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Found 30 results

  1. So I was testing out the new test branch 41.40 and after fishing it seemed to crash. Not the first time, but my second time fishing. Console Log: Also included video though it doesn't show much. Steam PC Info Report: PzFishingCrash.mp4
  2. Well, my problem is only with the version 41 of the game. It crashes all the time after open it and i dont know the reason, i can play latest versions with no problem. I think that the problem could be because i use the integrated graphic card of intel. Windows 10 x64, Intel i7 -4790 3,60Ghz, 16gb of ram, Intel hd graphics 4600 with 2060mb of video memory. I would like to solve the crash problem, i just waiting for this public beta for to long and i cant even play it, its so frustating, if you need more info to help me post something pls
  3. The game will suddenly freeze and crash in the middle of gameplay. I don't know if it's just my computer that's weak, but it's really annoying and i wanna see if i can do anything about it. Yes, i am using IWBUMS.
  4. Kexit

    Game crashes/freezes

    Hello, I have an issue. My game freezes and doesn't respond until I close it completely. This happens in my house, almost always on the stairs. I have only three mods. Two of which just change the icons, and the third just adds one line of text, nothing big. I'm playing Sandbox, world was created on last version (41.39), but this has happened before. Also, this was not at the start of IWBUMS, this appeared about a month or two ago. I attach the last log when I froze on the stairs and a screenshot with my house circled on the map. Just in case. Please help me, this issue is quite annoying 30-06-20_19-20-49_DebugLog.txt
  5. Hello there I've been playing pz for hundreds of hours and enjoyed every second of it... Well until wbums 41 happened. I'll try to explain what's going on with my game at this moment and I mean try because English is actually not my first langauge. At the beginning of 41 build my game started to crash for the first time of my life, game worked perfectly in previous builds no crashes no bugs nothing. So I thought that it's the issue that'll be fixed over time with next iwbum versions and so I waited and well, I was wrong it keeps crashing usually between 10-30 minutes of gameplay or even sooner. Here I'll try to explain how it works for me and what I've observed so far. If I dont do anything crazy in the game, just walk around killing zeds game should work for 30 minutes and then crash sooner or later but. Most of crashes occur at specific actions: I enter a vehicle, go to sleep, craft furniture, pick up furniture, fill up bottle (If I do thoose actions right after world loads it works fine no crash) So what happens after thoose crashes? Basically game goes 12 hours back in time when there was a day before the crash now it's night. Cannot rewatch tv shows, zeds spawns where I've already killed them(or even next to me), windows/doors that I've opened are closed again, items that have been taken from containers respawn but does not despawn from inventory if I took them before and when I try to take the same item for the second time it just disappear from container but does not add to my inventory, salvaged furniture also respawns and I can salvage it again to basically multiple the exp points since character inventory/exp points does not reset at all, some normal houses become barricaded (they weren't before crash) and/if I drop any items on the ground or put them into container and the crash occur I preety much lose all the items. However if I just close the game before the crash surprise me all the items/time/zeds are saved how they should be saved, no item respans no time changes. It's all I can think of what causes most of them and what happens after them. I had few mods before but I removed all of them, later I removed all game files, uninstalled it and then reinstalled so game is fresh and new, without mods and the nasty stuff still happens. Some stuff about my laptop: Windows 10 64 bit 8GB ram GPU: Intel (R) HD Graphics 5500 I dont get any crash logs (I dont even know if I should so I'll sends console and recent logs and sorry if something is unclear ) I'm just scared at this point that after build 41 is finished the issues I expirience right now will continue and I wont be able to play pz properly anymore. console.txt logs_18-06.rar
  6. https://youtu.be/vSla5uGj94k console.txt IWBMS current last version, no mods. Custom sandbox settings, was set a real time game hours, game was finished while speeping. After loading, right after click seems world can't be loaded. Error 1 in red square right bottom. I-7 4700hq 2.4ghz, 8gb ram, nvidia 860m
  7. Hi, i've tried this in two world to see if it's something wrong with my save file, and i was able to recreate it. Building 4 rain collectors on an straight line, each one of those placed right next to each other and then opening a wood crate will make the game freeze. it's kinda weird, but it happens every time. Hope u guys can take a look at this to see if there's some sort of problem related to it, building the rain collectors on other positions or doing another action between the creation of each one, will not trigger the issue. Edit: The issue happens as well with the rain barrels, and it seems that over 4 the problem happens, if you build them and then you try to do anything like pick up something or drop something, the game freezes and crash. After loading the save again, the resources that u spend crafting the rain collectors/barrel, disappear. Also it's not possible to disassemble a rain collector with water, it says "impossible to retrieve any usable materials" and the rain collector stays there. Have a great day y'all.
  8. Hello out there! I always have a one big problem - crash! So I tried to solve this problem by starting 32bit app and it solved but not at all it still crashing but not so hard. This is my computer specs: Intel (R) HD Graphics Intel(R) Pentium(R) CPU 3825U DDR3 4 GB Op. Memory And also log and console 22-03-20_14-14-12_DebugLog.txt 22-03-20_14-12-46_DebugLog.txt 22-03-20_14-16-47_DebugLog.txt logs.zip console.txt
  9. Whenever I play after a while the game will randomly crash and the world will reset, along with any safehouse I have built.
  10. I'm 10+ hours into my current run, haven't encountered any problems, then it crashed and now if I load it back it crashes again after a couple minutes of playing (tried to continue 4 times so far). I attached the logs.zip, hope that is what you need ^^' logs.zip
  11. When I try to start a new game, the game crashes. Please help. I checked the integrity of the files, reinstalled the game, the latest version of the video driver (441.87). In compatibility mode the same. My specifications: Windows 10 x64 Intel Core i3-4130 3,4 GHz 6 GB RAM Nvidia GeForce GT 640 1 GB logs.zip
  12. The game randomly crashes for me and I dont know what is causing it so everytime i get a crash im going to post the log here. The crashes can happen anytime sometimes when I first join the game up until like 30 mins which is the longest ive been able to play without it crashing. (Side note weird stuff happens after I rejoin the world of a crash such Loot will reset in the house im in maybe the whole world not sure and sometimes zombies spawn on me as i rejoin which leads to my death; also sometimes the house i crash in ends up with all the windows being covered with sheets and sometimes boarded up when they wasnt before the crash. Any suggestions to help me crash less would be appreciated I really want to play the new build. hs_err_pid4816.log
  13. So... i get endless game loading while i try start game.... every time... Then I load game via bash and get this bash projectzomboid.sh 64-bit java detected Java HotSpot(TM) 64-Bit Server VM warning: ignoring option UseSplitVerifier; support was removed in 8.0 Setting breakpad minidump AppID = 108600 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198209803892 [API loaded no] Java HotSpot(TM) 64-Bit Server VM warning: You have loaded library /home/defective/.local/share/Steam/steamapps/common/ProjectZomboid/projectzomboid/linux64/libfmod.so.10.8 which might have disabled stack guard. The VM will try to fix the stack guard now. It's highly recommended that you fix the library with 'execstack -c <libfile>', or link it with '-z noexecstack'. java.io.EOFException at zombie.iso.IsoLot.readInt(IsoLot.java:70) at zombie.iso.IsoMetaGrid$MetaGridLoaderThread.loadCell(IsoMetaGrid.java:1202) at zombie.iso.IsoMetaGrid$MetaGridLoaderThread.runInner(IsoMetaGrid.java:1155) at zombie.iso.IsoMetaGrid$MetaGridLoaderThread.run(IsoMetaGrid.java:1146) p.s. i try run execstack bur it not installed and pacman don't find it in repository PC spec: ██████████████████ ████████ OS: Manjaro 18.0.0 Illyria ██████████████████ ████████ Kernel: x86_64 Linux 4.19.1-1-MANJARO ██████████████████ ████████ Uptime: 2h 7m ████████ ████████ Packages: 1296 ████████ ████████ ████████ Shell: bash ████████ ████████ ████████ Resolution: 1600x900 ████████ ████████ ████████ DE: KDE 5.52.0 / Plasma 5.14.3 ████████ ████████ ████████ WM: KWin ████████ ████████ ████████ WM Theme: Breeze High Contrast ████████ ████████ ████████ GTK Theme: Breeze-Dark [GTK2/3] ████████ ████████ ████████ Icon Theme: Adwaita ████████ ████████ ████████ Font: Noto Sans Regular ████████ ████████ ████████ CPU: Intel Pentium 4 3.00GHz @ 2x 3GHz GPU: GeForce GT 610 RAM: 1488MiB / 3252MiB
  14. So... after using execstack link to last report at libfmod,,,, game still crashing while world geterating... and than i again run game via bash and same stuff/crash still ... $ bash projectzomboid.sh 64-bit java detected Java HotSpot(TM) 64-Bit Server VM warning: ignoring option UseSplitVerifier; support was removed in 8.0 Setting breakpad minidump AppID = 108600 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198209803892 [API loaded no] java.io.EOFException at zombie.iso.IsoLot.readInt(IsoLot.java:70) at zombie.iso.IsoMetaGrid$MetaGridLoaderThread.loadCell(IsoMetaGrid.java:1202) at zombie.iso.IsoMetaGrid$MetaGridLoaderThread.runInner(IsoMetaGrid.java:1155) at zombie.iso.IsoMetaGrid$MetaGridLoaderThread.run(IsoMetaGrid.java:1146) p.s. i try run game in all modes (compatibillity and normal) but with difference thay still gating halted because java.io.EOFException
  15. A fatal error has been detected by the Java Runtime Environment
  16. I love the idea of zombies if strong or numerous enough being able to break down walls or even topple houses if you set them to extreme settings, but this is silly and I would only like it as an option. I'm sad that huge hordes of zombies can only break doors and windows. It seems a bit silly too in that way. I'm also disappointed that cars can't crash into signs or buildings and cause any actual damage. Cars crashing into buildings are not so uncommon and get reported on the news less often than they actually happen. I saw a news report once that a man got drunk or had a heart attack and drove his SUV right into a mans bathroom right through the cinderblock wall. Why can't we do this in PZ? I think there needs to be at least some small degree of realism in that sense. I also think it's silly that ramming a high speed car through a horde of zombies slows the car down so much, so fast. If you ever watch some of the crazy videos of car crashes on the internet (18 or older only! very warning!) There was a video of some women walking in the street doing a protest or march or some parade or something? in the street and a car drove them over and all the people in the street vanished into thin air as the car hit them and carried them out of the way of the camera, out of frame. The car didn't slow down and just kept going almost unaffected (but surely very damaged) I understand if cars in PZ slow down if they hit a large amount of zombies, but if the car is moving fast enough, it should go very fast through a large horde of zombies but it should become severely difficult to mantain control and the car should take serious damage. I think that would make it more realistic instead of always being slown down no matter what speed. tldr: zombies should be able to break more things given enough effort and large horde size or strength (or combination of some other factors) cars should be able to damage the environment more and handle driving through many z's at high speed'z cars should be able to drive through walls of buildings given enough speed with high damage to car and possibly driver Please take this suggestions and bite me! jk I love you. thanks for reading!
  17. Meerkat

    fmod crash

    Got the game today and have been unable to get it running. first problem was related to microphone detection and nahimic (the standard software for MSI machines) and now i have an error on loading into a game that quotes the problematic frame as fmod64.dll. # # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffcbfb97246, pid=15588, tid=0x0000000000003d20 # # JRE version: Java(TM) SE Runtime Environment (8.0_121-b13) (build 1.8.0_121-b13) # Java VM: Java HotSpot(TM) 64-Bit Server VM (25.121-b13 mixed mode windows-amd64 compressed oops) # Problematic frame: # C [fmod64.dll+0xc7246] # # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows # # An error report file with more information is saved as: # D:\SteamLibrary\steamapps\common\ProjectZomboid\hs_err_pid15588.log # # If you would like to submit a bug report, please visit: # http://bugreport.java.com/bugreport/crash.jsp # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. # any ideas on what i can do, hopefully aside from running with -nosound, as i have wanted to play this game for quite a while.
  18. Meerkat

    fmod crash

    Got the game today and have been unable to get it running. first problem was related to microphone detection and nahimic (the standard software for MSI machines) and now i have an error on loading into a game that quotes the problematic frame as fmod64.dll. # # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffcbfb97246, pid=15588, tid=0x0000000000003d20 # # JRE version: Java(TM) SE Runtime Environment (8.0_121-b13) (build 1.8.0_121-b13) # Java VM: Java HotSpot(TM) 64-Bit Server VM (25.121-b13 mixed mode windows-amd64 compressed oops) # Problematic frame: # C [fmod64.dll+0xc7246] # # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows # # An error report file with more information is saved as: # D:\SteamLibrary\steamapps\common\ProjectZomboid\hs_err_pid15588.log # # If you would like to submit a bug report, please visit: # http://bugreport.java.com/bugreport/crash.jsp # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. # any ideas on what i can do, hopefully aside from running with -nosound, as i have wanted to play this game for quite a while.
  19. Proudyfoot

    Crashing

    Running this game on a notebook laptop, not great I know, but on older versions I could get a solid 30fps on very low lighting. Now that you guys have removed the very low setting my game crashes at the "click to start" screen. Really hope you add very low lighting back. Believe it or not it made a difference. Years of playing this game and poof... Can't run it anymore.. Disappointed to say the least.
  20. If you have zombies turned off and find a lootable map that spawns zombies in a location, then go to that location, the game crashes.
  21. Hello there! I recentlly change my project zomboid to the IWBUM beta, but when I hit de PLAY button the game crashes and send me this: # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00000000614ca236, pid=6332, tid=0x0000000000000784 # # JRE version: Java(TM) SE Runtime Environment (8.0_121-b13) (build 1.8.0_121-b13) # Java VM: Java HotSpot(TM) 64-Bit Server VM (25.121-b13 mixed mode windows-amd64 compressed oops) # Problematic frame: # C [ig7icd64.dll+0x26a236] # # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows # # If you would like to submit a bug report, please visit: # http://bugreport.java.com/bugreport/crash.jsp # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. So, my question is... is the game or my PC? and, what can I do to solve this?
  22. When vehicles will be added, it would be really neat to have a plane crash somewhere near the town (in the forest area). It can be civilian, cargo or maybe even military. You could find luggages and crates (civilian,military, or just the usual cargo tipe) there, along with the usual Zed population. ( The place would be like a lottery win, with food crates, and who else knows ^=^
  23. I have Pz on steam and i played it fine since it has become available on steam. The console screen just flashes its start up text then closes but this is what it shows when i run the bat file and also i dont have a pz folder in my username folder so i cant change my display settings that way. Thanks in advance. http://i.imgur.com/UjURE1p.jpg
  24. Hey Guys, This isn't my game - but I feel like I need to mention it here since the game look extremely good, even more so considering it's an indie game. Basically, you're the only survivor of a plane crash on an island, and the idea of the game is to survive and thrive on this island, however it's already inhabited by a mutated tribe of cannibals that lurk underground and come up to hunt during the night. You need to eat, drink, and sleep, keep warm, etc. You can chop down any tree, and use the logs to build a shelter, and to craft tools and weapons out of sticks and stones. Oh and it has Oculus Rift support! Sounds a bit like Minecraft, but watch the two trailers: Here's the description from the official website: Build, explore, survive in this terrifying first person survival horror simulator. The world Enter a living, breathing forest with changing weather patterns, plants that grow and die. Tides that roll in and out with the day/night cycle. Below ground explore a vast network of caves and underground lakes. Complete player freedom Chop down trees to build a camp, or start a fire to keep warm. Scavenge food to keep yourself from starving. Find and plant seeds to grow food. Build a small shelter or a large ocean side fortress. decorate your home with found items. Lay traps and defenses to keep a safe perimeter. Gameplay Explore and build during the day. Defend your base at night. Craft weapons and tools.Bunker down during the evening or bring the fight directly to the enemy. Fight or Hide Use stealth to evade enemies, or engage them directly with crude weapons built from sticks and stones. A new type of open world, survival horror experience Defend yourself against a clan of genetic mutant enemies that have beliefs, families and morals and that appear almost human. So, what do you guys think? Are you excited for this game? Personally I cannot wait for this, I felt I should post this here to spark some more interest in the game as it seems to currently be quite unknown to most and I think it deserves more attention. -GodWaffle
  25. Crash-Arkanoid with nice graphics and unusual features. To pass the level, you have to use magic to destroy demons that control two platforms much more. Break the blocks and have fun. Enjoy the game! Screenshots: Available on Desura Additional Information: Developer: Indi surreal Games Release Date: 25.04.2014 Platform: Windows VK Public: Indi surreal Games
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