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Found 18 results

  1. So earlier today, it was brought to my attention there are some new tiles that "Starkittycat || Game Dev || YT" made me aware of. One of those new tiles is Sliding Glass Doors! So here's how to use them on your house to pretty em up all nice. Ok top left click on Building - Then tiles Left side the top menu click on Doors Then in the middle window pane, scroll till you get to fixtures_doors_01, then on the right side the doors will appear. Go down and click on the white sliding glass door(or the red ones). Then you see my mouse cursor in the bottom left is over the Plus symbol. click Add Tiles Click Ok when you see it added to fixtures_doors_01 on the bottom left menu. Ok then go to ISO mode and click on Door Icon at the top toolbar, then click on Door Frames in the right side menu, Select NONE otherwise it will act strange This is what happens if you don't click none, apparently the modified it for doors to act sideways. This is it with door frames at none. Now I'm going to do windows. Ok, so click on the windows, then select the white window one without a handle, Go to the bottom left and click the plus. (just like we did with doors Then in ISO mode click on the Window Tool in the top toolbar, then go to the windows, on the right side menu and select the white sliding door window under fixtures_doors_01 Now you don't have to go to Tiles ever again for those textures! it is a little silly, but it saves time later on. I hope this helps everyone add some awesome sliding glass doors to their houses! Happy Mapping and thanks to StarKitty for motivating me to do this!
  2. One of the most irritating things about PZ is how you go about opening locked doors. Currently there are only three ways to get through a locked door: find the key, break it down, or disassemble it. Sometimes if you're lucky the key will spawn on a nearby zombie, but oftentimes you're sh*t outta luck. Breaking down doors takes a toll on your weapon health and is time-consuming, plus it leads to insecure rooms (especially if you're trying to open a locked door in your safehouse). Disassembling the door is also time-consuming, requires specific tools, and can't be done on every type of door. With that in mind, I have a few suggestions on alternative methods to opening locked doors: 1. Kick that f*cker down. Or use your shoulder. Depending on your Strength and Fitness you should be able to kick open a locked door without injuring yourself. Of course this means the lock will be probably be busted, but at least you'll still have a door intact. 2. Lockpicks. The most obvious solution, and could even be a brand new skill. Probably wouldn't work on all doors but if you've got a screwdriver and a paperclip, I'd say go for it. 3. Breaching charges. Again, if you're not interested in being able to lock the door when you're done, this one's for you. Though it'll probably attract a LOT of attention. 4. Shotgun. Blow off the lock with your trusty boomstick. Again, will destroy the lock and probably attract a f*ck-ton of zombies. 5. Fire. Thermite, acetylene torches, any sort of flame you can get your hands on to melt or cut through the lock. Warning: chance to set fire to the surrounding area. All of these seem like more reasonable alternatives to breaking the door down or disassembling them. What do you guys think?
  3. Little monsters have captured your home. Use all your skills to pass through all levels of this addictive puzzle. Click and send each monster back home through the portal. Protect your home. Once, in violation of the temporary opened a small portal in one of the apartments. From this portal jumped out small funny monsters and began to house in the apartment and restore order. You have to collect all of the monsters and return them back to the portal). A fascinating game that will make you break your head. Go through each level of 150 and send all the annoying monsters home. The monster in my house is one of the coolest puzzles that will make you strain your brain and pass each level with pleasure. Game: Developer's site:
  4. Curtaining Doors and Shuttering

    So sheets have been the staple for minimal cover in a house for a long time. With the inclusion of working curtains, it would be nice to see the ability to put curtains on doors (I love my pretty pristine bases). I suggest like with windows, you should be able to use the "place" option to curtain a door. Also I don't know how many other people have noticed this, but there's shutters on many windows in the game with zero function. How cool would it be to add a function to them "close shutters" (from the outside, or from the inside with window open) to add a few more hp to those brittle windows?
  5. Hands

    First of all the link to a Simpsons scene: fake chainsaw As we all love zombiemovie cliches, it would be nice to make low-hp doors transparent for Zs' scratches and grabs and also bullets (and line of sight as well). Same for walls and barricaded stuff like windows. I dunno if it is hard to code, but this could be really nice.
  6. Bonjour all, I have put this thread up in the past but seeing all the new animation stuff going on I thought it was worth putting up again! Hope you'll agree this feature would add immense feel to the game!
  7. Make Doors Always Visible

    There's a major problem when to comes to doors in the game. When a door is in the foreground in front of my character it registers as invisible thus it is inaccessible to any menu commands allowing me to unlock or unbarricade it. Here is a vidcap of what I'm talking about. My character, who has a hammer, is standing behind a door that has been barricaded and there's no menu option. I'm forced to go inside to be in front of the door where it then becomes visible to interact with it. As you'll see in the picture windows are always visible, yet for some reason this aspect wasn't used when it comes to doors.
  8. The Shutter Doors

    I'm sure we're all familiar with those; found in garages, warehouses, self-storages and the like, and that cannot be opened unless you have a sledge. IMHO, there SHOULD be a way to open them. I mean, they ARE doors, and there are storages where there's stuff locked inside and no other entrances but sledging one of these doors (or a wall). So, I was thinking that maybe we could have them as doors, but with certain characteristics: -Almost Indestructible No amount of head thumping would be enough to breach one of them, and neither can Axes or Crowbars. However, you COULD blow them up with a pipe bomb or similar explosive. Also, once driving cars is added, ramming it with a car could destroy it. (and of course, there's the Sledge, which is kind of a cheat.). -Slow and Noisy to open and close. If you still have power, they could come with a small engine that opens them for you, but makes as much noise as a generator. But, if power's out, you'd had to crank them open and closed, which would make for a rather slow process and still be quite noisy. -Can only be locked with a Padlock. Whenever you wanna lock one of these, you'll need a padlock to do it. And since those aren't exactly common, this would make them very secure against Zed, but easily opened by a Survivor. Overall, the main idea is to make them balanced enough that they make certain places easier or harder to settle in, depending on what you're dealing with.
  9. Doors and Keys

    With the addition of Keys into the new build I think a nice addition to go along with it would be the ability to dismantle doors using a screwdriver and be able to retrieve all the hinges and door knobs. As with the current situation of destroying the door there is a chance that the door knob could be lost, rendering the key useless. I know that the problem with that is that technically a door is then made with screws, so would that require the need to add screws? In the long run I would say yes, but to be fair I have never had a door assembled with nails, or without a drill. Just saying To make it fair you could only dismantle a door from the inside, as most doors can only be dismantled from the inside. But don't make it 100% effective, instead it would just have a higher percentage of dropping. Since some things just break from age. The door can still break to planks like it does currently. This would be a safer option for base builders as it would give a higher chance of items, and it would allow people to take the door knob for a key that they just found, instead of not knowing what house the 5 keys you have go to. This would also give the screwdriver more use in the game.
  10. Ramming SPEED!

    The animation for the window smashing, got me thinking. Add a running tackle. Efficiency You NEED to wind up your hits to get the max efficiency. So you should also have to build up speed to knock them down as well. You won't aim with the mouse. But you should still have to click the mouse to initiate the hit, at the right timing of course, as you run your character into a zombie or something. Zombies/People. You shouldn't have to stop your forward momentum every time you're trying to escape another pinch. Just hit and run. Doors. Door ramming should be a thing. It should be quicker to do, but more taxing on the body than a standard door kick would (but I'll get into that later). Windows. This, does not pertain to the big windows in the city, that go from the ceiling, down to the floor. Just the windows above the floor. Now, if you add the Running Tackle, you have GOT to add the Window Dive. Just like everything else we could tackle, you would initiate it the same way. But only with the windows, the tackle sprite can be attempted, in the hopes to see it turn into a lunge sprite right through the window. But ONLY if the attempt succeeded. Otherwise, the window stops you at the tackle, and you'll look silly. Big Wooden Fences & Big Windows. Maybe you are strong enough to climb that big wooden fence, but your friend isn't. Are you just gonna leave him there? Or are you gonna risk your life to save him, and bust through that fence? That would be a cool option. And that would require a health bar for the Big ass-Wooden Fences (if it's not already existent). And you should be able to bust through those Big Windows as well. Runner Zombies. The runner apocalypse would become much more manageable. Insufficiency Obviously, we can't do ANYTHING, without suffering the negative consequences that follow. Windows, Doors, & Big Wooden Fences. More, obvious causes of bleeding and bruising, because of tackle and dive attempts that don't succeed. And even the ettempts that DO succeed as well. Clumsiness. Improper timing of your tackles however, may have a chance of causing you to trip and fall over. Depending more on your Clumsiness, and less on your Luck. But still, ultimately, Clumsiness & Luck. But, you should be able to get better at it as well. Extras Door Kicking. If you don't like the door ramming idea, get this. It could be done almost exactly like my running Window Dive idea. But do a running Door Kick. And the exact same ways we normally can choose to smash windows, let us use that for more door kicking. BAM! Running Weapon Swing. Just like the running tackle, we hold sprint, and left mouse click. But maybe we could also hold the attack stance at the same time, and then left mouse click while a weapon is in hand. Complicated I know. But all people would have to do, is change the attack stance to the space bar, easy peasy. But if not, maybe we could just hold the left click down for a bit, and then release while running. Endurance. More things through out the day should cause more physical pain, strain, and/or damage over time, of constant usage. Like, Foraging, Farming, Capentry, Stoneworking, Metalsmithing, Engineering, Cooking, Tending a Fire, Shooting, Swinging, Hitting, Kicking, Pushing, Ramming, Diving, Landing, Climbing, Swimming, Running, Walking, Sneaking, Standing, and even just Sitting can cause more pain. Some of it can be helped. For example, rapping a lace or some tape around the handle of a weapon, can help to cause less pain and strain in your hands (and maybe even help with the weapon's durability). Or, simply picking the couch over the floor, will cause less pain in you ass and back. But, all of it can be built up to tolerance and calluses over time. So while you're leveling up the skills and attributes for the actions you take most often. You are literaly building thresholds for the body parts you've been using and abusing the most. Allowing those parts to tolerate more pain and withstand more damage. To a reasonable extent of course. And, same thing goes for Mental Endurance. Like, you panic enough times, you start panicking less. You kill enough living people, and you'll eventually stop feeling so nauseous every time you do it. And instead of panicking, you'll eventually get used to it. Then there's only two ways to go from there, you either learn to fear it, and/or you learn to love it. No wrong way. But I am so fucked up right now. And I love you all, PEACE!
  11. Zomboid door overhaul

    You can open them, you can close them, you can lock them, you can brace yourself on them to resist the zombies, you can look through them with a peephole or through the glass which shouldn't be impossible to look through Zomboid Door Overhaul It'll be the latest thing I'm hoping that within the decade half of these things can get implemented
  12. Latched Doors and Keys

    So I've been working (and mostly have working) doors that you can be 'latched' or locked from the inside. The major caveat is that they only work on building boundaries (much the same way current default locked doors work.) I'm also expanding it to allow for locking doors that can be locked/opened from the outside using keys. That's very much so WIP. The way I plan it to work is that keys will spawn in residential buildings (which works but needs loot balancing) and then the player will be able to knock out the building's doors for the doorknobs that those keys will work on. Keys will only work with doorknobs scavenged from the same building that they came from. I feel like this gives a good reason to go out and loot more interesting things rather then sit in place in base and craft up. And it's realistic. I'm not sure if I'll put a visual indicator or not for keys/doorknobs or if players will just have to guess what matches just like you have to in real life. I'm open to ideas there. If you want to see how I've done things or give what I currently have a spin you can find the code here: After getting keyed doors working well I might move on to trying locking containers. I dunno.
  13. I would like to see the ablility to block doors with yourself to try and prevent zombies (or other survivors) from getting through them, until you or maybe one of your friends finds something more suitable to barricade the door with. So yeah thats it what do you guys think?
  14. As more of a lore-type question, and a question about zombies in general (not just in Project Zomboid), I just had a thought: Why do zombies bang on doors and windows? Now firstly, just gonna rule out any of the 'smart zombie' stuff, I would never watch any zombie film that has memory-retaining or tool-using zombies in it simply because I find it stupid, it doesn't and will not make sense to me no matter what anyone tries to say. So let's look at the zombies in Project Zomboid, where they will see you inside a building and walk towards the windows or doors (why don't they all push up against the walls?), but they will stop at the window/door and stand there, repeatedly bobbing back and forth trying to smash through the window, however doing this seems like it would require some extent of thought processing: See foodChase FoodWalk into invisible wall (window)Lean back and then headbutt window to create force to smash through Surely a zombie's thought process should simply be to see, chase and eat people, they shouldn't have the ability to know that there is a window in front of them, they should simply attempt to walk through it, effectively pressing themselves up against the glass. Windows would still smash, however I'd imagine that a single zombie wouldn't be able to break through a window by himself, there would need to be a few pressing against it, using their body weight to break through, rather than them consciously doing it. Now this may just be due to the animation they have when breaking in, but it does bug me a bit. The same applies for zombies that vault over fences and through the windows, I don't see how this would be possible, they need to trip/stumble over an obstacle if it is low enough, or get stuck against it until their sheer weight breaks through it. I don't like how they seem to posses the same motor skills as you do. Just my thoughts on this, would like to know how you guys feel about these things! -Ben
  15. Building Mod v0.2.2

    Last Edit: 14:50 GMT, 2nd May Latest Version: 0.2.2 To all modders out there: i have no clue of debugging, I'm doing trial & error scripting so far if anyone knows how to debug, please tell me if there are some "hidden" errors and stuff. thx Hello fellow survivors, I'm new to the modding community and want to present you my first mod v0.2.1. As the topic title suggests, i made a mod which allows you to build whatever you like. Well, not yet, but soon Longterm target: I want this mod to become a community project where everyone can suggest new items or buildable objects (as long as they provide the textures). HOTFIX v0.2.2 is online! Check out the Changelog! RecyclingMod not required anymore! Read before installing: From v0.2.1 onwards, this mod uses a modified version of the ISInventoryTranserAction.lua. So this mod has compatibility issues with other mods using modified versions of the ISInventoryTranserAction.lua. However, i do not know of any other mod using the same file yet. Important Known Bug: Sometimes if you want to add a single item to a container (drop one), it seems not to work. however, i found that repeatedly clicking "drop one" will solve the problem sooner or later (sometimes after 2 retries, sometimes after 10 or more). get the mod here: What this mod is able to do so far: Buildable Objects Food Furniture Building Door Frames Window Frames Doors Windows Floors Roofs Effects/Functions Resources used From original game Build 25: From Recycling Mod (by Ramibuk) Farming Recipes Changelog Known Bugs/Issues What is planned for this mod: See targets for further versions: Installation: Credits: Thanks to Ramibuk for his work on the Recycling Mod, of which i integrated parts (i.e. items, recipes, textures) into my mod to make it a standalone mod. Permissions: Feel free to link this mod, alter this mod, or use it as a starting point for your own mod. All i want is credits I will keep this thread up to date. Please post me any suggestions, bugs, and whatever you like to post
  16. Peepholes for doors

    I cannot express the anger I feel when I guess that the other side of the door is free of zombies yet I end up running into a group of them Why can't my character look through the glass present on the door? Or use some kind of peephole to check for zombies? I think this should be added into the game
  17. Lock doors

    Multiplayer is fantastic, but the constant fear of someone walking in to your 'home' is ever present. In a future update the ability to lock a door would be awesome (like Rust). Doesn't have to be complicated, opening a locked door requires a preset password so your fellow friendly survivors could enter. Thanks!
  18. Kick Button

    Hey guys, I got another suggestion to share with you guys, but first would like to say thanks for being so great and helpful, seriously this fan community is just the best! Ok, but without further ado, let me begin my suggestion. I think it'd be very cool and helpful to have a way to kick,using the F key. Kicking would be used to push zombies off of you without being bit/scratched and to kick in locked doors. To balance out this mechanic kicking would consume a huge amount of stamina and could only be done 3-4 times in a row before you're completely exhausted. To explain why this would be useful, picture this: You walk into a dark just broke your bat fending of the horde open the door to the bedroom and a zombie's standing right there. Instead of pushing him off of you and risking being infected, you tap F and kick him back, run out of the room, close the door, and search for a weapon to kill him. Useful? I think so. Kicking could also be used to break open doors with weaker locks, for instance the doors in the trailer park and smaller houses. When kicking zombies you have a 50% chance of knocking them down, and if you don't knock them down, it will knock them back and stun them for about 3-4 seconds. Certain traits would affect kicking, for instance Strong will increase knock back and chance of knocking them down to 75%, while Athletic would allow you to do 5-6 kicks in a row.(instead of 3-4) That's about it, if you would like to add anything to this post just tell me.