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WARNING: Everything in this post is all theoretical. All evidence is taken from the game’s TV and radio dialogue. If you don’t want to be spoiled, do not read this thread. Howdy everyone, I decided recently to undertake the noble quest of determining how the zombie virus started within the PZ lore. After looking through hundreds of in-game dialogues I have reached my own set of conclusions. Please note that all ‘evidence’ from the game is not exactly 'reliable primary source' information and the devs made plenty sure to plant a lot of red herrings all throughout. I believe that... Dogs caused the zombie outbreak Pretty random theory right? Throughout the TV and radio transmissions, dogs are mentioned a surprisingly amount, each in completely mutually exclusive events and circumstances. I will be going through all the tidbits of evidence and analysing them to show you how I reached my conclusion. Well here goes: 1. The United States Government are conducting secret experiments within Kentucky. Leak occurs and dog accidentally makes contact with the virus and spreads it through Kentucky. This caller claims that he works as a janitor and that “they have science stuff in a military installation”, significantly noting that the “security guys’ dog was sick”. It’s very possible that this caller is making this up, but let’s hypothesise that this event is true: Could it be possible that the government were testing biological/chemical weapons that ultimately resulted in the zed’s? That an unfortunate leak of some kind occurred, resulting in the security guy’s dog getting sick and potentially spreading it around to those unfortunate in Kentucky, resulting in the Knox Event? Perhaps the virus doesn’t reanimate animals/dogs however could it still make them sick? This becomes relevant later... The reliability of this caller isn’t concrete, however what is interesting is that there appears to be a secret government-esque facility that already exists within PZ’s map. What stands out even more is that the location of this facility is absent from the online PZ map project and void of any mention at all. Pretty secret stuff. Could this have been where the virus originated from? (If you wanna know it’s location, do your research. I won’t make it too easy for you ) Furthermore, there is an interview on WLBN between the WLBN interviewer and a retired Lieutenant General where it is revealed that “in the sixties this area [Kentucky] was used for chemical testing”. Taking this into account, is it outlandish to think that they would continue different forms of testing within Kentucky? This is highlighted yet again in an NNR broadcast. The involvement of secret Government testing would also explain our next bit of evidence.. 2. The Government had a contingency plan for the outbreak. There is a lot of reliable corroborating evidence from multiple radio stations (WLBN, Kentucky talk etc.) supporting that the Government had a great deal of awareness on the Knox Event and a contingency plan in place to prevent it. How could they have known about the situation so quickly and respond almost instantaneously if they weren’t involved? Is it such a coincidence that the phone lines were cut down a few days before the Knox Event? About the same time period that helicopters are reportedly flying over unusually low at unusual times. 3. More mentions of dogs In this source Twiggy mentions that his dog had been sick. Could it be the same sickness that the security guys’ dog got, implying that dogs could be a vector source for the virus? Or maybe one big red herring? In this source a caller claims that the military shot his dog. What possible reason would the military have for shooting his dog? Could it be possible that the military have adopted the approach of specifically targeting any dogs they come into contact to reduce the spread of the virus after having known that the virus had originally been passed around Kentucky via the security guy’s dog as a vector? Again, in this Triple N transmission a caller claims that the military took their dog “for no reason at all”. Strange, huh? One last thing... On the Commonly Suggested Suggestions thread the devs confirmed for dogs to be in the game at some point.. 4. The spreading of the Knox Virus Whilst not related to dogs, it is interesting to note that a lot of in-game transmission mention a ‘bad smell’. In this source from Kentucky Talk radio a caller mentions something he could “smell in the air” that had “smelled bad for weeks”. Similarly, in LBMW another interviewee mentions an “awful bad smell here, for weeks”. At this point there is a lack of evidence for me to draw a conclusive conclusion, however we could speculate that perhaps this ‘bad smell’ could have been an airbourne/gaseous form of the virus that has slowly spread outside Kentucky? If that were the case then why didn’t the army have contingencies in place to prevent this? Or perhaps they weren’t aware of an airbourne form of the Knox Virus? 5. Survivors were unexpectedly released from fort knox quarantine.. This one is a weird one. In later WLBN broadcasts it is revealed that survivors that were once held in quarantine inside a military base in Knox have suddenly woken up with the doors unlocked, the army that had been holding them- now gone, with the only thing remaining being reanimated dead people in the main hall. What happened? Like before, it’s very hard to conclusively know what has happened. If I had to speculate, perhaps the army evacuated to General McGraw, after realising the true extent of the Knox infection, and anticipate the new waves of infection that would hit the whole of America? Or perhaps the captives held in quarantine were ‘immune’ carriers of the virus that inadvertently passed the infection onto the soldiers holding them captive, killing and changing them? This could lead us to our next bit of evidence…. Maybe we’ll find out more when Fort Knox is added to the game? 6. Big maybe: Those (inadvertently) released from quarantine passed the Knox Virus to the rest of the world This is a very big maybe, but it could provide an explanation of a big factor of how the world got infected so quickly. It’s no secret that there appears to be those that are immune to some forms of the Knox Virus, however it is never explained how the rest of the world got infected so quickly. I theorise that in addition to dogs/wild life (maybe even had the ‘bad smell’ gaseous form of the Virus attached on their bodies?) that spread the virus across Kentucky/America, and that those that happened to be immune and in close contact with the infected (such as the people in quarantine) are still carriers of the virus and can still pass it onto those non-immune. Mysteries worth mentioning: WLBN mentions very early on in the game of aircraft (presumably military) flying out of the exclusion zone. Could this have any significance? Could this be another factor for international infection? There also seems to be a mysterious period where all the transmissions from each radio station are ‘cut-off’. It’s possible this could be the military attempting to silence stations to temporarily prevent further information getting out.. Why would they target ‘Hitz’, the friendly music radio station that barely passes any information? Or is it something more..? I’ll let you determine. Knox Event outbreak theory timeline: - Contamination leak occurs at a secret govt facility that accidentally results in a security guard’s dog carrying the Knox Virus. Perhaps an airbourne form is also released. - The Knox Virus is spread throughout Kentucky and surrounding wildlife, infecting the locals and alerting the government. - Exclusion zone is set up. - Those in quarantine escape due to captors becoming infected, further passing the Knox Virus once they’ve left the boundaries of the exclusion zone. - The world is infected. - All is lost. You will die. Special thanks to the PZ devs for an awesome job with the radio/TV writing and for keeping me unhealthily obsessed with this. Also these three images below won't go away no matter how much I delete them.. pls ignore them
Welcome. This is another one of my many LONG posts as you may know. So as normal I would like to thank you for taking a look at this and warning you, it will be a long post. Now I would like to get to the post so here we go. Let’s start off with a list of the wild animals. · Bear- this is a hostile animal. It takes a good amount of hits to kill and deals massive damage. It can scratch, bite, and stomp. It will only attack if it is defending cubs, defending a kill, has been attacked, or is hungry. They will hunt other large animals but will retreat if they know they can’t win. (Against animals) they will also try to eat food lying on the ground and will fight off zombies. They will rarely spare your life. · Wolf- these animals are pack hunters. They attack in groups but are not the strongest. They will attack for food, protecting territory, and even if they just see you. They are faster than you and can deal a good amount of damage alone. They do bite and scratch with bites dealing the most damage. They will either die fighting or attempt to run. Otherwise they are taking you down. · Coyote- These animals much like Wolfs do eat in meat and attack in pairs. They are a bit smaller and weaker than wolfs as well as a bit more kind towards people. They are not as likely to attack unless starving or attacked. They will go more towards houses in the woods as time passes. They both bite and scratch but mostly bite. These animals are also about the same speed as a wolf. · Badger- This small animal lives in burrows around the woods. They are aggressive and will fight off you and much bigger predators. They will bite and scratch doing some damage but can be killed with a few swings of a bit or a gunshot. They will find food like worms and grubs but foraging but will raid your traps if available. Also if they eat rotting fruit they become intoxicated. It does bite and scratch but it is not life threatening. · Deer- This animal is very skittish and prey to most hunters. It does not attack but tends to flee if you are spotted. The males do have horns and will fight off predators if needed too but this is not a concern. It can be taken down with a good shot but can take a few if unskilled. · Fox- This is another animal much like they wolf and Coyote. These animals will hunt alone and are rarely in any group. Like the wolf they do bite and scratch but tend to go for smaller prey. They will fight if backed into a corner. They do try to scavenge kills and are cunning. They will attack in a smarter way then a wolf or coyote. They do deal about the same damage as a coyote and can take the same amount of damage. · Skunks- This animal is neutral. It will try to run at first but then if fails at running will spray a foul spray leaving your character smelling awful making you sad and annoyed while alerting Z’s of your location and making most animals flee from miles away. The animal can only spray so many times before being unable to do so. It can scratch and bite but these are of no major threat besides pain. They are nocturnal and sleep in burrows during the day. They also eat small bugs and berries. It also will defend from predators. They still can only see about 3 tiles (since they only see about 10 feet irl.) · Moles- These animals are rare to see but can be found while digging in burrows. They are pretty much passive besides taking from gardens and making burrows. · Raccoon- These smart little critters are a whole heap of trouble. They are neutral so they will only attack if they are attacked. They can get into creates if unlocked as well as garbage cans. They will only attack if cornered but will commonly run. They also will attempt to steal anything food related. · Beaver- This animal is a passive anima found near rivers and will attempt to cut down trees. They can bite but only at really close range. They are more or less semiaquatic rats. · Mice/rats- Mice are small animals that will infest your home if you leave food around or dropped. They are very uick breeders and can also chew wires causing some problems. Rats are a bit stronger and tougher. They bite harder, will chew wires, steal food, and will leave droppings around that could be toxic to be around making you sick. · Bobcats/mountain lions- These animals are like wolves but faster, tougher, and rely on scratched more than biting. They also can climb up trees and can be found in numbers from one to three. · Bats- These are like birds but will appear at night. · Birds- These fly through the sky diving to pick up bugs and small rodents. They also may land on occasion and eat but rarely. · Shrews- These are like badges but smaller and weaker. They also scratch rather than bite and cause long lasting pain. They can’t see very far however. · Rabbits- these animals are meant to be hunted. They are passive, fast and live in burrows. They also can be trapped. · Wild dogs- these are stray dogs. They slowly become more like wolves as each day go by. They can act different depending on the species of dog that they were and how long they have survived. · Stray cats- these much like dogs may change over time but are typically more skittish and faster. · Small lizards- These are small lizards that can be eaten and trapped. They are passive and will scurry around when approached. · Moose- this is like a deer with horns but will charge on sight. They are aggressive and will charge and trample you. They are also stronger than deer and are slightly faster. · Horse- This is a passive animal that will change as the apocalypse goes on. · Cow- These large animals will run from predators but remain very passive throughout life. They can also be milked for milk. · Chicken- These small birds are very fast and will scratch. They will also however lay eggs and are good for food themselves. They are really just oversized birds. · Goats- These are small mammals that will run from predators but can’t really do much besides charge with very little damage. They can however be milked. · Sheep- these are goats but instead of making milk they grow puffy fur. · Squirrels- These evil little creatures are passive. They will steal things like nuts from the ground and scurry back to the safety of the trees. They are pretty much mice that climb trees. · Turkey- These animals are quick and agile but will not attack. They are passive and prefer to run. They cannot fly but they can manage to jump up over certain objects. These animals are easy to kill if you can catch them. They will eat things like berries and other small food items. · Porcupine- this small mammal is passive and will avoid conflict. If startled it will fire small barbs that can stick into your skin causing pain. It can only do this so many times but will attempt to flee after firing the first time. It is best to kill from range. · Box turtle- The turtle is a small animal much like the frog but has a shell. It will commonly be found by the water and is normally found hidden in its shell. It can’t just be killed by certain melee weapons. It can however be butchered if caught/picked up. · Snapping turtle- This is a variation of a turtle that does attack. It attacks by biting. It has a thick shell protecting it from some melee weapons. It will bite if approached. It can be found on land or water. · Crayfish- this is an animal that can be caught and trapped in the water. It can pinch and cause very minor damage and slight pain for a moment. · Toad- This animal is like the frog but tastes awful if eaten raw and will cause sickness unless cooked. · Frogs- These animals are just an animal that can be found, captured, and eaten. · Snake- This is an average snake. It will not bite unless cornered. It is quick and not easy to find. It does look similar to the poisonous variant but still has few differences. They will also try and steal from traps or eat prey available on the ground. · Venomous snake- this is just like the snake but a single bite can be deadly. It will hunt more actively. It will go after large prey and will attack if approached. Now for the second part, now the pets and tamable animals. · Dogs- Lets start off with the best pet. (I am a dog person if you can’t tell) They come in many breeds. They can be poodle, Great Dane, German Shepard, Beagle, Dachshund, husky, Labrador retriever, bulldog, pugs, border collie, Pomeranian, basset hound, pointer, Dalmatian, Saint Bernard’s, and pit bulls. Over time the smaller dogs like pugs will die off. Some dogs that are larger are better offensive like the German Shepard. Others like the Pomeranians are louder but easier to be trained like the Pomeranian. Others like the pointers make good hunting dogs. But as time goes on dogs become more rare and harder to tame. The bigger stronger dogs will survive but also are more aggressive due to survival. · Cats- these smart animals come in 2 variations that I know of. Long or short haired. They are more skittish but also are good for catching birds and mice. They also are very agile and can climb up and over many things. ( I don’t know much and could use help here.) · Horses- These will eventually become more skittish and hard to tame. They can be ridden but need lots of hay and grass. · Rabbits- these fluffy puffs of fur are just here for food, or comfort. · Lizards- Like rabbits they are food or friend. · Snakes- These animals are just like passive snakes anyway but in a cage. · Small fish- Did anyone say sushi? · Box turtle- Food or friend once again. Now for the final part that will be updated over time. Sorry for any missing items. The ETC. column: Jobs · Veterinarian- This job costs -2 points but in returns gives +2 to the skill of animal first aid and +1 to animal training skill. · Dog trainer- This job costs +4 points but in return gives +3 to animal training. · Pest control- This job costs +2 and in return gives +3 trapping and +1 to tracking. · Farmer- This job already exists but now costs 0 and gives +1 to animal first aid. · Pet groomer- This job costs +6 and in return gives +1 to animal training skill and +1 to blade maintenance. · Hunter- This job costs -8 but in return gives you +2 sneaking, +2 light-footed, +2 tracking, and +3 aiming. Illnesses · Rabies- This illness infects though bites. It will kill over a period of 2-7 days. Animals will randomly contract it and become very thirsty and more aggressive. They will attack on sight or just run around berserk if infected. The meat from these animals may also be tainted and cause sickness. · Poisoned- This is the effect from being bitten by poisonous snakes. It will kill in anywhere between a few hours to 3 days. It will cause major pain and can’t be cured at the moment. Skills: · Animal first aid- This is the skill of healing animals after injuries. The higher the skill the faster you work and the quicker they will heal. At higher levels you can start to help larger animals. · Animal training- This is the skill of training animals. The higher your skill the faster you train animals and the better they will listen. Once you get to animal training level 6 you can tame horses and then ride them. · Tracking- This is the skill of following animals and detecting where they have gone. This doesn’t just apply to animals though. So watch your back. Features: Animal’s attraction and repulsion- Animals will be attracted to things like food, open shelter, or safe nesting areas. On the other hand animals will be repelled from things like the smell of smoke or fire. Some avoid loud noises and others are attracted to them. Each animal is attracted and repelled to many different things. Animal’s necessities- All animals need an array of basic needs from food, to shelter, to water. Each animal must have food, shelter, water, and warmth. They will not live in an area where they can’t get ahold of these things easily. Some animals will also look for things like premade shelters like burrows and logs while others will dig burrows or dig into logs. Each animal does have needs to set up home or to live there and if not met will leave or move away. New traps and items. (Descriptions coming later) · Dog collar · Dog bowl · Dry dog food · Dog treat · Cat treat · Chew toy · Squeaky Toy · Bone · Bell · Scratching post · Cat litter · Hay · Barrel trap · Laser pointer · Dog whistle · Yarn · Salt lick · Saddle · Muzzle · Leash · Harness · Shock collar · Animal Droppings · Sticky traps · Fly traps · Brush · Shears · Fishbowl · Rabbit cage · Chicken coup · Heat lamp · Bird seed · Bird feeder · Bird house · Animal pen · Potty pads Now as always this post has to end so I would like to thank you for taking the time to look at this and enjoy. Links: to my other ideas and posts. · Clothing ideas: http://theindiestone.com/forums/index.php/topic/14771-clothing/ · Temperature ideas: http://theindiestone.com/forums/index.php/topic/15925-tempature-system/
ive seen other people talk about this on reddit. with news of cars coming most of us wonder, what about horses? there are many stables around and farms, i think it would be a good alternative if someone cant find gas or doesnt want all that trouble, rather find, train, protect, feed, and ride a horse around. this includes dogs too... we all know the occasional dog barking sound, but what if there where actually dogs? whether they randomly run by and distract those zombies at your door, or you train one to protect you and your house... just some ideas i really hope to see put in the game. even wild animals too but thats just for added challenge