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Found 4 results

  1. Hi I was wondering how to add items to loot tables, trying to just update zombie drops but I'm a coding novice. Looked at some other peoples code but it makes no sense to me without a reference. Thank's for your time. Turn's out I should search harder, found it a couple of threads down. for anyone who wants to know its located in SuburbsDistribution.lua is located in Project Zomboid\media\lua\server\Items Edit 2: alright I've got this now but I'm not seeing any drops either I'm misunderstanding the loot system a bit. or have something wrong anyone able to shed some light on this? require 'Items/SuburbsDistributions'table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.Lighter");table.insert(SuburbsDistributions["all"]["inventorymale"].items, 100); table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.Lighter");table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, 100);
  2. Hello and thanks for reading this post (My english skill is really weak, sorry for that) Thats my problem -> I'm trying to add "1% chance drop a "Goldcoin" " to zombies, (goldcoin is a new item already created by myself) I finish the Goldcoin script, but still I have no idea about how to modify the zombie drop rate list... maybe i need modify something in.... ProceduralDistributions or SuburbsDistributions but I dont know how to exactly do that... if some hero could helpme I will be really gratefull (also I dont know how to set the percent chance to 1% ProcedualDistributions use numbers like 0.05 im really confuse about that.) Have a good day and thanks for your time!
  3. So I recently made a mod that simply adds almost everything to the loot table of zombies at a 0.1 rate table.insert(SuburbsDistributions["all"]["inventorymale"].items, "Base.Spiffo");table.insert(SuburbsDistributions["all"]["inventorymale"].items, 0.1); table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, "Base.Spiffo");table.insert(SuburbsDistributions["all"]["inventoryfemale"].items, 0.1); etc. However because of the sheer amount of items added to the table I pretty much always get something from zombies, can I limit the amount of drops, is it as simple as lowering the drop rate some more or am I asking something that cant really be done yet?
  4. So... Umbrellas, not rare but not super-common as loot in houses and the stores. It would require both hands to use and would open in three seconds but take ten seconds to shake dry and close. Both of those timers would require you to be standing still. The noise from the water hitting the umbrella would make more noise than the rain around it making you a little more noticeable when walking around in the rain if zombies are about. It would be usable as a very limited bat like weapon and would break pretty fast, maybe one to three uses. It would have the close combat jaw kill move like knives, maybe four to five uses. If in multi-player, two or three people can stand under it and not get wet. It would wear out over time from the wear and tear and from the water damaging it (long-term). And if hot and sunny, you stay cool when using it.
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