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  1. Hello everyone! I want to start this post by saying Project Zomboid is one of my favorite games of all times. I also love supporting indie projects like this with a passionate team behind and because even if it's still in development it offers an incredible quality and more playability than most EA games out there, I'll support it all the way. Now, that said, there is something that as an intersex person and physically androgynous AFAB has been bothering me quite a lot: the binary choice in character creation. This is an issue in the vast majority of games, I'm aware, and realistically speaking it doesn't make much sense, and I know how you guys care about realism. My suggestion could help you improve character creation significantly and in a way that isn't that hard to implement too. I'm a roleplayer so I wouldn't play a non-binary character in 1993 Kentucky anyway, it wouldn't make sense. By that I mean my characters are non-binary, for sure, but the word for it and use of gender neutral pronouns wasn't a thing back then so this isn't what I am asking for since we don't have the use of pronouns in this game at all (up untile NPCs get implemented at least). If you want to keep the initial binary choice for the pronouns in the future, for the dialogues with the NPC, I think it's no problem and is realistic considering the setting. The only change I'd like isn't about gender but body variations and natural diversity. That's why I'd ask is for both M and F characters be able to chose between three body types (the initial two and one maybe a bit in between, slim like the F model but less curvy), and a toggle on both facial hair growth and boobs. Just that. With that in the game, I'll finally be able to play a character that is like me and I don't get uncomfortable playing a character with boobs but don't have to get the whole ma beard too. I have a beard but relatively smaller to what ends up being in the game when it is overgrown. If you can add between two options of facial/body hairiness too there, that would just be perfect. So for clarity, here is the suggestion summarized in order of importance : ◼️ Facial hair toggle for both M and F characters ◼️ Breast toggle on/off for F characters ◼️ 3 body types for each "gender" : 1 that is the current male body type, 1 that is the current female body type, 1 that would be in-between ◼️ 2 different hairiness levels for facial hair Thank you for the time you took reading my suggestion. Have a great day and keep up the good work!
  2. There's not much to explain, bodies shouldn't just be traits. Fat zombies have reduced mobility, make more noise (which may attract more zombies to you), can break wooden fences but cannot go through small windows, the same should be true for the player, but him could not jump high fences. .
  3. Hi, i want so suggest ability to make Left-handed characters. That is, the main hand is left, and the additional right. Since I am left-handed, I will be very happy to see this option in the 42nd build, thank you in advance!!
  4. Can we have a feature in the game so that if your character catches on fire, they can stop, drop and roll to put it out? You could hold down "c" to drop and use the wasd keys to roll. Also you could just pat yourself down by pressing x rapidly or some other key.
  5. Feyna.

    Character deleted?

    Hopped onto the server I host from my own PC today and my character was gone! I was playing last night and it had backed up the file then, so I unzipped my backup from then to my User/Zomboid file folder location, rebooted, and the character was still gone. Is there any fix to this? I still appear in the character whitelist in the db folder- and this isn't the first time this issue has happened with me. Nothing had changed from the previous night to this morning- no mods or anything updated or were added/removed. I have a considerable amount of time sank into this server and character and would like to get them back, if at all possible!
  6. Hello, I exported player model from Blender and added to the mod folder but it didn't work. Experimented a bit with model and saw that it happens after export as .fbx. The model before export works fine in game but right after i exported (even without any changes to model) it stops working. When I choose the female character that i exported from Blender the screen becomes black. So i definitely doing something wrong in blender. Any piece of advice?
  7. After the last update my character and zombie models are invisible. My specs: Processor. Processor. Intel Core i3 5th Gen Memory. RAM. 4GB Graphics. Graphics Processor. NVIDIA Geforce 930M Windows 10 Home 64x
  8. You guys need to add the Customization saving, because you added more clothes. And that would be very comfortable for these players, who likes and spend 15-30 minutes to create their own character.
  9. Have been trying to get into the beta. Game loads up fine, tells me that I have joined in via the pop up. I can select my play style, starting city and traits, but game stops responding once I am in the character builder for choosing name clothing etc. I have verified my game files, uninstalled and reinstalled, restarted, and renamed files to get it to work, nothing does. I do not have any mods enabled. As soon as I click anywhere on screen I get a windows popup that Project Zomboid has stopped responding.
  10. Basically just what the title says.. The Character still is slowing down now even worse.. even longer..i don't like playing it when it feels like i'm pulling some invisible heavy object. I would have thought the game developer were reading our comments...especially on Bug reports i mean.. I've already made a post telling about this problem when the new update first drop. And i got people saying they are having the same issue's as me.. so i would like to know and everyone else who is experiencing the same technical issue when is it going to be fix. Thank you.
  11. Very simple request. I'd like to see the ability to save your characters during their creation, much like how you can save Sandbox settings alongside the pre-existing presets (Default, Beginner, 8 Months After Apocalypse). This could lead to some very interesting concepts later down the line when customization of characters becomes more in-depth, as you could have people sharing different character creations with each other with different trait and profession combinations. I find it slightly irritating having to create my preferred builds over and over, though I don't mind. It would just be helpful and more efficient if you could save them for easy access.
  12. i saw something like this suggested in a post made like 2 years ago. so the concept i have for a depressed character trait would be that if you choose it your character suffers from periodic episodes of depression that last for 1-3 of weeks before they pass. they happen randomly maybe once in the span of 2 months. maybe they could be triggered by things that currently cause unhappiness if you let it go on for too long. if you have the trait and have an episode you wouldn't be able to get out of the "feeling a little sad" state regardless of what you do to increase happiness. Antidepressants can help reduce the time and severity of the depression. maybe it could go as far as not being able to get out of the higher levels of depression unless you take an antidepressant once a day. I could go on but i just wanted to get the general idea out
  13. When you join the game, you firstly create the account. Which is the username. Then whilst creating the character you choose the character name. But then in game, it displays your username above your head & uses your username for the text box. (only using the username for your own view+keys) Looking for a mod which still you use the username too login. But in game it displays and uses the character name.
  14. http://undeniable.info/pz/CharacterPlanner.php I Made this so you can show people what builds you use easily or you could also plan a build with it. Just choose your Profession and Traits and the link in your URL bar will automatically update so you can just copy it once your done, and share the link with someone to show them your build. So as an example, here is my main build: http://undeniable.info/pz/CharacterPlanner.php#veteran,Strong,Organized,Dextrous,ProneToIllness,SlowHealer,HighThirst,NeedsMoreSleep,WeakStomach,SlowReader,Clumsy Show us your favorite builds!
  15. http://undeniable.info/pz/CharacterPlanner.php Would be useful if you want an easy way to show people what build you use, or to check or try builds without having to open up PZ and start a new game. Its not finished yet. It does not update the link when changing things yet, and does not show the experience effects yet but otherwise working. And since i have this info in the database I also added traits and professions to the lists pages where it will show you everything a trait or occupation does such as experience boosts, recipes taught and free traits added from occupations. List of Traits List of Professions I know these trait and occupation lists exist on the official wiki but since this system works by reading the game files you can always be sure it's gonna be up to date.
  16. Okay so I posted about this before and I really wasn't sure how to handle it. I wanted to keep it fresh so just in case someone forgot or didn't see it. Wasn't sure if I should bump that one or make a new one. But I decided to do this in any case. So I suggest we change out MP so instead of seeing your username you'll see your players name. It would be amazing for RP and I wont have to keep changing my username every time I die and create a new charri. Very simple change I think. xD Also impacts the RP community loads, everyone will love it. Even people who don't RP because it's just so much more realistic! Yeah? XD Maybe have it as a toggleable option for server admins if you really want to keep both. Bam, Cha-Ching! Again, sorry if this is against the rules. I tried going to the rules but it doesn't say anything specifically about this. So I wasn't sure if I should find and bump that one or if making a new one was called for. I've seen mods get upset when people necro old threads but I've also seen mods get upset when you create duplicates. Usually the mod then suggests either necroing or creating a duplicate (depending on the situation), which Is kind of odd but I have seen it happen. I think it has something to do with the age of the post. But I couldn't find an explanation.
  17. When you create a character, its always 27 years old, my idea is to be enable to change it: 18 years old - 27 years old - Good conditions, healthy, more nimble, faster runnin, more cowardly, he can faster learn stuff 28 years old-35 years old - not so coward, it is harder to make him panic, normal running, faster, he got already a level in some skills 36 years old - 45 years old - weak heart, can have heart stop by panic, he cant run so well, he has more levels in something, but it takes more time to make him bored, or he is clever enought to realize that being sad is wasting of the time, and he cant change anything Or you decide the traits of the ages. Every year should have balance, example : Example 1: +A +B -C Example 2: +A -B + C Example 3 - -A +B + C something like this, or make age doesnt matter if you want
  18. Tired of the same old character build? Want to try something new but don't know what? Have a great build that you want to re-use but will forget? FRET NO MORE! This mod adds a button to your Character Creation screen to create a random build for you! It will select a random profession, add up to 5 positive and up to 5 negative traits, and then wiggle those traits until there are between 0-3 positive skill points left to spend. Obligatory screenshot: It also adds the possibility to save character builds and re-load them later on! Also implements dropUp menus on the side Another obligator screenshot: And even more obligatory download: randomCharacter_v2.1.0.zip randomCharacter_v2.0.0.zip randomCharacter_v1.0.0.zip Changelog
  19. Please please please please? It's so annoying that i have to change my username every time in role play servers. It'll be *so* much easier if character names showed up instead of usernames and instead usernames were just log in things that only Admins and moderators could see. Please????
  20. I am interested in finding out what customization options most people use. This will be useful for general statistics but also for mod creation.
  21. Hello coders ! A little mod request here. Actually I think it's a little mod i'm requesting. I would love to see a mod/software that lets you edit your character traits and job. And if it's not too much of a hassle, maybe edit your inventory too! As you may already know, build 31.6 IWBUMS has introduced quite an important trait & job overhaul. However it screwed up my old save by making my awesome character stout instead of strong and overweight even if he wasn't before the update. I assume that some PZ players may experience the same kind of nonsense, and while it may be too much to ask devs to create an interface that allows you to re-distribute once again the traits of an existing character (given the speed at which the game is developed), I thought it would be nice if someone bothered to create such mod/software. Cheers !
  22. So here's my suggestion. I suggest that when you go offline. Your character turns into an NPC with the only motivation being guard the safe house. That way, when you log on your base isn't raided cause no one was there to stop it. And if it is you'll be dead so it doesn't feel like it was raided in your sleep. At the very least this should definitely be at least an option at some point, please?
  23. Hello everyone. I recently came back to zomboid like many others to check out the multiplayer after so long and so far it is great. We do however seem to be having a problem where our characters are seemingly deleted randomly. I keep the server running 24/7 so that the world does not wipe and we have tried restarting it and deleting all the files to be sure that wasn't part of the issue. Whenever someone logs back into the game 2/3 times the character is deleted and they respawn back in the starting location again, losing the hard work put into the skills and gear of the other character. Last night I managed to log off and back in successfully twice before the third time deleted my character. After the server restarted that character was deleted as well but 2/4 other friends managed to log back in with the characters they had before that restart. The server is running in the background of my desktop computer since my actual server is currently in pieces. The computer is running windows 7 64-bit home premium with an AMD FX-9370 4.4GHz eight core, 16GB of ddr3 1600MHz ram, a standard WD 7200rpm hdd and an HD Radeon 7970 3GB. My internet connection at the moment is a bit slow, averaging out around 130 kilobytes/second upload and 2.4 megabytes/second download although the upload seems plenty so far to host the small ground (~6) of people currently playing. Anyway that seems to be about all of the information I can think of with the problem at the moment. I am about to leave for a few hours so unless the post it within the next 10 minutes I will not be responding for a little while but be assured I will later. It is just that in my experience it generally takes a few hours to get responses in the help sections of forums. But yea, thanks for reading this and thanks for any attempts at helping me to solve this problem. The game would be much more fun if we could gain more than a single level before losing the characters.
  24. Detailed stat building Each Attribute breaks down into multiple skills. Then, each Skill breaks down into multiple Techniques. And then, each Technique reveals the Endurance and Stamina of the body parts it directly uses. But, you should only be allowed to level up Techniques by choice. Beyond that, everything should really be leveled up through your bare actions. Attributes. The attributes should be simple, Intelligence and Physique, that's it. Since inherently, we are just a Brain and a Body. Skills. Intelligence and Physique influences ALL skills. This just makes it easier to categorize the Techniques. Techniques. Each Skill should have two Techniques. One, will be the Intellectual part of the skill, and the other will be the Physical part. Basically, the Techniques are the parts of the Skills that the Attributes directly influence. And like I said, Techniques should be the only things you have a choice in building. They still build up through your bare actions though, but only because the choice still needs bare action to reveal itself. Endurance & Stamina. Based on your Techniques, each part of your Body (in your own prefence of detail of course) should have an Indicator. Just like in my last Suggestion in, "Fixing, Mr. Fixit," we should have an Indication of when the Body Parts are Healthy and when they're Infected. AND, Indicators for each Body Parts Endurance and Stamina. Your most used Body Parts will fair the best against your obstacles. And I'm talking about the Brain, and the other Organs as well. So besides building up your Endurance & Stamina for say, your Arms or Legs, you could. . . develop your reading skills, or build up a drinking tolerance, that sort of thing. Specialities. Each and every Item and Body Part we are able to use, should give you a temporary buff to the Techniques they use, but only while you're using them. So, whatever it is that you use the most, will give you the biggest Bonus. And I'm still talking about the Brain, and the other Organs as well. Plus, if you've ever played "Borderlands," you might have an idea of what I mean (Minus the Body Parts). Karma & Luck. I'm a firm believer in "What Goes Around, Comes Around." You do good things; good things happen to you, and the opposite. Professions. Detailed Attributes, Skills, Techniques, Endurance, Stamina, and Specialities that you start off with. Because that's what you got paid for before the outbreak. Traits. Traits should involve everything on this list. So we can have very detailed starting points. And I personally would love a long character creation. Gaining & Losing XP. Don't Shame your Pain, because if you don't Use it, you Lose it. (To an extent.) Detailed Details Attributes. Intelligence and Physique Skills & Techniques. ex. Skill (Meaning)= Techniques (Usage). Learning (Rate at which you absorb experiences.)= Brain Memory (Rate at which the Intelligence Attribute increases.) and Body Memory (Rate at which the Physique Attribute increases.). Willpower (Ability to stay Conscious and Calm)= Adrenal Glands (Brain Juice) and Heart & Lungs (Blood & Air Flow). (Survivalist) Foraging (General Searching & Finding), Fishing (Water Foraging), Trapping (Animal Foraging), Reading (Word Foraging)= Comprehension (Quantity Understanded) and Strength (Limit at a Time). (Crafts) Farming (Grow Food), Cooking (Prepare Food), First Aid (Exterior Healing), Living Anatomy B & R (Interior Healing), Carpentry (Wood Work), Stonework (Stone Work), Metalsmithing (Metal Work), Engineering (Work with Moving Parts), Chemistry (Chemical Work), Electronics B & R (Metal & Electricity Work)= Coordination (Quality Work) and Strength (Speed). (Movement) Running (Fast & Loud), Sneaking (Slow & Quiet), Swimming (Horizontal Quad-Strength), and Climbing (Vertical Quad-Strength)= Coordination (Gracefulness) and Strength (Speed). (Combat) Unarmed (Bare Bodied Weapons), Edged Weapons (Stabbing and/or Cutting Objects), Bashing Weapons (Blunt Objects), Combustion Weapons (Explosive Momentum Projectiles), Sling Weapons (String Momentum Projectiles), and Throwing Weapons (Hand Momentum Projectiles)= Perception (Gracefulness and Critical Hits) and Strength (Speed and Weapon Handling). (AND, with both Perception and Strength, Ranged gets more Accuracy. PLUS, Melee and Throwing get more Accuracy and Damage.) Other Stuff Punching. With the Mental and Physical Abilities we have access to, Punching would give us the Capability to knock out Living People. Done just like weapon attacks, but not as damaging though. And significently faster, especially if you're Punching with Both Hands. Plus, it might be cool to have a means of using some Brass/Spiked Nuckles or something. No Profession. Instead of picking one job to focus on in life, you bounced around a lot. So instead of having a certain build that you focused on from the biginning, in your Attributes, Skills, Techniques, Endurance, Stamina, and Specialities. . . you instead, start off with a tiny bit in everything. But, no matter how much of my opinions you don't agree with, that's okay. Because I know you all have Brilliant Ideas of you own that I didn't think of. And I know you're doing everything you can to continue to make this game awesome. And that's kind of why I love you all, peace.
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