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Found 20 results

  1. ApCom [sP/MP] Apocalypse Communications code: TurboTuTone, artwork: Nasko Features: HAM Radio and 12 Walkie talkies with different properties.Wear a walkie talkie in secondary slot to use it normally, place it down to lure zombies or spy on people.Small HUD element that displays your walkie talkie's status.12 Frequencies to tune in on.A taperecorder and 5 different styled cassettes.Record speech on cassettes.Broadcast cassettes repeatedly via a HAM Radio.Power usage, devices need a battery to operate and drain power hourly.Interference due to bad weather, or when a device is bordering
  2. Once upon time i want to translate mods, for playing with friends, and found that the feature of Project Zomboid its especially encoding, that can not correct support some Languages (for example Cyrillic). Its make me sad, but i found way to solve it. This tutorial learns how to solve this problem, and also contain recommendations to modders for making translator's life simply. First of all we need tool to edit text. I strongly recommend to use free Notepad++ As example i will translate mod by RoboMat "Lockpicking Mod" on Russian language 1. Install mod as usual in C:\Users\%usern
  3. This mod makes the zombies look a bit more brutal, they have more wounds on their body and the areas around their eyes have been darkened to give a walking dead-esque decay effect. Make sure the zombies are set to 3D, or else this wont work / show up! Personally, I think these changes are, when the zombies are fully clothed, rather subtile but still give me a scarier athmosphere, seeing eyeless zombies and ones with their whole face ripped apart Here are the links http://www.mediafire.com/download/dm6ge4u2p1sgp8o/gorierzombies.rar (old version) NEWER VERSION; Update 1 http://www.mediafire.c
  4. Fire Fighting Mod By Robyrq Credits to LaDestitute and Doxortho for creating the sprites Hey guys! Before getting into details on this mod I'd like to say that this is my first mod for PZ. Before this I used to make some small mods involving LUA and Garry's Mod. So feedback on this mod is appreciated. The sprites in this mod are an attempt for a custom item, but remember that I'm a programmer and not an sprites artist. Big thanks to LaDestitude and Doxortho for retouching the sprites. This being said, let's get into the details. Introduction While playing PZ for a while I some how managed
  5. Hello everyone, With the upcoming Build 27 you'll be able to set your server as Public, so every client could see it in the new Public Server list, just like this : Spoiler Please note : This doesn't meant PZ.com will host servers, this only mean you can share your server info with everyone, so either you have a public server, or even you want some coop-4 players max server and doesn't find friends to play with you 1) As a client, seek for server With the build 27, when you click on "Join Server" in the main menu, you'll notice at the bottom of the server list screen a "Publ
  6. The vanilla skintones are waaay to yellow for my liking, so I changed all the white skin tones be more reddish / pink. Make sure you have the characters on 3d (players only is ABSOLUTELY necessary for this to work) Here's the link: http://www.mediafire.com/download/8iccptt1k0615rp/ardmanskinmods.rar Also, I made the underwear of the female skin a complete white, it was blueish before, and made 2 skins have white boxer shorts. Incase of a very hot summer day in multiplayer, you wont see every single person run around in the same black boxer shorts, lol Also, I haven't tested yet, but:
  7. Hello everyone, with the build 27 the trapping is out ! So let me explain it quickly (post will be updated, but we're in a rush right there ) PLEASE NOTE : Timed action aren't done yet, so every action relative to trap will be instant, this will be fixed soon, thanks. The trap system haven't really be tested during internal test phase, so expect bugs (sorry !) 1) IT'S A TRAAAAAAP First, you need a trap, you can find Mouse trap in house or build one, with nails, plank, a saw.. Some advanced trap will require a better trapping and/or woodwork experience. 2) IT'S A TRAAAAAAAAAP Once you
  8. Server Status: ONLINE Last Soft Reset: 11:59am Friday 7/11/2014 Next Soft Reset: ~Morning Friday 7/18/2014 ------------- [6/28/2014]: Hey everyone! Been running a private server with me and some friends the past couple weeks, decided it's high time to open it to the community. No mods required; should be up 24-7; PvP enabled; pauses when players are offline; otherwise, normal settings. No white-list necessary. Maximum players is currently set to 64; will most likely be lowered once I get a feel for how many players we can support w/o lagging. Server IP is Server also h
  9. --Notice: I did not originally create this mod. Credit for the original mod idea and (some of) the code goes to Austin. I added sounds, images and updated and refined the code. The original thread can be found here: http://theindiestone.com/forums/index.php/topic/336-fletchery-mod/-- As said above, I have updated the Fletchery Mod to be compatible with build 27. This mod adds 3 new bows, 2 of which can be found and a third which can be made, as well as a sling. Crossbow - found as loot, most powerful, slowest. Uses bolts. Bow - found as loot, second most powerful, 2nd slowest. Uses Arrows.
  10. Craftable Molotov Cocktails by Giulianosse Molotov cocktails is a craftable weapon that was disabled in Build 26 for unknown reasons. This little mod simply re-adds the previously disabled recipe. In order to craft one, you'll need a gas can, empty whiskey bottle and a bandage. Equip the molotov in your primary slot and a lighter in the secondary slot. Works with Build 27 and the current Build 28 "IWBUMS" branch To install: Copy/Paste the main folder into the PZomboid mod directory (C:/Users/"NAME"/Zomboid/mods) Download link 1 (PZNexus) Download link 2 (PZ-mods) |ATTENTION|
  11. Pravus

    Rain Parka Mod v0.9

    With permission from Suomiboi (you can read our conversation here: http://theindiestone.com/forums/index.php/topic/3356-umbrella-mod-v011), I am placing my WIP mod, "Rain Parka Mod" available for download and testing. Rain Parka Mod spawns rain parkas across the game world in all the available colors shirts can spawn as. The parkas *are wearable* and will replace your current vest, blouse, or sweater when worn. You will reach wetness level "Damp" when wearing a parka (they don't cover your whole body) but should not progress any past that as long as they are equipped to your torso slot.
  12. I made a mod for build 25 and 26 where I created my own occupation and traits based on some "The Walking Dead" characters. Now I can't get them to work on build 27. Did something change? What am I missing?
  13. Could someone make a notebook or journal that i can actually write(type) in? I would like to use the in game notebooks or convert them to a usable notebook that i can list things iv done and plan on doing. Like i have a notepad i write in for things i must or want to do within so many days for PZ, but it would be better if it was actually in game and wouldn't make PZ feel so much like work. I would also like the time to stop if possible while i type in it. I will be using it for single player only, so as for the menu to type in it can be anything from a chat box to a pop up window. I hope one
  14. Hello everyone! I tought it would be fun to make a craftable Potato Cannon for the game... why, you ask? Because why not?! You'll finally be able to give a deadly use to potatoes! Features Deadly Long-range tuber crop launcher. (aka. Potato Cannon) Crafting recipe. [ PVC Pipe, Empty Pop Bottle/Water Bottle, Ductape, Nails/Screws, Lighter (Full), Saw and Hammer/Screwdriver]New Item: PVC Pipe ( Required for crafting recipe ) Download: v1.0 - Download Known Bugs ??? Feedback needed. Changelog v1.0 (Release) -Fixed Weapon Audio. -Updated Icons. -Balanced Sound radius and damag
  15. A quick mod I slapped together in 10 minutes but I figured the community might like a chance to use it. TRAPPING BOOKS MOD This mod creates and distributes the missing Trapping skill books throughout the PZ world at the usual locations for skill books to be found. Enjoy! Download: http://www.mediafire.com/download/go2m60e4ec87uaa/Trapping+Books.rar Updated to v1.1: Forgot to edit a server file that applied the skill multiplier upon reading the books. Whoops! Fixed now! Sorry about that!
  16. I was wondering which method i should use to get custom items to spawn in game correctly. They all have proper item names, display names, icons, and icon names. I'm not sure whether to use a copy of the SuburbsDistributions.lua in my mod with the new items added to the lists like Arican says here, or if i should make a new lua file for the new items only? I don't know if using a copy of the lua will cause problems seeing how base.items will be listed twice. I had a look at the items and recipes tutorials and it was set up like this. I'm guessing that table.insert(SuburbsDistributions) ad
  17. Hey guys this is my first working mod I created for Project Zomboid! I'm barely proficient as a scripter but, through study and a lot of trial and error, I managed to create something I'm pretty proud of. Rifle Mod adds a custom .30-30 Hunting Rifle to vanilla Project Zomboid, as well as .30-30 bullets which can be boxed and unboxed as necessary. I tried my best to create a balanced weapon that felt natural to the game in its current development state and I feel pretty good about the end result. The Hunting Rifle and its ammunition can be found in most places you would normally be able to
  18. Hi everyone. I'm currently struggling on translation (localication) of recipes and items introduced in a mod. I suppose we should be able to do that without modifying PZ's installation folder, right? So I've created C:\Users\User\Zomboid\mods\mymod\media\lua\*\Translate folder as well as translation files within it, but PZ seems not to parse it My hope was that contents of Item_<LOCALEID> and Recipe_<LOCALEID> would "append" to the the default ones, provided in corresponing files located in PZ's installation folder. Unfortunately, they don't. UPD Console outputs contains
  19. Mod Created by Tommysticks This mod replaces some skin textures with custom ones. It only works with 3-D models enabled. Place the mod folder in the following directory: users > username > Zomboid > mods o When you start a new game, choose a male character and the furtherest right "Body Type" and "Hair Type" for Spiderman.o Choose the furthest left body type and furthest right hair type for Captain America.o Choose the 2nd body type from the left for Scorpion.o Choose the furthest left female body type for Spiffo.o You will only be able to see the custom skins in-game if your charact
  20. Hi everyone. I'm currently struggling on translation (localication) of recipes and items introduced in a mod. I suppose we should be able to do that without modifying PZ's installation folder, right? So I've created C:\Users\User\Zomboid\mods\mymod\media\lua\*\Translate folder as well as translation files within it, but PZ seems not to parse it My hope was that contents of Item_<LOCALEID> and Recipe_<LOCALEID> would "append" to the the default ones, provided in corresponing files located in PZ's installation folder. Unfortunately, they don't. UPD Console outputs contains
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