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Found 10 results

  1. ORIGINAL POST BY: basedpraetorian I discovered this after I created the compound in the attached image. Upon coming back to base I would find that the double door that I left out of would sometimes be locked for a time. For example, it could be locked on both sides for a few in-game hours, then function as normal.
  2. Garage and vehicles

    Hi everyone, During my last session I realized for the first time that garage doors were not big enough to let cars go in. Is there a plan to get the door bigger?
  3. exchange door nob / change doors

    You ever had door where you cant find the key for? Why do we have to tear down the door and build a new one to just change the Key for a door? It would be nice to just exchange the lock/door knob of a door instead of the entire door.
  4. Bonjour all, I have put this thread up in the past but seeing all the new animation stuff going on I thought it was worth putting up again! Hope you'll agree this feature would add immense feel to the game!
  5. Change how doors work.

    Reading the most recent Mondoid, the devs mentioned wanting the world to feel more authentic and less "Cookie cutter" was the term they used. As they said no changes have been made yet, I feel now is the perfect time to suggest any ideas for changes. Right away, instead of zombies just bashing down doors into a pile of planks hinges and doorknobs, make it so zombies will bash /open/ doors. Instead of the door collapsing into a pile of loot, just let the doorknob break so the door would swing freely. This way if the door is loosely swinging you could still barricade it closed the same as the current barricading works. A door with a destroyed doorknob would open as a player or zombie walks through the doorway, but could be swung closed to block off vision much like a closed curtain, though it would be easy to open right back up. This would also remove all the clutter that inevitably gathers around doorways as the apocalypse goes on. To repair an existing door with a broken doorknob, they could add the current doorknobs to the existing loot tables in warehouses or hardware stores. Eventually though, some doors would break and collapse the current way if enough pressure was behind a barricaded door or the player axed it down Thoughts? To expand on this, they could add the ability to simply kick the door down, benifiting from the player's strength stat. Kicking would instantly destroy the doorknob and cause it to swing open loosely. This would add a benefit to playing as a firefighter or police officer as the starting profession.
  6. Inventory and Camera Suggestions

    Just some suggestions I've thought of since I started playing again. Ability to hotkey any item in the inventory. Ability to hotkey to primary, secondary, or both hands. Ability to lock camera in certain direction, ex: while running from West Point to Muldraugh it would be cool to set the camera so it hangs to the southwest so I can have a heads-up if someone is coming from the other direction without having to aim. I believe this would balance itself out because you would lose visibility to the rear. Ability to paint doors. It's cool to plaster constructed walls then paint them, but then having the constructed door looks lame. I thought of these while playing multiplayer. It really is a lot more fun than I expected, I usually stick to singleplayer.
  7. I find it to be rather dumb that doors are locked from the inside. But I actually like the idea of keys, but you should be able to open any door from the inside as I have never seen a door that could not be unlocked from the inside in my entire life. I hope this is just a bug and will be fixed in a patch.
  8. Zombies Attacking Walls

    I was going to build a wall around my place and then realized that it would be more beneficial to just create a bunch of doorways, place doors in them, and barricade the doors (except one, of course). Now you might ask why! Here's the kicker! Zombies will only try to break through doors and not walls (at least what I have experienced so far). So if I build all walls around my one door, when a horde comes they will only attack this one door and easily break it down. If I build many doors, the zombies will be more evenly spread out, making it harder for them to break through. Also, this would cause me to have to maintain my walls (an idea, if not one already) or else the next time a horde comes, I will have weak spots in my walls. TL;DR - Zombies should attack walls so you don't have to create a wall of doors.
  9. Just curious how to use crowbar as a lockpick to open locked doors. I dont want to use crowbar as a weapon to open door, because I want door to be safe after it has been unlocked. Does anyone know where to click?
  10. Door latches

    This idea popped in my mind as I was barricading one of my safe house exits and didn't really want to do it because I would be essentially going to deny my way out from that direction. So the idea is wooden door latches that could be built on the inside of doors and would allow you to open them from the inside only. something that would look like this: You'd need 2-3 wooden planks and 2-4 nails to build it. It would reinforce the door as much as a normal barricade and the one plank would be removable (when opening). This could also be the only way you could lock a self made door. Now atm doors open south and east? directions so all doors wouldn't work "realistically". so that's why there could be three vertical "bars" one on each side of the door and one on the door, then you'd just place the last plank as a barricade between the bars. This way if the door opens outwards NPCs aren't able to pull it open and it's also harder for the zombies to push it in. Now I think this goes above my mod making skills for now so that's why I put it as a suggestion if someone more experienced in coding could make this happen. I wouldn't mind it in vanilla but I decided to approach it this way... I've got some clydes stashed in my crib that I could share with ya fellas... Here's a taste: