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Showing results for tags 'clothing build 41'.
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Hello, I would like to know more about clothings in v41, more specifically the generation of XML. media\clothing\clothing.xml - This file creates specific respawn for professions, for example, makes the zombie declared as Firefighter respawn only in fireman's clothes without mixing with policeman or any other. This file uses code that I believe is generated by some type of programming or website. Example: 56e0b193-733d-4061-9a73-167f6b253ec7 This code represents the Jacket_Fireman detailed in media\clothing\clothingItems\Jacket_Fireman.XML And with the respawn set at a 50% (0.5) chance of appearing on the fireman through line 659 of the Fireman zombie clothing.xml file. The point is that this link is very important for the creation of clothing MODS as the textures and respawns are being directed through these XML. To maintain a standardization in the MOD based on the base coding, the question remains. How are these codes generated? If they are generated randomly, how should I proceed to create new ones without repeating any code from the base of the game so as not to generate errors?
I know the animation/clothing update isn’t here yet but when it does get here I have a mod request and I hope someone with know how can do this lol but I was wondering if someone would be interested in making medieval plays armor and stuff like that for the game. Of course the armor would be VERY RARE to find and hard to make if ever possible to craft something like that but I am a big medieval fan and there is nothing I would love more then to be able to run through the streets with a morning star mace in one hand and possibly if shields will be a thing a shield in the other and just go on a zombie killing rampage!