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Found 18 results

  1. Willkommen zum German zomboids Server, du suchst ein Anfänger freundlichen Server? Dann bist du hier genau richtig, wir bieten euch ein Vanilla(alle Einstellungen sind auf einfach gemacht)Server für Anfänger an und für die erfahrenen unter euch einen modded Server mit über 200 mods, aktuell suchen wir auch Leute wie dich die Erfahrung haben in Discord Moderation und oder ingame Moderation Folgende Bewerbungen sind geöffnet ↓↓↓↓↓ • Discord-mod • Ingame-mod • (Mod)Developer • Eventmanagement/Mitarbeiter Alle ingame Einstellungen können im Discord Server eingesehen werden sowie modliste 🤙 Jeder kann sich bewerben und eine Chance haben, wenn du willst trete uns bei uns werde Teil der Größten deutschen PZ[German] Community https://i8.ae/HnPZq https://discord.gg/QFW4GsK3Uy
  2. Server Description: x4 Pop, Extremely Rare Loot, No PvP, No Zed Respawn, 2hr Days, 24 Loot Respawn. Skill Journal, Zombies can only infect on a bite. Play for Coop or be a Hermit. Server IP&Port: 147.189.168.36:16300 The server is free for all to play, work together to establish a small foothold, or keep moving as a nomad. With Hydrocraft you can specialise in a skill and provide for others or bolster your own stash. If this is something that sounds interesting to you, you can find more out at https://www.bportal.ca everything is always under construction so I am always looking for help. Current Mod List Maps Blackwood Grapeseed Raven Creek Riverwood Textures throttlekitty's tiles Dylan's Tile Pack Daddy Dirkie dirks tiles PertsPartyTiles Mods HydroCraft b41 Continued Skill Journal Vanilla Firearms Expansion (B41) Another Vehicle Claim System Braven's Bicycles Redux Braven's Utilities Common Sense Deathboard Craft Helper Continued Reduced Lag of Crafting Menu
  3. Server Name: [PvE] AWLGaming | Survival of the Fittest Server Address: 78.46.89.190:16261 Server Status: https://www.gs4u.net/en/s/268994.html Custom Mods collection: https://steamcommunity.com/sharedfiles/filedetails/?id=2937301706 Rules: -➤ 1. No inappropriate or offensive names. -➤ 2. No destruction of walls of houses, claimed safehouses, shops or POI. -➤ 3. Only destroy structures placed by you in your own safehouse or if you get the approval from the player that needs help. -➤ 4. No claiming is allowed for public stores and POI. A Donator+ is exempt from this rule. -➤ 5. Don't place structures or barricades in public shops, POI. -➤ 6. Don’t over loot. -➤ 7. Don't loot containers themselves from stores or POI. Will mess up their spawn. Fridges from houses or furniture from furniture shops are ok. -➤ 8. Don't steal cars from other players' safehouses. Don't steal in general from other players. Don't tow vehicles that are claimed -➤ 9. Don't vandalize other players' safehouses. Blocking, graffiti, everything considered grieving. -➤ 10. Don't disassemble cars on their spawn nor use their wreckage to block public streets, shops, poi. All blockades should be against zombies, not players. -➤ 11. Report bugs to the game devs and not us, we are a community hosting the game servers and not Indie Stone. -➤ 12. If you have issues with the whitelist, griefers or lost items then please use the proper support/ticket channels to report these and not a Discord ping. -➤ 13. The rulings of the admin team in resolving disputes are final. Sandbox Options: ➽ Water Shutoff: 0-30 days ➽ Electricity Shutoff: 0-30 days ➽ Food Spoilage: Slow ➽ Refrigeration Effectiveness: High ➽ Rotten food removal: None ➽ Loot Respawn: 168 in-game hours ➽ Loot Seen Prevent Hours: 24 ➽ World Item Removal List: All items ➽ Hours fore Removal List: 24 ➽ Darkness during Night: Normal ➽ GeneratorWorking in Exterior: yes ➽ Initial Gas Station Amount: Infinite ➽ Farming Speed: Very Fast ➽ Plant Resilience: Very High ➽ Farming’s Abundance: Abundant ➽ Nature’s Abundance: Abundant ➽ Compost Time: 1 week ➽ Generator Spawn: Very Often ➽ Generator Fuel Consumption: 0.5 ➽ Time before corpse removal: 24 ➽ Loot Rarity: ➽ Fresh Food: Normal ➽ Canned food: Normal ➽ Melee Weapons: abundant ➽ Ranged weapons: abudnant ➽ Ammo: abundant ➽ Medical: normal ➽ Survival gears: normal ➽ Mechanics: normal ➽ Literature: normal ➽ Other: normal ➽ XP Multiplier: x2 ➽ Nutrition: on ➽ Starter Kit: on ➽ Free trait points: 20 ➽ Weapon Multi Hit: on ➽ Melee Movement Disruption: off ➽ Allow Minimap: yes ➽ Recent Survivor Vehicles: high ➽ Zombies Attraction multiplier: 1.0 ➽ Car Spawn rate: high ➽ Chance has gas: high ➽ Initial gas: Full ➽ Gas consumption: 1.0 ➽ General Condition: very high ➽ Player damage from crash: off ➽ Car damage on impact: normal ➽ Damage to player from Hit by a car: none ➽ Zombie: ➽ Speed: fast shamblers ➽ Strength: weak ➽ Toughness: Fragile ➽ Transmission: blood + saliva ➽ Infection mortality: 2-3 days ➽ Reanimation time: 0-1 minute ➽ Cognition: Navigate ➽ Crawl under vehicle: Often ➽ Sight: poor ➽ Hearing: poor ➽ Environmental attack: on ➽ Damage construction: on ➽ Day/Night activity: both ➽ House alarm triggering: off ➽ Drag down: on ➽ Fencelunge: on ➽ Advanced zombie options: Default Server Options: ➽ Allow Sledge: true ➽ Construction prevents loot respawn: true ➽ Fire: disabled ➽ PvP: disabled ➽ Player respawn with self: true ➽ Safehouse ➽ Survival days to claim: 0 ➽ Removal time: 72 real hours ➽ Allow fire: false ➽ Allow trepass: farse ➽ Allow loot: false ➽ Allow respawn: true ➽ Sleep: disabled Discord: https://discord.gg/awlgaming Website: https://www.awlgaming.net
  4. No one knows when it happened. It started with a whisper; there was no sign of sickness in anyone until an epidemic started of what seemed like a common flu outbreak. Businesses struggled to stay open with the masses falling sick in the Knox County area, and then the military set up the Exclusion Zone. It only devolved from there, symptoms rapidly progressing until, at last, those who died rose again from the illness. Society started breaking down within the first week. The Police Stations that held out against the dead fell in the first month. The Military Quarantine Zones fell within the first year. - - - Now all that remains are the Dark Days Ahead and the desperate survivors of the World fighting for their lives at every turn, against man, dead, and nature. ---------------------------------------------- Server Information: Our Server is intended to be a close simulation of reality with the useage of mods, but also with a balance for fun as well. We are a Mod-heavy, map-lite, whitelisted server with a simple application process before you can hop in and start playing. We start out as Ten Years Later, with two admin-npc run Trading Outposts available to access, as our loot does not respawn and neither do our zombies (save for migration events). Discord: https://discord.gg/3yYmc7YuaA
  5. Hello. I've been suffering for two days without understanding what I'm even doing wrong. So. I decided to run the server on a separate device that will work 24/7. I looked at how to do it all, read a bunch of information and did not see anything complicated. It was not difficult until the time came to open ports 16261 and 16262... First, I opened the ports on the laptop itself (see screenshot) Then, I go to my router, which ASUS RT-AC87U, and start opening ports there to (see screenshot) Yesterday port 16261 was clothed for no reason, but today (04/02/2023) it's magically open, and I can log in into my server. BUT now I have new problems: 1. The port 16262 don't open (see screenshot) 2. My server don't show up in public 3. And my friends can't even see that server is online The hell I am doing wrong?! ps. My IP is static, internal and external. OS Windows 10.
  6. Good Morning all, I am having some performance issues with my gtxgaming dedicated server. This issue only occurs when there are a lot of my friends in the server and while either fighting hordes of zombies or while traversing around the hordes in vehicles. Quick Info about the server; Slots = 12 (Average 10/11 slots used at peak time) Memory allocation =12GB Hard drive = SSD CPU = 4.6ghz (8Cores/16Threads) Currents Mods on Server All of KI5 Vehicles, 5x XP from Exercise Admin More Tiles, Organized Literature Mod Arsenal(26) GF Mod, Authentic Z AutoStar MotorClub AutoStar Trailers,Autostar Tuning Bus Autostar Tuning Atelier -[Dadge Steals, Fjord Mustard and Jaap Wrungel] Playable Guitar Mod Become Desensitized Bedford Falls - [MAP addon] Befs professions and traits Better belts Better sorting Better Towing Blackwood - [MAP addon] Brita's Weapon Pack Brita's Armor Pack Combat Text Containers Crematorium Daddy Dirkie tiles Danger Moodes [Cold and Flu) Danger Moodles (insanity) Dragon Slayer Dylans Tiles Pack Easy Config Chucked Ekron - [MAP addon] eris_minimap Extra Map Symbols Fix XP View (Build41) Fort Benning - [MAP addon] Grapeseed - [MAP addon] Invisible Clothing Patches Item Tweaker API - Still Works in Build 41.65 Jump Through Windows Just throw them out the window Ladders Lone Wanderers saving grace Map Legends UI Map Symbols Size Slider Minimal Display Bars Mod Manager Mod Options (Build 41) Moodle Fractions Moonshine More Seats (Van and Stepvans) More Traits NightVision API Night Vision Goggles Pitstop - [MAP addon] Player Traps Mod Profession Framework Rain Wash Raven Creek - [MAP Addon] Repair any clothes Repair metal weapons Rifle sling fix Save out station Scooby Doo mystery machine Share your map symbols Simple playable pianos Snow is water Soul Flichers Building time Soul Flichers Cooking time Soul Flichers Exploring time Soul Flichers Drinking time Soul Flichers Farming time Soul Flichers Foraging time Soul Flichers Learning time Soul Flighers Turning time Spear Traps Tactical Weapons 41.65 Teha's Zomboid Expansion The only Cure BETA - UI update The workshop Throttlekittys tiles Time to cook True Actions - Dancing Tsars Common Library [MP updated] Undead Survivor Vilesprings M113a1 [B41] Weapons Condition Indicator [41.60+] Wringout Clothing Zombie Cure medical cocktail [41.65+] Alternative Crosshair Cheat Menu V2.9.1 Skill Recovery Jornal 1993 American Vehicle Pack fhqwhgads Vehicle Pack - The motor Zone Professional Framework Build 41 Patch Reliant Robin Mk2 STALKER Armour Pack Behicle Spawn Zones Expanded UH-60 Black Hawk Better Lockpicking GEAR - Graphic Equipment Appearance Rig Mod Manager: Server Two Weapons on Back Two Weapons on Back With Brita's Armour Pack Over the River - [MAP Addon] Over the River second route - [MAP addon] More Builds Random Zombies Server settings Zombie amount = Very high Population multiplier = 3.0 Population start multiplier = 2.0 Population peak multiplier = 2.0 Respawn hours = 30.0 Respawn unseen Hours = 16.0 I am unsure whether the server does not have enough RAM to support 11 players with all these mods running and the high zombie settings. I have searched through the browser console with not much luck. Any ideas would be greatly appreciated and if you require any further info I shall try my best to get it. Many thanks, Hunter
  7. • Multiplayer issue • Dedicated Server • No mods Description: Ran dedicated server for 10 hours on and off with no issues. Am playing on server when friend mentions they can't join, that it shows as 'Server not responding'. I log out and I receive same issue. Close server and reopen with no issues, yet still receiving 'Server not responding' in game. I have attempted to uninstall both the game and the server and reinstall without any success. The only thing I could see that would've been the catalyst for the issue would be changing the server settings in-game. This does not seem likely to be the cause of issue since myself and other players were connected for about 2 hours after adjusting settings with no errors. Dedicated 6gb ram when issue was occurring, attempted adding up to 8gb dedicated with no change. Please let me know what else I need to add to give a better idea of what's going on. Thanks in advance. edit: 'Server not responding' is seen by all who attempt to join, not just myself and 1 other person. • Reproduction steps: 1. Run 'StartServer64.bat' 2. Observe CMD booting server successfully 3. Run Project Zomboid on 41.65 4. Navigate to 'Join' screen 5. Observe server as 'Not Responding' Logs.zip
  8. Issue : Vehicle teleport/disappear when leaving it Version 41.65 Multiplayer (Dedicated Server) Not any mod I'm playing with a friend on dedicated server I host myself. We're experiencing multiple issues with vehicles on our last(fifth) session (nothing like that before). I'm not sure about the reproduction steps but it seems like that : Start the dedicated server and join the server with a friend Hitch a trailer to car OR tow a car with another Get in the "main" car, drive a bit, stop the engine, leave the vehicle Leave the server (without unhooking the trailer/unhitching the towed car) Stop the server (quit command) correctly Start the dedicated server and join the server with a friend The trailer/towed car is disconnected ??!!?!?! Get in your "main" car and drive a couple of meters Get out of the car Vehicle fly back at the step 8 initial position, or if the distance is way bigger simply disappear (same for the "attachment") Here the logs (I'm not an expert but tons of "NullPointerException" when it happened). logs.zip
  9. Hello everyone, first day & first post here. Let me tell you about our issue, we're currently hosting a private, dedicated server and we had this problem twice already. hile playing we disconnect and suddenly the next time we want to log back in the screen stops on the messege: "Loading 40/546 segments of the map" (or something like that). This blocks our character from loggin in, and kicks us back to the desktop, but not all of us, only the ones on Rosewood. 3 of my firnds play on Luisville and the rest of us are using the Fire department as a safehouse, this building got rolled back to zero (it even had water again 30/30) but our vehicles and carts were right where we left them. If we try loggin in with a new account, it lets us in, logs the whole map and everything, but our main characters are stuck on that screen. In addition to this, while driving around on this new characters we found a lot of "black squares" where the streets should've been, this lagged the game HARD and then *PUFF* the streets reapeared. We don't know if this issues are connected or not, but this rollbacks are killing the game for us. Any idea of what can be causing this ? We tried verifying the files, starting the server again from zero, uninstalling the game individually, copying and pasting the files of our saves/multiplayer folders, deleting the folders, and nothing fixed it.
  10. Hi everyone! Is there any way to start 2(or more) dedicated servers from one user with different folders (config, db, etc)? One for freeplay, the other for challenges without respawn and other changes. For now It starts only one server by default Game version: 41 IWBMS System: Ubuntu 21.10 user's (name: steam) root dir contain: pz_dir (contain start-server.sh, PZ32/64.jsons etc) Zomboid (containt options.ini, db, servertest.ini etc) Steam, steamcmd folders What is the best option: User "steam" launch 2 screen's 1st screen: launch ~/pz_dir/start-server.sh that contains config & other from ~/Zomboid 2nd screen: launch ~/pz_dir/start-server-surv.sh that contains config & other from ~/Zomboid_surv I tried to add param -cachedir into ProjectZomboid64.json, but it fails: pzexe: vmArg (json) 10: -cachedir=./Zomboid_surv pzexe: using jvm "/home/steam/Steam/steamapps/common/Project Zomboid Dedicated Server/jre64/lib/server/libjvm.so" Unrecognized option: -cachedir=./Zomboid_surv Failed to create Java VM
  11. Hi all, we are back looking for new survivors to join our famous PvE server based in the EU. See below for details; Server Join Details; Server Name - M700N's PvE Server 2019 | https://discord.gg/pUXV9pp Mods Required - https://steamcommunity.com/sharedfiles/filedetails/?id=1421254188 IP Address - 80.229.163.78 Port - 16300 Do not build in commercial areas, as they are reset on a monthly basis. You will be able to claim a Safehouse after 1 day of survival and you will be able to create a faction after 2 days. 1 day is 2 hours real-time. We will also be soon holding some more Survival Night events, where you will spawn into a different dedicated server than the above one and be presented at a load up point. You will then have 10 minutes to gather weapons, ammo and supplies, before being teleported to a random building and there you will have to all work together to defend and survive waves of zeds set upon you. See you all there soon. M700N
  12. Hello! Our discord server is currently in the process of upgrading, and on March 29th, we are opening with a new wipe! We have some RP, but it's not enforced just encouraged. There isn't many rules, and we encourage players to make their own factions and communities. Please come check out our discord channel, where we will be updating over the next few days and adding more lore. We have quite a few players waiting for this server to open, and we would love for you to be one of the first to break new ground! The server will be dedicated 24/7, have admin support and 64 max player cap. Please come visit us on discord for more info! https://discord.gg/FxPGPKv
  13. After almost 3 years now, Mind's World is back! I'd assume most of you have no idea what I'm talking about, some might still be around from back then. So maybe a little background info (just skip a couple paragraphs if you don't care) : Back in 2015 we ran a server called Mind's World PVE and had a pretty good run for a couple months. We were the #1 (in # of players) server for a couple of those months and most people seemed to enjoy it quite a lot (you can still find the original reddit thread on /r/pzservers). These were different times, though. We had no safehouse system back then, and griefing was a real issue. We couldn't ban steamids, only server accounts (characters) and IPs. I had custom scripts setup to backup certain areas of the world, and I would go around restoring people's bases, sometimes multiple times a day. I also had scripts that automatically monitored world destruction in certain areas and would ban dozens of people every day. Even then, it was almost a full-time job, but it kept people happy and the server running smooth. I also had quite a lot of fun doing it. Unfortunately, after some real-life stuff came up (new job in new city, had to move there in a rush) I wasn't able to invest as much time managing the server as I previously did. After being unable to find help with moderating the server (I did have a couple moderators I could count on, but after trying to show them how I was managing the server, their technical knowledge/linux knowledge/commitment proved insufficient) and griefers had destroyed most people's bases and towns in a matter of days (I'm telling you, it was crazy what we had to deal with back then) I decided to shut down the server with almost no prior warning. I didn't want "Mind's World" to become associated with "a dying server with no admins and a total mess" after the great run we had. So first, I'd like to apologize to anyone that used to play back then for the quick turn of events, it all happened so fast. Sorry for all that backstory, It felt like I owed an apology to anyone who had previously invested days, if not weeks of work into a server that shut down unexpectedly (if any of you are still around). I feel better now, thank you. Now ... I was a bit bored last weekend and after reading about all the new stuff in PZ (vehicles are awesome!) I decided to reinstall it and give it another go. It sucked me right back in, just like it did 3+ years ago. What an awesome game. I also heard they broke a new concurrent players record back in June with an amazing 130% increase in average players? Congrats! Great to hear that this game is still going strong after all those years. If I'm being honest, I was expecting to come back to an almost-dying game. So I logged back in, tried a couple different servers (more of an MP than SP player myself) and came to pretty much the same conclusion I did 3 years ago : a lack of well-run public servers. Most servers I joined just looked dead and barren. All the cars were long gone, couldn't find one for myself. In some cases I couldn't even find basic loot to get started. Now there are a couple of exceptions and I don't mean any disrespect to anyone running a public server, believe me I know it's not easy. The Good Old Dayz servers still run pretty good, I remember them from back in 2014-2015 when I played. They're still some of the best servers around IMHO, props to them for keeping them running since 2014. Unfortunately they are in the EU and the lag has been quite bad for me on them (being in North America) and fighting hordes can be a real PITA. I also wish they had a couple more mods, to keep the game interesting for the veterans like me who have already seen the end-game multiple times. So I figured we could use another NA public server and I've decided to bring back Mind's World. I've dusted off my old custom respawn/restore/etc scripts, and to my amazement, they still work pretty good! I've been updating them this week to deal with the new stuff (vehicule respawns, etc.) Server name : PVE NA East | Mind's World 2 IP : 192.95.17.141 Hostname : pz.mind.gg Lightly modded to keep the experience interesting, but nothing crazy. I did add ORGM and ORGM Silencers, because I think they really add to the gunplay, but have no intention of including Hydrocraft at the moment. It's just too much. I'm going for a more selective list of quality-of-life / small improvements mods, maybe some custom ones in there eventually. I'm still testing some mods that I might add in the next couple days, but I want to keep the experience somewhat close to vanilla, at least for now. Some ideas I'm strongly considering at the moment : Map extensions, More/Improved bags, Body Armor. More vehicles. We've got a few regulars already that show up every day (mostly evenings EST) and it seems we're off to a decent start. Now I'm not looking to repeat the mistakes I made years ago and so I'll obviously be needing some help soon with moderation, if all goes well and the population keeps increasing. The new safehouse system helps a lot, but still. Please don't join and ask about being a moderator/admin right away. Play with us for a bit, help the new players, and when you naturally become a trusted member of the community, I'll extend you an offer soon enough. At the moment, my mind is pretty set on running a Public (non-whitelisted) PVE-only dedicated server as I think this is where this game really shines. I'm open to launching other PVP/Whitelisted servers, eventually, if enough people would like that. But my understanding is that there are already some good whitelisted servers (havn't tried any myself, yet). The hardware can more than handle a couple more servers, so that's a possibility. This public PVE server is not going away anytime soon though (unless EVERYONE prefers PVP/Whitelisted and the server ends up empty). Server specs : Xeon E5-1270v6 64GB DDR4-2400MHz ECC Intel Enterprise NVMe Drives 1gbps link Join us on discord @ http://discord.mind.gg Good luck and have fun!
  14. Dedicated server shows this exception when I tried to launch new server from scratch Java HotSpot(TM) 64-Bit Server VM warning: ignoring option UseSplitVerifier; support was removed in 8.0 Exception in thread "main" java.lang.NoClassDefFoundError: com/google/common/util/concurrent/FutureCallback at zombie.network.GameServer.<clinit>(GameServer.java:157) Caused by: java.lang.ClassNotFoundException: com.google.common.util.concurrent.FutureCallback at java.net.URLClassLoader.findClass(URLClassLoader.java:381) at java.lang.ClassLoader.loadClass(ClassLoader.java:424) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:349) at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ... 1 more Possible typo in 'com/google/common/util/concurrent/FutureCallback', probably should be 'com/google/common/util/concurrent/FutureFallback'
  15. Just a PvE server for all to enjoy. [Modded] [IWBUMS] 37.5 Will kick / ban for griefing and such, Just be respectful and will not have any problems. And enjoy the game. Mods: My mod: Malaras-Mod: https://drive.google.com/drive/folders/0ByDLVEtx8-znOUFfUGxxVHJOMGs?usp=sharing Also i update my mod every now and again so if can't log in or whatever that's probably the reason. Best to favorite the google drive, I try keep everything updated. Game Options: locked houses 4 shutoffs 90 All that's changed from default so far i think. Updates, 3-28-17 IWBUMS 37.5 My Mod updated Thanks, Malaras-Mod.zip
  16. I'm trying to follow the multiplayer FAQ instructions for setting up a linux multiplayer server on my Debian 7.8 installation, running java 1.8.0_45 (Java SE Runtime Environment). I'm getting the following error message when I'm attempt to run projectzomboid-dedi-server.sh: Java HotSpot(TM) Server VM warning: ignoring option UseSplitVerifier; support was removed in 8.0Loading RakNet from: /home/games/ProjectZomboid/ProjectZomboid_964/projectzomboidException in thread "main" java.lang.UnsatisfiedLinkError: /home/games/ProjectZomboid/ProjectZomboid_964/projectzomboid/libRakNet32.so: libstdc++.so.6: cannot open shared object file: No such file or directory at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1937) at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1855) at java.lang.Runtime.loadLibrary0(Runtime.java:870) at java.lang.System.loadLibrary(System.java:1122) at zombie.core.raknet.RakNetPeerInterface.init(RakNetPeerInterface.java:30) at zombie.network.GameServer.main(GameServer.java:149)It claims that it cannot open libstdc++.so.6, and when I run sudo apt-get install libstdc++6 it says that "libstdc++6 is already the newest version." Any tips on how I should proceed, and what I could potentially do to fix this would be much appreciated
  17. Новый Русский сервер Project Zomboid Подробности на сайте: https://gamecoma.ru Подключение: 88.87.84.203:16261 New server of Project Zomboid in Russia More info on our site: https://gamecoma.ru Connect: 88.87.84.203:16261 CrashProtect via autorestart after server down in 15 secs.
  18. Server IP: 80.163.2.222 Port: 16261 (Online 24/7) Normal, PvP & No Whitlist All are welcome please write to mtsldk@gmail.com if ther is problem.I always tjeck my phone / mail. Thank you mugz.dk
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