes a positive trait with free points and eliminates the value given by antidepressants. I imagine a decent solution is to delay the positive mood buff until after the cigarette is finished. This should balance this exploit.
Currently, you can cross the 50 weight mark on your character by various means. One example would be close to the 50 weight mark and filling gas cans, or water containers. Another example is unequipping your current item that you hold in hands and currently you can even have a furniture in one hand (speaking of which, all movables should only have option "equip in both hands", similar to corpses or generators. The only possible problem stemming from it would be overfilling floor, but I think overfilling floor is more realistic and balanced than overfilling player inventory.