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Found 25 results

  1. In my recent game, I died two times and had to restart. Both times, it was because I opened a door that had a zombie behind it, and it immediately jumped on my character and bit him. I had no chance to retaliate before it was too late. I feel like this might be a realistic game mechanic, since you would be using one hand to open the door and therefor be vulnerable, but there should be a way to jump back or block, when you know there is a zombie there. Because otherwise, I feel like the mechanic is just unfair. The first time, I tried to push it back the moment the door was opened, making sure
  2. I think it is unrealistic for a zombie to break the door on its own, I think three zombies should break the door (hardly) okay the glass alone can break a zombie, but it is ridiculous for a zombie to break the doors. I think this needs to be fixed. second, i think the characters can knock on the door and break the lock (depending on the character traits ) thanks for your attention
  3. everything ok but the doors are not ok, this patch (build 41) is about all animation (I think) so ı think you need add a doors opening and closing animations too and car doors. a another idea is broking doors, its very basic (this build) doors gone just planks. if you can add broken door animation (on the floor) please add this. than survivors craft them to planks with saw or axe. it s all just idea have good working al pz crew ❤️
  4. I swear I thought I saw another thread about this here, but I couldn't find it... I'm currently using the isolated house in Muldraugh as my safe-house, and I just finished barricading up the windows, but I can't barricade my door at all because it is my only way in and out. Unfortunately that makes it a weak-point. I think we should be able to make Door Bars with either Carpentry or Metalworking so we can fortify our doors but still use them. Building it should require more skill and material than just nailing some planks to the frame of a door ( Say, at least level 2 Carpentry/Metalworking?
  5. I had a fully loaded police truck when I saved and exited the game. It was parked and turned off about 20ft from my location. Loaded up a few hours later and the car was gone. This was parked by the rear exit to the movie theater by the mall. EDIT: Another odd effect. The backdoor to the movie theater is now locked and it was NOT when I last played. As far as I can see, the pile of dead zombies I was disposing out back are still there. So, car and contents vanished, door locked itself. The trunk was nearly full with a few tote bags, a school bag, and a hikin
  6. Some zombie can open doors and gates! Zombies don't even try to break the door. Just run up, open the door to the room or house and run on to my character. How? Is this a new feature or a bug?
  7. I am building a a single story structure at the 3 lakes north of the warehouses out of town POI and it seems I cannot place wooden doors. I have tried removing door frames and rebuilding them. Door remains red. There isn't any obstructions to keep door from being built. I have also gone into admin and used build cheat to build multiple door frames and no doors could be placed.
  8. One of the most irritating things about PZ is how you go about opening locked doors. Currently there are only three ways to get through a locked door: find the key, break it down, or disassemble it. Sometimes if you're lucky the key will spawn on a nearby zombie, but oftentimes you're sh*t outta luck. Breaking down doors takes a toll on your weapon health and is time-consuming, plus it leads to insecure rooms (especially if you're trying to open a locked door in your safehouse). Disassembling the door is also time-consuming, requires specific tools, and can't be done on every type of door.
  9. So earlier today, it was brought to my attention there are some new tiles that "Starkittycat || Game Dev || YT" made me aware of. One of those new tiles is Sliding Glass Doors! So here's how to use them on your house to pretty em up all nice. Ok top left click on Building - Then tiles Left side the top menu click on Doors Then in the middle window pane, scroll till you get to fixtures_doors_01, then on the right side the doors will appear. Go down and click on the white sliding glass door(or the red ones). Then you
  10. Little monsters have captured your home. Use all your skills to pass through all levels of this addictive puzzle. Click and send each monster back home through the portal. Protect your home. Once, in violation of the temporary opened a small portal in one of the apartments. From this portal jumped out small funny monsters and began to house in the apartment and restore order. You have to collect all of the monsters and return them back to the portal). A fascinating game that will make you break your head. Go through each level of 150 and send all the annoying monsters home. The monst
  11. GOGOblin

    Hands

    First of all the link to a Simpsons scene: fake chainsaw As we all love zombiemovie cliches, it would be nice to make low-hp doors transparent for Zs' scratches and grabs and also bullets (and line of sight as well). Same for walls and barricaded stuff like windows. I dunno if it is hard to code, but this could be really nice.
  12. Bonjour all, I have put this thread up in the past but seeing all the new animation stuff going on I thought it was worth putting up again! Hope you'll agree this feature would add immense feel to the game!
  13. Last Edit: 14:50 GMT, 2nd May Latest Version: 0.2.2 To all modders out there: i have no clue of debugging, I'm doing trial & error scripting so far if anyone knows how to debug, please tell me if there are some "hidden" errors and stuff. thx Hello fellow survivors, I'm new to the modding community and want to present you my first mod v0.2.1. As the topic title suggests, i made a mod which allows you to build whatever you like. Well, not yet, but soon Longterm target: I want this mod to become a community project where everyone can suggest new items or buildable objects (as lon
  14. There's a major problem when to comes to doors in the game. When a door is in the foreground in front of my character it registers as invisible thus it is inaccessible to any menu commands allowing me to unlock or unbarricade it. Here is a vidcap of what I'm talking about. My character, who has a hammer, is standing behind a door that has been barricaded and there's no menu option. I'm forced to go inside to be in front of the door where it then becomes visible to interact with it. As you'll see in the picture windows are always visible, yet for some reason this aspect wasn't used when it
  15. I'm sure we're all familiar with those; found in garages, warehouses, self-storages and the like, and that cannot be opened unless you have a sledge. IMHO, there SHOULD be a way to open them. I mean, they ARE doors, and there are storages where there's stuff locked inside and no other entrances but sledging one of these doors (or a wall). So, I was thinking that maybe we could have them as doors, but with certain characteristics: -Almost Indestructible No amount of head thumping would be enough to breach one of them, and neither can Axes or Crowbars. However, you COULD blow them up wit
  16. With the addition of Keys into the new build I think a nice addition to go along with it would be the ability to dismantle doors using a screwdriver and be able to retrieve all the hinges and door knobs. As with the current situation of destroying the door there is a chance that the door knob could be lost, rendering the key useless. I know that the problem with that is that technically a door is then made with screws, so would that require the need to add screws? In the long run I would say yes, but to be fair I have never had a door assembled with nails, or without a drill. Just saying
  17. The animation for the window smashing, got me thinking. Add a running tackle. Efficiency You NEED to wind up your hits to get the max efficiency. So you should also have to build up speed to knock them down as well. You won't aim with the mouse. But you should still have to click the mouse to initiate the hit, at the right timing of course, as you run your character into a zombie or something. Zombies/People. You shouldn't have to stop your forward momentum every time you're trying to escape another pinch. Just hit and run. Doors. Door ramming should be a thing. It should be q
  18. You can open them, you can close them, you can lock them, you can brace yourself on them to resist the zombies, you can look through them with a peephole or through the glass which shouldn't be impossible to look through Zomboid Door Overhaul It'll be the latest thing I'm hoping that within the decade half of these things can get implemented
  19. So I've been working (and mostly have working) doors that you can be 'latched' or locked from the inside. The major caveat is that they only work on building boundaries (much the same way current default locked doors work.) I'm also expanding it to allow for locking doors that can be locked/opened from the outside using keys. That's very much so WIP. The way I plan it to work is that keys will spawn in residential buildings (which works but needs loot balancing) and then the player will be able to knock out the building's doors for the doorknobs that those keys will work on. Keys will only
  20. As more of a lore-type question, and a question about zombies in general (not just in Project Zomboid), I just had a thought: Why do zombies bang on doors and windows? Now firstly, just gonna rule out any of the 'smart zombie' stuff, I would never watch any zombie film that has memory-retaining or tool-using zombies in it simply because I find it stupid, it doesn't and will not make sense to me no matter what anyone tries to say. So let's look at the zombies in Project Zomboid, where they will see you inside a building and walk towards the windows or doors (why don't they all push up aga
  21. I would like to see the ablility to block doors with yourself to try and prevent zombies (or other survivors) from getting through them, until you or maybe one of your friends finds something more suitable to barricade the door with. So yeah thats it what do you guys think?
  22. I cannot express the anger I feel when I guess that the other side of the door is free of zombies yet I end up running into a group of them Why can't my character look through the glass present on the door? Or use some kind of peephole to check for zombies? I think this should be added into the game
  23. Multiplayer is fantastic, but the constant fear of someone walking in to your 'home' is ever present. In a future update the ability to lock a door would be awesome (like Rust). Doesn't have to be complicated, opening a locked door requires a preset password so your fellow friendly survivors could enter. Thanks!
  24. Hey guys, I got another suggestion to share with you guys, but first would like to say thanks for being so great and helpful, seriously this fan community is just the best! Ok, but without further ado, let me begin my suggestion. I think it'd be very cool and helpful to have a way to kick,using the F key. Kicking would be used to push zombies off of you without being bit/scratched and to kick in locked doors. To balance out this mechanic kicking would consume a huge amount of stamina and could only be done 3-4 times in a row before you're completely exhausted. To explain why this would be usef
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