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Showing results for tags 'cutaway'.
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Some walls (probably has to do with the image specific angle) won't have the sims-like cutaway effect, hiding everything behind them. In the image, there is a door behind it and if zeds would be banging on that door, it would be difficult to see them.
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39.67.5 Occlusion/Imperfect cutaway on player build structure
Leoquent posted a topic in Bug Reports
The cutaway algorithm is missing some essential walls on my player build structure leading to some obstruction. It seems to be directly tied to stairs and structures above them. I'll add some screenshots of the problem. Hope the green markings help understanding the geometry. The three tile wall in screenhot A is the biggest problem. It is always fully opaque (when I'm on ground floor) and completely blocks the visibility of a substantial part of my space. -
I was showing this game off to my little cousins, (Which are now taller than me.) at my family reunion and they really liked the game. I think I got him to buy it as well but I am not sure. The Point: He saw me look for stuff inside of the house and he said. "They should make the walls disappear or make it a toggle icon on the side like the sims." Now in the SIMS you can make the walls just an outline on the ground. I think that would look better. Still hide the zombies behind walls and all. The walls just get in the way of seeing things most of the time and it would be a nice toggle to have. Making it easier to see. (Still make things hidden behind walls.)