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Wveth posted a topic in Mod Ideas and RequestsWith Build 32, it's virtually impossible to burn corpses without destroying the entire known world. So I'd like a fix to this. Maybe something that just takes the sheet of paper, lighter and gas and uses them appropriately, but just transform the corpse into the ash pile, skipping the fire part altogether. Or perhaps just a right-click and "delete corpse" option. Really need this for my role-playing game I'm doing. Thanks to anyone who shows interest!
Welcome one and all to another one of my larger posts, and I would like to thank you for taking the time to look at it. I can express enough how much I enjoy posting these. As always get ready and enjoy. Fire starters and Fire retardants: · Matches- These are a simple strike and use fire starter. It can be used about 10 times and doesn’t work if wet. · Lighter- This is good for about 250 lights. It is waterproof and not rare. · Magnifying glass- This can start a fire over long periods of time but only works in sunlight. It takes even longer in cloudy weather and may still fail. It also won’t work at night or during rain. · Water bottle- Like a magnifying glass this can be used to start fire under the same conditions but takes longer, and need to be filled at least 50% · Flint rod- This and a knife starts a fire about the same as matches but needs a good 2-3 seconds to do so and lasts about 200 strikes. · Bow drill- this can be crafted using natural items and takes a good while to start a fire. It takes a while and skill. It can break the first time or work a good 3-4 times if used properly. · Fire plow- This like the bow drill takes time and effort but needs a knife in the crafting process. · Fire spindle- This is much like the bow drill but takes a shorter time and is learned later on. · Improved campfire- This is made by adding 8 stones to an existing camp fire or 8 stones during the building of a campfire. It also can support a grill cover for better cooking. · Tinder- An easy fire starter and helps when fire starting is tough. · Ash- This is a byproduct of fire and can help crops grow at a faster rate if spread on them. · Fire extinguisher- a way to extinguish fires quickly and prevent it for a short time. It has 5-10 uses. · Baking soda- This can be spread over fire to stop it. · Steel wool- this and a battery can be used to start a fire. It consumes the wool in a process. · Gum wrapper- This and a battery also can be used to start a fire like the wool, consuming the wrapper. · Salt- This is much like baking soda but doesn’t prevent the spread of it. · Fire blankets- This can be thrown over fire to attempt to stop it. · Grill cover- this combined with an improved grill can be used to grill food like a stove. · Charred cloth- This is much like hot coals but after burning clothing. · Hot coals- These can be used to start fires but cause burns if touched. Created after burning things in a fire. · Torch- these can be held and used like a flashlight but lights a 360 area. It also has a shorter range and can start fires if used inside. · Tiki torch- These are things that can be lit to provide light like the flashlight on a post. These however use fire and run out after a good 12 hours. Reasons for fire: · Cooking- now to cook using a fire pit you either need a tree branch with certain foods at the end of it, as well as you being there to cook it, or using a grill cover and being able to leave. · Light- fires provide a nice light source and could be used to light an area up. · Warmth- fires are also useful to keep you warm and prevent hypothermia. · Attraction and repulsion- Fire will attract zombies from distances at night due to the light and smell. The smell radius is increased by cooking meats. It will however repel bugs and animals (Proposed by my animal ideas post.) · Destruction- Clearing out hordes or you friend’s base, fire is useful to clear massive areas and deal massive damage. Reasons to stop fire: · Not dying or losing everything- the title says it all. Now as always this post has to end so I would like to thank you for taking the time to look at this and enjoy. Links: · Animal ideas: http://theindiestone.com/forums/index.php/topic/15926-animals-pets-and-hunting/ · Clothing ideas: http://theindiestone.com/forums/index.php/topic/14771-clothing/ · Medical ideas: http://theindiestone.com/forums/index.php/topic/15927-medical-revamp-and-more/ · Temperature system idea: http://theindiestone.com/forums/index.php/topic/15925-tempature-system/ last of my major posts before i leave for a while. decided to post these now for tons of ideas when i get back. enjoy!
I don't think I've seen this particular suggestion before, I may be wrong though and if so I apologize. I understand it's planned that we'll be able to dispose of corpses at some point, I think that there needs to be the ability to drag the corpses around and also to clean up bloodstains. In my current game I've cleared out a few streets in West Point (probably around 200 zombies on the streets and in the houses so far!) and want to settle down in the area, however the number of corpses is substantial. When we have the ability to (I'm assuming) burn the corpses, I'd like to be able to drag them all to a big pile and then set that alight. Then I'd like to be able to clean up the blood scattering the roads and interiors of houses, in order to make it 'feel' safe. Also, a way to bury a corpse could be cool too (and make a grave marker), when NPC's and Multiplayer are added, I'd like to bury fallen comrades and burn the zombies. Just think it'd be neat if you could have a graveyard (maybe even bury your previous characters after looting them ) What do you guys think? EDIT: Ah shite, just looked through the 'Commonly Suggested' post and saw it's pretty much confirmed My bad, well, burial is still there!