Search the Community

Showing results for tags 'dedicated server'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities
    • Pen & Paper / Community RPGs

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 9 results

  1. It looks like the dedicated server ( set to the wrong branch (IWBUMS). I'm on Ubuntu Server 16.04 and there is a client server mismatch when a steam version client attempts to connect to this dedicated server. I am using steamcmd to keep the server up to date. Steam version client is running 39.66.3. (ran integrity check already) Steam version server is running 37.67.3 (IWBUMS??). I am on the normal branch and am using `./ +login anonymous +app_update 380870 validate +quit` as my update command. Thanks in advance.
  2. So what's the procedure switching from Steam to a dedicated server? I set the dedicated server up, copied the sandbox and config files, then I copied the server map files and etc. Is there anything else I need to do? I explained to my friends how to copy their map_p file for the player character but it seems extremely buggy and laggy after switching. Like the map isn't loading properly for them, and for one person in particular, there was a delay of about 3 minutes for any text to display in chat, actions were slow, etc. Not sure if I missed a step or need to start a new server.
  3. Hey there! I've started a Multiplayer Dedicated server on Project Zomboid for playing with my friends without requirement of inviting them, so they can get in, but when I give myself admin from console, I have infinite carryweight and I can easily move very fast Items on my inventory and I don't want to have it. I have limited carryweight on backpacks, but I have infinite carryweight on normal Inventory. Is there any way, or command to stop having this Infinite Carryweight?
  4. Having issues setting up a dedicated server, i made my server using the host button and renamed the ini's servertest, on startup however the window closes after failing a workshop mod download. any help is much appreciated, id really like to get a server up and running
  5. Jacksay

    How to soft reset Dedicated server ?

    Hi, In hosted multiplayer game mode, admin can use "soft resert" for reload world (keep construction and player). How I can do that in Dedicated Server (linux) ? Thanks
  6. Jacksay

    [linux] Restart server

    I have question (in french follow), Question1 : I launch my 24/7 dedicated serveur in SSH (in screen command). When update come, I turn of the server with Command+C, U update it with steamcmd, and relauch server. This is the right way ? Because each time I do that, Safehouse are reset, and zombie can spawn (they not here before server stop). Question 2 : Can I juste "reload" server without stop brutally with Command+C after update ? FR : Question 1 : Je lance mon serveur en SSH (avec screen). Quand il y'a une mise à jour, je coupe le serveur avec un Command+C pour tuer le processus. Je lance l'update aec steamCMD, et je relance le serveur. Est-ce la bonne méthode ? car à chaque fois, les abris revendiqués sont reset et des zombies spawn a des endroits où il n'y avait rien avant l'arret du serveur. Question 2 : Peut-t'on mettre a jour le serveur à chaud. Genre on lance l'update via steamCMD avec le serveur qui continue de tourner, et une fois à jour, ça "poke" les client qui doivent se reconnecter avec le bon client ? Merci/thanks
  7. Hey guys, Reinstalled the Dedicated Server on a fresh Ubuntu 14.04 instance through steamcmd, everything was going swimmingly until I attempted to run the start-server script. I'm getting a hang and unresponsive server after the 'SteamUtils initialised correctly' line. Any thoughts? Forgive me if this has been solved already, searching the forums didn't bring up any fixes. Console output here: 64-bit java detectedpzexe: about to run java hack to locate executing "java -classpath pzexe.jar -Djava.library.path=. zombie.pzexe" loading shared library "pzexe_jni64"JVM=/usr/lib/jvm/java-7-openjdk-amd64/jre/lib/amd64/server/libjvm.sopzexe config file: /home/rich/Steam/steamapps/common/Project Zomboid Dedicated Server/ProjectZomboid64.jsonpzexe: mainClass: zombie/network/GameServerpzexe: classpath: -Djava.class.path=java/:java/jinput.jar:java/lwjgl.jar:java/lwjgl_util.jar:java/sqlite-jdbc- vmArg (json) 1: -Xms2048mpzexe: vmArg (json) 2: -Xmx2048mpzexe: vmArg (json) 3: -Dzomboid.steam=1pzexe: vmArg (json) 4: -Dzomboid.znetlog=1pzexe: vmArg (json) 5: -Djava.library.path=linux64/:natives/pzexe: vmArg (json) 6: -XX:-UseSplitVerifierpzexe: using jvm "/usr/lib/jvm/java-7-openjdk-amd64/jre/lib/amd64/server/"SVN REVISION 964versionNumber=Early Access v. 32.30 demo=falseserver name is "servertest"Loading networking libraries...SteamUtils initialised successfully
  8. Hey Guys! This is my first post, so let me say I'm glad to be here. I hope everyone are doing well and kicking Zeds' arses I run a public dedicated server and we've noticed that although I set up Transmission to None (3) in default servertest_SandboxVars.lua file, we're being still infected and killed with i.e. Bites. Here is the entire file: Maybe I'm missing something I don't know... Everything else seems to be working fine, server is connectable from the outside, visible on public list, but I have this struggle for few days already. Anyone had luck with turning off Transmission/Zombification I've installed the server by using: zomboid@myserv:/home/zomboid/new$ cat +login viper_8809 +force_install_dir /home/zomboid/new/Zomboid_server \ "+app_update 108600 -beta onlinetest validate"\ +exitRunning up-to-date 31.13 version. Bonus question:
  9. Hello, I have rented out a server with high performance for players to enjoy, the server is 24 slots and is vanilla. The IP is: The port is: 16261 (Default Port) Server is located in Germany, Europe! BUILD: 30.16 RULES: 1. DO NOT USE ANY SORT OR FORM OF EXPLOIT. 2. Be friendly to the other players. 3. Don't mess with other peoples stuff unless you know them well enough and they allow it. 4. Don't spam, but that doesn't mean you can't use global chat. Feel free to use it as much as you want. 5. Preferably don't set houses on fire unless you have a real good reason to do it. IMPORTANT: THE SERVER IS WHITELISTED. TO JOIN, FOLLOW THE STEPS BELOW In order to join, answer these questions on this forum. -What username would you like?** ex. "BambiJuice" -Why do you want to join this server?** (Give me a good reason for me to add you) -Do you play Project Zomboid often? ex. "Yes, I play it every day for 1-2 hours" -Have you read the rules and accept these rules?* -What is your steam id?* ( ex. STEAM_0:1:34439117 -Do you have a story for your character? (OPTIONAL) IF YOU GET ACCEPTED, I WILL SEND YOU A PM WITH A RANDOM PASSWORD AND YOUR PREFERED USERNAME. YOU CAN CHANGE YOUR PASSWORD IN-GAME! NOTE: It can take up to 24 hours to get accepted, I'm the only one doing the paperwork!