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Found 22 results

  1. When I use the Apply Bandage option from the Health tab to bandage a wound, it seems to like to unpack bandages from my fanny pack instead of using the ones that are already in my main inventory. This not only makes it take a little longer to bandage, it also means that I have to constantly put them back or end up with a bunch extra in my main inventory (rather than just reusing the same two bandages). This happens with no mods. Not sure if other items have the same issue.
  2. I'd like to attach a small container to a clothing item. Is it possible?
  3. Maris

    Rooms on the map

    I researched the map for my own needs and created a list of some rooms. West Point (Center): West Point: Muldraugh: Rosewood: Here are some popular containers in known rooms (dirty draft):
  4. This is weird, sometimes sound playing and sometimes not... it's a cooldown feature or bug? i remember builds ago sound playing ever when select another itemcontainer. This happen on SP, not tested in MP.
  5. Extended Building Options Welcome to the Extended Building Options mod forum thread. This mod came into being because I am the type of person who loves to have more things to build in any sandbox game I play. When I looked for existing mods that would allow this, the ones I found were not working because update 30 had changed how world objects are built, breaking those mods. I sat down to learn about Project Zomboid modding and to try and get one of those mods working for my own play. In doing so, I discovered that it would in many ways be more interesting to simply create a building mod from
  6. How do i edit the Wooden crate? Wanted to increase the size a little bit. I can't seem to be able to find it in media. If i can't edit it, What does one need to create a new crate? Been awhile just getting back into PZ. Thanks, EDIT: Ok, so I've searched and searched since posting this trying to get it to work, I've got a menu to build it but my texture isn't showing when i go to build it, it's just the wood floor. Racking my brain here cause almost all posts i find and very few are from 2-4 yrs ago roughly. Have googled allot on the subject I tr
  7. I just went to the corn field near Muldraugh to gather the corns while they are still fresh, and while it was one of the most rewarding tasks when it comes to the amount of food early game, looking for it was also one of the most boring (boring IRL that is) tasks to do in game. A simple solution that would make looking for it easier and also would add somewhat realistic flavor to the game, would be to change tile's appearance for empty corn "containers" to look different to easily distinguish if the patch is empty or not, the same way how shelves currently do that. The only real problem coul
  8. Back in the day (before build 33) I had a simple little log sled. A container that only allowed logs to be stored in it. I accomplished this by basically making a container that had 0 capacity and using a function to put the logs in the sled. Which worked great. But after build 33 this function seemed to die. Let me include the full scripts. first the script for the log sled and putting logs into it. There is a "Placebo" item as the result, it is removed automatically. Also LogSledTest is called to verify the player really has a Log Sled so I don't have to use it as part of the recip
  9. I would like to make a small mod for corn for myself for the feature I suggested here, but I can't figure how to change the tile graphics for the empty/full containers, just like the various kind of shelves are? I tried fiddling with TileZed, but I couldn't find the location of the full tiles nor any kind of tile properties related to this.
  10. Last Edit: 14:50 GMT, 2nd May Latest Version: 0.2.2 To all modders out there: i have no clue of debugging, I'm doing trial & error scripting so far if anyone knows how to debug, please tell me if there are some "hidden" errors and stuff. thx Hello fellow survivors, I'm new to the modding community and want to present you my first mod v0.2.1. As the topic title suggests, i made a mod which allows you to build whatever you like. Well, not yet, but soon Longterm target: I want this mod to become a community project where everyone can suggest new items or buildable objects (as lon
  11. Hey everyone! To keep this nice and concise, I figured the world of Project Zomboid needed a bit of a touch up in terms of improvisation and crafting, so I decided to make a rather random mod: Improvised Containers! Downloads: Improvised Containers 1.1.1 (Latest Version) Features: Planned Features: That's why I'm here. I'd love to get some feedback and criticism (Especially since this is my first time properly modding something, not including Insurgency skins), but most important of all, I want more ideas for improvised bags and such. I'm open to any ideas! (Provided it's within my e
  12. What: Bags and storage containers specificaly created to store\haul only specific Item categories. Example for bags: Toolbox (tools\nails\screws\electronic scrap\other crafting components) Foodbag (food and water bottles) Log hauling bag (Excellent weight reduction for logs but you can only carry this bag - its like you carrying a generator) suggested by mads232 Suitcase (sheets\pillows\clothes\shoes\hats if ever added etc) Weapon case (firearms\ammo\weapon accessories) doctor bag (meds\bamdages\scalpel\tweezers etc) Should be only hand-held imo Should have better capacity\weight reduction tha
  13. Not Enough Bags This mod adds several new container items to the game and also tweaks / nerves the existing vanilla ones. New bags:Paper Bag Fanny Pack Briefcase Messenger SatchelMedical Bag Golf BagDownload from pz-mods.net Permission (Click the spiffo for more informations): Changelog
  14. * The ability to "dig a small hole" with either a trowel or spade and put 50 units of gear inside. Perfect for hiding your good loot when leaving your base for extended periods. Honestly i'm suprised that I didn't see it mentioned earlier... You could even stash below a floor tile and/or give people a search ability... Just thought it was worth bringing up.
  15. Hello, I am here to make several suggestions about bags. 1. Backpacks should also be able to be broken/ripped. They would wear-down however, only when you are almost at their weight limit/at the weight limit. If a bag broke, all the contents could drop onto the ground, or items could slowly fall out depending if it was torn or ripped. These could also make it so you could no longer carry it on your back. 2. You know when you go on a scavenging run, and you load up with tons of pointy little objects like hunting/kitchen knifes, well, if you had them in a bag on your back they could have
  16. I hope there are more container like Gun holder, Ammo pouch, wood cart(which can move. this will be useful to move heavy things like wood planks). it's so annoying that my character become heavy everytime when i take out my ammo from bag for reload. even i died sometimes while reloading. and, is there no way to keep grown crops are fresh?
  17. I've read about rework on the UI that will happen in the future, but there is one thing that might be (I think) easily added to what we have at the moment. Total inventory weight - the icon on left that allows one to enter into an inventory could potentially show information about current weight. That way at glance player would know after loading if he's ready to go scavenge or he holds a lot and was en route to the safe house. Weight of any container - when viewing the inventory and all accessible containers number on them could potentially show at glance if there is something interesting
  18. as the topic suggests i think there should be a way to transport multiple items that you couldn't carry yourself, obvious ways of doing this would be with shopping carts, wheelbarrows, perhaps a hand crafted cart (a storage container with wheels) could be an option or even a suitcase with wheels. there would be many uses for this, like helping with scavenging runs, transporting goods from safe house to safe house, transporting logs and even the ability to become a Hobo nomad survivor. obviously without any drawbacks these things would be OP, but i would suggest that movement speed while us
  19. Highlander

    Rucksack Mod

    Rucksack Mod 1.0.0 By: Highlander Don't you hate it when you run out of room in your packs? Sometimes, all it takes is just a little bit more room to pick up that last item. Well, you don't have to worry about that any more with the Rucksack Mod. It features four great packs for all your looting needs. You will find they provide ample space to loot on those long treks. Please feel free to leave comments or feedback. Rucks Included:Large Military RuckSmall Military RuckLarge Civilian RuckSmall Civilian Ruck Change Log: Verison 1.0.0 • Initial Release Download
  20. When taking items from a container, it is possible to take either one, half or all of them. Currently, these options are unavailable when moving items to a container. E.g. You have two items, each having a weight of 3 (= total of 6 weight). The container you're trying to move these items to only has place for 5 more weight. At this point, you cannot drag them into the container because that would move all of them (6 weight) and the container only has room for 5. You would still like to move at least one of these into the container, but this is currently impossible. My suggestion is to ad
  21. I'd like to edit the starting carry weight/capacity for my own personal enjoyment. Is there a LUA file that I can edit which will allow me to modify the carry weight?
  22. SO ya.. These things..Not much storage capacity, but can hold a small amount of food, maybe a capacity of 3? And warn on the arm, in addition to container on back and in primary slot.
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