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  1. Cross-posting a bug I helped someone with on Reddit: https://www.reddit.com/r/projectzomboid/comments/i3bva6/crash_on_startup/ Also affected this user: https://theindiestone.com/forums/index.php?/topic/29393-crashes-before-getting-onto-game/ I don't know what version they're using. zombie.core.logger.ZipLogs.addZipFile(ZipLogs.java:29) needs to have an exception handler so that a corrupt ~/Zomboid/logs.zip file does not result in a crash on startup. In the event of a corrupt zip file, the logs.zip file needs to be deleted and a new one created in its place. Stack trace: Exception in thread "main" java.util.zip.ZipError: zip END header not found at com.sun.nio.zipfs.ZipFileSystem.zerror(ZipFileSystem.java:1605) at com.sun.nio.zipfs.ZipFileSystem.findEND(ZipFileSystem.java:1021) at com.sun.nio.zipfs.ZipFileSystem.initCEN(ZipFileSystem.java:1030) at com.sun.nio.zipfs.ZipFileSystem.<init>(ZipFileSystem.java:130) at com.sun.nio.zipfs.ZipFileSystemProvider.newFileSystem(ZipFileSystemProvider.java:117) at java.nio.file.FileSystems.newFileSystem(FileSystems.java:326) at java.nio.file.FileSystems.newFileSystem(FileSystems.java:276) at zombie.core.logger.ZipLogs.addZipFile(ZipLogs.java:29) at zombie.gameStates.MainScreenState.main(MainScreenState.java:108) Workaround: User needs to delete ~/Zomboid/logs.zip P.S: Zomboid shouldn't store its data in that folder. https://stackoverflow.com/questions/11113974/what-is-the-cross-platform-way-of-obtaining-the-path-to-the-local-application-da?noredirect=1&lq=1 is better. Minecraft stores its data inside local app data. At the very least, Zomboid should store its stuff in ~/Documents.
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