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  1. Version: [42.6.0] [rev:27701] Mode: [Singleplayer] [Controller interface issue] Server settings: [N/A] Mods: [With mods and without Mods] Save: [Old Save and New Save] Reproduction steps: 1. Log in. Using Controller 2. Dig a Furrow 3. Select Farming (wont work) 4. Error occurs This was tested both in a modded save and a Non modded save. This error occurs with and without mods. When you go to farm you can dig furrows but then it gives you the 'Farming' option and it errors out and doesn't let you do anything . If you are on mouse and keyboard though the farming option goes away and is replaced with 'Crops' and works as intended. The Photos are in a none modded Apocalypses save
  2. Version: [42.3.1] Mode: [Singleplayer/ Splitscreen] Server settings: [N/A] Mods: [With mods and without Mods] Save: [Old Save and New Save] Reproduction steps: 1. Log in. Player 2 signs and selects their character.(Controller) 2. Dig a Furrow 3. Select Farming (wont work) 4. Error occurs This was tested both in a modded game and None modded game This error occurs with and without mods. Player 1 (Mouse and keyboard) works perfectly fine and instead of farming as an option it shows Crops instead.
  3. Version: [42.3.1] Mode: [Singleplayer] Server settings: [N/A] Mods: [Several] Save: [Existing B42 Save] Reproduction steps: 1. Start game. 2. Load existing B42 save game. 3. When loaded into safe house, open Crafting Menu. 4. Walk around with Crafting Menu open, and game has intermittent microstuttering and FPS drops. 5. Close Crafting and Open Building Menu, and no microstuttering occurs, although slight FPS drops occur. 6. Close all crafting/buidling menus and no microstuttering occurs while moving around. 7. The microstuttering issue occurs indoors and outdoors, so the initial assumptions that the container contents had an affect is not applicable. 8. I can't say if this is a recent issue, as I've only noticed recently on the current build. PZ B42.3.1 - Crafing Menu Microstutters.mp4
  4. Version: [42.2.0] Mode: [Singleplayer] Server settings: [N/A] Mods: [None] Save: [Old Save] Error: Clay Cement Bucket Recipe with no items Reproduction steps: 1. Fill a bucket with water. 2. Collect clay. 3. Find sandbag. 4. Find Clay Cement Bucket recipe. 5. Missing items for recipe. Attached photo
  5. Version: [42.3.1] Mode: [Singleplayer] Server settings: [N/A] Mods: [None] Save: [Old Save] Error: Error crucible mold and kiln Reproduction steps: 1. Open crafting menu in advanced pottery kiln. 2. Create wooden crucible mold. 3. Error missing recipe ingredients (wooden crucible mold) I can't make a crucible. When I look at the pottery kiln it asks me for a mold for the crucible and the same for making an anvil, but the kiln shows as if I don't have the mold in the inventory.
  6. Version: [42.3.1] Mode: [Singleplayer] Server settings: [N/A] Mods: [Several] Save: [Existing B42 Save] Reproduction steps: 1. Start the game using Steam Library. 2. Daul 2560 x 1440p Dell monitors have a black screen flicker while launching game. 3. Sometimes any open window/s on 2nd monitor will be pushed aside. 4. Once game reaches Main Menu the issue doesn't persist. 5. The screen flicker happens again when I tab out of the game. 6. This issue usually on games which are not running at the same native resolution as the desktop. 7. On other games I make sure the desktop/screen is at the same resolution as the game. 8. Since the 42.3.1 PZ update the game behaves as if the game is not at the same resolution as the desktop/monitor. 9. I've triple checked the ingame options menu and the option.ini file to make sure the game runs at 2560 x 1440p. 10. This issue didn't happen with previous versions of the game.
  7. The thing's been here since b41, here you go. (Might be a known issue.)
  8. Hey there, First of all I loooove this game so much! Thats why I really wanted to make this post to give my perspective. First couple playthroughs (tried with AND without mods): BUGS: - I've noticed that walking in some areas my whole screen just went white, the whole game worked, I could still move and when I went away from the location it dissapeared. It were specific locations but it mostly was at entering some buildings. - I had only one instance where I heard a zombie, but I looked everywhere and there was no zombie, until about 2 minutes later he spawned outside and I killed him. This may had to do something with the setting where you can choose if you want to spawn with zombies in your room, house, around or none at the start of the game. ---------------------- IDEAS: - I love the concept of when you get bit it's over. I always choose the saliva only, but having a way to either delay or create a cure later on would make it so much more interesting for people who played hours into their character. I currently use the CDC mod and for me it's a MUST to be able to enjoy playing, because I love putting damage high but I don't like it when I get bit more because of it. - I accidentally punched my own window down when killing a zombie, the first instinct was: put a closet in front of it, but u need a ball-peen hammer and all other stuff while, in real life I would try to push the closet in front of it. - What I would love to see is progression on minigames. This gave me an idea about bites. What if you had a quicktime minigame where you have to spam a key and/or release on time to not get bit. Maybe even better, make the odds of "dodging" depend on your strength/weapon/agility(etc.) levels. ------------------------ DEATH: - When you are bitten or know you will die, one of the only ways is to kill yourself is drink bleach. But I feel there should be more. For instance, my character got bit, first instinct was take my revolver with for bullets, go into a horde of zombies, smoke a sig, drink some whisky and save the last bullet for me. -------------------------------- ANIMALS and CROPS: I LOVE EM, KEEP GOING!! I do wish that the "sounds of animals attract zombies" would be on at default. - I hope that you could somehow make them interact with the zombies aswell, for instance, if a cow gets in the horde, he's dead. If you have a great relationship with your animals, they charge the closest zombie so they fall. --------------------------- All just Ideas, I don't know exactly where to put them, but hopefully it's somewhat helpful! Sincerely, Kyarah/KAIIRA P.S. If theres a better way to help or get in contact with your brainstorm sessions, please let me know, I'm not a professional, but I am a die-hard fan that wants to help out!
  9. Version: [42.1.1] Mode: [Singleplayer] Server settings: [N/A] Mods: [None] Bug: Door to basement hidden in a wall, there is a basement door that seems to be just a wall, but the door is bugged and you can't access the basement.
  10. Hey just adding a list of bugs I find that aren't mentioned in here. Feel free to comment. Most of these are minor bug fixes I'm finding or something. I know probably 90% of my issues will be patched eventually but I just wanna write em out.
  11. Version: [42.00] Mode: [Singleplayer] Server settings: [N/A] Mods: [Bluemoji Moodles B42, Common Sense, Draw on Map, Durable Tools and Weapons, Faster Hood Opening, Generator Range, Item Condition, Simple Status, Spongie's Hair B42, B42 sandbox options] Save: [New Save] Reproduction steps: Start game find scba mask click on Remove Oxygen Tank boom now u repeat that and have infinite o2 tanks
  12. after some time playing the game I went and found some bugs - if a battery charger is placed behind a wall with windows it wont give the prompt that allows you to interact with the battery charger, just the prompt for the window. - if you have a large amount of animals in a farm zone, when you use the "Check Zone {insert name of farm zone}" the button to exit the window is pushed down until you cant interact with it - My character loses weight like a french model on the chopping block for a fashion recruitment. - even with a fence splitting my farm zone my animals could go to the other side, lost a cockerel to infighting. - some mods aren't showing up even thought some guys (youtubers) are able to use those mods
  13. Mode: [Singleplayer/Local Coop] Mods: None Save: New Save I know plenty of other things are more important than splitscreen right now, and you guys are crazy-busy with everything else (happy holidays btw!) but I figured I'd list them below for reference. This is exclusively how me and my gf play, and I was surprised that despite ya'll mentioning not to use controllers, there weren't too many issues. I'll update this list for anymore we find during our playthroughs. The crafting button on the radial wheel menu opens up the old crafting menu. I can still access the new crafting menu via a mod on controller (I think it's called 'What can I craft from this?' or something similar), but none of the fields are interactable in the crafting menu via controller. I have to ask my playing partner to make selections and scroll for me. I'm assuming ya'll know this, hence why you've advised not to use controllers. Some moodles are shared and are affected by the other player - for instance, tiredness of player one is affected when player two swings a weapon. I think this is an old bug. I seem to have a recollection of this happening in the past. Zombie Highlight for Player One does not always appear, and I don't think it works for player two at all. This one is separate from splitscreen, but reading a book in a van seems to cause a soft-lock for the character. The book's progress doesn't increase and you can't stop reading the book. You have to quit out of the game and come back in to get this issue resolved, but this hasn't been extensively tested. As a side-note, me and my girlfriend have been playing this game for literal years! You've made so many of our Christmases better because of this game, and I really want to thank ya'll for making this game. Ya'll really made our Christmas with this fabulous work of art.
  14. Cooked stew. Game uncooked my stew!
  15. Details: Version: Build 42 Mode: [Singleplayer/Multiplayer] (N/A for localization issues) Server Settings: N/A Mods: None Save: [New Save/Old Save] (N/A for localization issues) Description: Certain parts of the game are not fully translated into Spanish, even when the language is selected in the game settings. This includes text in the main menu, item descriptions, and in-game notifications. The inconsistency in localization disrupts immersion and makes it difficult for Spanish-speaking players to fully enjoy the game. Steps to Reproduce: Launch the game on Build 42. Go to Options > Language and select Español (Spanish). Navigate through the menus or interact with in-game items. Observe untranslated text in various areas. Examples of Untranslated Text: Main Menu: "Settings" instead of "Opciones" "Quit Game" instead of "Salir del juego" Item Descriptions: "Canned beans" instead of "Frijoles enlatados" "Carpentry level required: 2" instead of "Nivel de carpintería requerido: 2" In-Game Notifications: "You are hungry" remains in English instead of appearing as "Tienes hambre." Expected Behavior: All text should appear fully translated into Spanish, matching the selected language in the game settings. Frequency: The issue occurs consistently whenever the Spanish language is selected. System Information: Game Version: Build 42 Language Selected: Spanish (Español) Platform: Steam Operating System: Windows 10 Mods Installed: None Additional Notes: If the developers are using Crowdin for translations, I’d be happy to contribute or suggest corrections for the untranslated lines. Please let me know if additional details or support are needed.
  16. - Drinks (sodas) are broken. If you open a can of soda (300ml) and you pour 10ml in to a cup and drink it, it fully fills your drink meter. Also it gives a pretty good amount of food. I have survived for more then 8 days now on a single can of soda (300ml) Because I keep pouring 10ml It lasts 30 uses. - Pizzas for some reason didnt cook. I found a random frozen pizza, I added some bacon and it sauce, but then I couldnt cook it. I didnt ate it since it said ''dangerous when uncooked'' - Cars are very buggy when driving over dead zombies. Its way worse then B41. Sometimes it just feels like you hit a brick wall. Also my car flipped a couple of times. Its WAY worse compared to B41 - (idk if this a feature or bug) When I replaced my tyres, they got deflated and I had to inflate them again. - Timed actions dont do they thing if you cancel. For example in b41 you could eat something and then cancel the animation. you would still have eaten, but it would just be a portion before you canceled the action. Now a action has to be completed, and if you quit at 95% the whole action is canceled and it is like you did nothing. (I Like how this was a thing in b41. I am not sure if this is a bug or feature. But I would love it to be the way it was in B41.) - I was playing in debug mode and testing M16. For some reason my character glitched into some sort weird prone position with the head between the legs (it looked very funny) When I moved or sprinted he turned back to normal. I dont know what causes this or how to replicate it. I have had it like 5 times in 2 hours of messing around. - Bowls duplicating when you split stew into 2 or 4 bowls. Also I am not sure if this is a bug or feature, but you cant do this option when you click on the stew, you have to go into the crafting menu. Its weird since you can still add ingredients just like how you did in b41. Only the splitting in bowls option is now under crafting - Zombies falling trough a roof on the community center building in ekron (next to the fire station) There are windows now and zombies break the windows, they go to the roof, but sort of get ''stuck'' then they are just sort of glitched and weird. untill they fall trough the roof. I dont know what is supposed to happen, but it looks weird. Zombies on roofs are great! but this looks messy. (there are probably many more buildings with this issue, or something similar) - Sleep is weird. I have the trait wakefull. I dont think it is supposed to be that I can be awake for almost 30h without getting tired. I try to have a ''normal'' sleep scedule. I woke up around 6am. It took untill 11am the next day before I got tired. Also I just couldnt sleep. in b41 you could sleep even when not tired. Right now its kind of weird, I am just waiting next to my bed. but my character just doesnt get tired. Also alcohol does not meke you tired (idk if this is a bug or feature) Sleeping pills work fine. (Idk if wakefull is bugged or what it is, but it feels VERY different compared to B41)
  17. So I was trying to boil some pasta, and when I added the pasta and water to the pan, I made the pan with macaroni AND an empty saucepan. This glitch also copies the condition of the saucepan. It's easy to replicate, get a saucepan and use the crafting menu to craft "add pasta to saucepan" Also, please add bulk ripping clothes and the like back (washing rags in the sink, being able to add pasta and stuff to pots/pans from the inventory). It's a pain to get rags and strips of denim and leather.
  18. Version: [42.0.1] [rev:25246] Mode: [Singleplayer/Multiplayer] Server settings: [N/A] Mods: [None] Save: [New Save] Reproduction steps: 1. Start the game on any settings and mode 2. Take any rifle/shotgun All models too small, if compare to IRL variants, please make em like in build 41 again Affect: JS-2000 shotgun, all rifles like m16, M14 and etc Pistols are normal
  19. making bowl of oatmeal (10 food) uses full oatmeal container (50 food)
  20. Version: [42.0.1] Mode: [Singleplayer] Server settings: [N/A] Mods: [None] Save: [New Save] Coords: bedroom, x: 8221, y: 11674, z: 1 Those two lamps are placed incorrectly.
  21. When i look far the map doesnt loads the walls and sometimes it turns black
  22. Version: [42.0.0] Mode: [Singleplayer] Server settings:[None] Mods: [None] Save: [New Save] So i collected few problems instead of making one by one i have listed them: edit 24/12/24 in the character creation there are few visual clipping that in game looks fixed: the tight apron; calf armours clip with all the pants the only one not clipping is the tight pants; kneepads; thighs armours; sweater vest clip with jeans; overalls clip with jerseys overalls clip with calf armours. Gameplay bugs Spawning of newspaper have to be check cause i was in the 9th of july and i was able to find a news paper from the 15th of july; reading the vast material like postcards, resignation letters etc.... gave nothing and say nothing, i suggest to give a small amount of unhappiness reduction, especially for postcards, maybe u can make it possible to hang them on the wall; Rags, bandage cannot be clean in the sink, water collector with pure water; Sometimes the surfaces u need for craft anything, remain highlighted; destroyed crops info's panel open close in the same moment; missing spearhead as a crafting object; when u make a bowl of anything it clone the bowl , i made a bowl of cereals and i found on the ground a whole new bowl, and in my inventory the cereal bowl; infinite nails when barricate anything; Chinkens disappear after a while; it's impossible to sleep i sleep every two days; sometimes u still drinking with the mask on, in my case was a orange juice carton; the new backpacks hidrobag and clothsack they both have 12 u should balance a bit this; No possible slice ham or bread; no possible add whole turkey/chicken to any recipe; dividing soup or stew moltiplicate the bowls and not used the ones u already have; Log stock cannot be assemble from placed logs anymore also when u stock them they remain in the inventory. no collision with simmenthal bull animal collision with walls; Drinking the new sodas still use the orange soda model from 41. Models bug there no icon model for metal drum; the 3d model of the animal food is exactly the same of the 3d model of compost bag. when u drink different new beverages the bottle is always the orange from the orange soda; No more models of the metal buckets in the hands when equiped; Bellow doesn't have 3d model; New sodas have strange color bottle even when filled with water Map tiles bug: water tank trip with chicken coop; Zombie behavior: I saw many times 2 zombies walking against each other and as results they remain there like forever. First i want to thanks u devs cause the update is amazing, i want to help u to make it perfect thanks u a lot for ur efforts!
  23. walls_exterior_house_low_01_49 And every new roof wall work like this one. Because of this, I can't jump off the roof
  24. I wanted to draw attention to the new feature that uses an orange light to help players find light switches in rooms. Unfortunately, this feature falls short when switches are placed in hard-to-see areas, making it impossible for players to locate them. clip_1,734,485,658,582.mp4
  25. this happened recently, I reinstalled Windows from version 7 to 10, I downloaded the Steam client a s usual and started downloading Project Zomboid, but I noticed that nothing happens when I start it, I went to the game folder and launched ProjectZomboid64 and ProjectZomboid32, in the cmd menu writes a large log of everything that happens at startup, that’s what was written there: DEBUG: General , 1705050066301> LoggerManager.init > Initializing... LOG : General , 1705050068318> cachedir set to "C:\Users\Admin\Zomboid" LOG : General , 1705050068488> 12-01-2024 12:01:08 LOG : General , 1705050068490> cachedir is "C:\Users\Admin\Zomboid" LOG : General , 1705050068492> LogFileDir is "C:\Users\Admin\Zomboid\Logs" LOG : General , 1705050068493> ===== System specs ===== LOG : General , 1705050068524> OS: Windows 10, version: 10.0, arch: amd64 LOG : General , 1705050068598> Processor: Intel64 Family 6 Model 42 Stepping 7, GenuineIntel LOG : General , 1705050068600> Processor cores: 2 LOG : General , 1705050068605> Available processors (cores): 2 LOG : General , 1705050068642> Memory free: 10.0 MB LOG : General , 1705050068644> Memory max: 3072.0 MB LOG : General , 1705050068645> Memory total available to JVM: 62.0 MB LOG : General , 1705050068748> C:\, Total: 148.51074 GB, Free: 94.72037 GB LOG : General , 1705050070312> Mobo = [Product=BAV50_HR] LOG : General , 1705050070569> CPU = [Manufacturer=GenuineIntel,MaxClockSpeed=2200,Name=Intel(R) Pentium(R) CPU B960 @ 2.20GHz] LOG : General , 1705050070909> Graphics = [AdapterRAM=1935595520,DriverVersion=9.17.10.4459,Name=Intel(R) HD Graphics] LOG : General , 1705050071118> VideoMode = [VideoModeDescription=Цвета: 1366 x 768 x 4294967296] LOG : General , 1705050071569> Sound = { [Manufacturer=Microsoft,Name=Устройство с поддержкой High Definition Audio], [Manufacturer=Microsoft,Name=Устройство с поддержкой High Definition Audio] } LOG : General , 1705050071779> Memory RAM = [Capacity=4294967296,Manufacturer=ELPIDA] LOG : General , 1705050071780> ======================== LOG : General , 1705050071780> -- listing properties -- LOG : General , 1705050071782> java.specification.version=17 LOG : General , 1705050071787> sun.cpu.isalist=amd64 LOG : General , 1705050071788> sun.jnu.encoding=Cp1251 LOG : General , 1705050071790> java.class.path=commons-compress-1.18.jar;istack-comm... LOG : General , 1705050071791> java.vm.vendor=Azul Systems, Inc. LOG : General , 1705050071793> sun.arch.data.model=64 LOG : General , 1705050071795> user.variant= LOG : General , 1705050071796> java.vendor.url=http://www.azul.com/ LOG : General , 1705050071796> user.timezone=Europe/Moscow LOG : General , 1705050071798> zomboid.steam=1 LOG : General , 1705050071801> java.vm.specification.version=17 LOG : General , 1705050071801> os.name=Windows 10 LOG : General , 1705050071802> sun.java.launcher=SUN_STANDARD LOG : General , 1705050071804> user.country=RU LOG : General , 1705050071809> sun.boot.library.path=C:\Program Files (x86)\Steam\steamapp... LOG : General , 1705050071812> zomboid.znetlog=1 LOG : General , 1705050071814> sun.java.command=zombie.gameStates.MainScreenState LOG : General , 1705050071816> jdk.debug=release LOG : General , 1705050071817> sun.cpu.endian=little LOG : General , 1705050071818> user.home=C:\Users\Admin LOG : General , 1705050071819> user.language=ru LOG : General , 1705050071821> sun.stderr.encoding=cp866 LOG : General , 1705050071822> java.specification.vendor=Oracle Corporation LOG : General , 1705050071825> java.version.date=2021-10-19 LOG : General , 1705050071828> java.home=C:\Program Files (x86)\Steam\steamapp... LOG : General , 1705050071829> file.separator=\ LOG : General , 1705050071830> line.separator= LOG : General , 1705050071831> sun.stdout.encoding=cp866 LOG : General , 1705050071833> java.vm.specification.vendor=Oracle Corporation LOG : General , 1705050071834> java.specification.name=Java Platform API Specification LOG : General , 1705050071835> java.awt.headless=true LOG : General , 1705050071839> user.script= LOG : General , 1705050071841> sun.management.compiler=HotSpot 64-Bit Tiered Compilers LOG : General , 1705050071843> java.runtime.version=17.0.1+12-LTS LOG : General , 1705050071844> user.name=Admin LOG : General , 1705050071850> path.separator=; LOG : General , 1705050071852> os.version=10.0 LOG : General , 1705050071856> java.runtime.name=OpenJDK Runtime Environment LOG : General , 1705050071857> file.encoding=Cp1251 LOG : General , 1705050071863> java.vm.name=OpenJDK 64-Bit Server VM LOG : General , 1705050071866> java.vendor.version=Zulu17.30+15-CA LOG : General , 1705050071868> java.vendor.url.bug=http://www.azul.com/support/ LOG : General , 1705050071869> java.io.tmpdir=C:\Users\Admin\AppData\Local\Temp\ LOG : General , 1705050071872> java.version=17.0.1 LOG : General , 1705050071873> user.dir=C:\Program Files (x86)\Steam\steamapp... LOG : General , 1705050071874> os.arch=amd64 LOG : General , 1705050071876> java.vm.specification.name=Java Virtual Machine Specification LOG : General , 1705050071877> sun.os.patch.level= LOG : General , 1705050071878> native.encoding=Cp1251 LOG : General , 1705050071879> java.library.path=./win64/;./ LOG : General , 1705050071880> java.vm.info=mixed mode, sharing LOG : General , 1705050071881> java.vendor=Azul Systems, Inc. LOG : General , 1705050071882> java.vm.version=17.0.1+12-LTS LOG : General , 1705050071886> sun.io.unicode.encoding=UnicodeLittle LOG : General , 1705050071888> java.class.version=61.0 LOG : General , 1705050071891> ----- LOG : General , 1705050071893> version=41.78.16 demo=false LOG : General , 1705050080914> LightingFPS set to 15 LOG : General , 1705050081069> [javafmodJNI] Init: Start LOG : General , 1705050081073> [javafmodJNI] Init: WIN 64 LOG : General , 1705050081207> closest width=320 freq=60 LOG : General , 1705050081211> closest width=400 freq=60 LOG : General , 1705050081214> closest width=512 freq=60 LOG : General , 1705050081217> closest width=640 freq=60 LOG : General , 1705050082129> 1705050082120 fmod: Java loging: OK ERROR: General , 1705050082708> [LWJGL] GLFW_API_UNAVAILABLE error ERROR: General , 1705050082711> Description : WGL: The driver does not appear to support OpenGL ERROR: General , 1705050082712> Stacktrace : ERROR: General , 1705050082716> ERROR: General , 1705050082717> org.lwjgl.glfw.GLFW.nglfwCreateWindow(GLFW.java:1714) ERROR: General , 1705050082718> ERROR: General , 1705050082719> org.lwjgl.glfw.GLFW.glfwCreateWindow(GLFW.java:1897) ERROR: General , 1705050082719> ERROR: General , 1705050082720> org.lwjglx.opengl.Display.create(Display.java:133) ERROR: General , 1705050082721> ERROR: General , 1705050082722> org.lwjglx.opengl.Display.create(Display.java:84) ERROR: General , 1705050082723> ERROR: General , 1705050082724> zombie.core.Core.init(Core.java:2432) ERROR: General , 1705050082725> ERROR: General , 1705050082726> zombie.GameWindow.InitDisplay(GameWindow.java:408) ERROR: General , 1705050082727> ERROR: General , 1705050082729> zombie.core.opengl.RenderThread.renderLoop(RenderThread.java:128) ERROR: General , 1705050082730> ERROR: General , 1705050082731> zombie.gameStates.MainScreenState.main(MainScreenState.java:226) ERROR: General , 1705050082733> java.lang.RuntimeException: java.lang.IllegalStateException: Failed to create Display window ERROR: General , 1705050082734> at zombie.core.opengl.RenderThread.renderLoop(RenderThread.java:134) ERROR: General , 1705050082737> at zombie.gameStates.MainScreenState.main(MainScreenState.java:226) ERROR: General , 1705050082739> Caused by: java.lang.IllegalStateException: Failed to create Display window ERROR: General , 1705050082740> at org.lwjglx.opengl.Display.create(Display.java:143) ERROR: General , 1705050082741> at org.lwjglx.opengl.Display.create(Display.java:84) ERROR: General , 1705050082742> at zombie.core.Core.init(Core.java:2432) ERROR: General , 1705050082743> at zombie.GameWindow.InitDisplay(GameWindow.java:408) ERROR: General , 1705050082744> at zombie.core.opengl.RenderThread.renderLoop(RenderThread.java:128) ERROR: General , 1705050082747> ... 1 more LOG : General , 1705050082905> 1705050082905 fmod: FMOD::Studio::System::create() result: No errors. LOG : General , 1705050082953> 1705050082953 fmod: FMOD::Studio::System::getCoreSystem() result: No errors. LOG : General , 1705050082982> 1705050082982 fmod: FMOD_System_GetVersion() result: No errors. LOG : General , 1705050082985> 1705050082984 fmod: fmodintegration built with version 20206, fmod shared library version 20206 LOG : General , 1705050083097> 1705050083097 fmod: System Create: OK LOG : General , 1705050083148> 1705050083148 fmod: FMOD_System_SetSoftwareFormat() result: No errors. LOG : General , 1705050084273> 1705050084273 fmod: FMOD::Studio::System::Initialize() result: No errors. LOG : General , 1705050084276> 1705050084275 fmod: Creating DSP for capture sound LOG : General , 1705050084277> 1705050084277 fmod: FMOD_System_CreateDSP() result: No errors. LOG : General , 1705050084306> 1705050084306 fmod: FMOD_DSP_SetBypass() result: No errors. LOG : General , 1705050084307> 1705050084307 fmod: FMOD_System_GetMasterChannelGroup() result: No errors. LOG : General , 1705050084309> 1705050084309 fmod: FMOD_ChannelGroup_AddDSP() result: No errors. LOG : General , 1705050084314> 1705050084313 fmod: FMOD_System_Set3DSettings() result: No errors. LOG : General , 1705050227155> AngelCodeFont failed to load page 0 texture C:/Program Files (x86)/Steam/steamapps/common/ProjectZomboid/media/mainfont_0.png LOG : General , 1705050227213> AngelCodeFont failed to load page 0 texture C:/Program Files (x86)/Steam/steamapps/common/ProjectZomboid/media/mainfont2_0.png WARN : General , 1705050227361> TextManager.Init> font "MediumNew" not found in fonts.txt WARN : General , 1705050227362> TextManager.Init> font "AutoNormSmall" not found in fonts.txt WARN : General , 1705050227364> TextManager.Init> font "AutoNormMedium" not found in fonts.txt WARN : General , 1705050227366> TextManager.Init> font "AutoNormLarge" not found in fonts.txt LOG : General , 1705050227403> AngelCodeFont failed to load page 0 texture C:/Program Files (x86)/Steam/steamapps/common/ProjectZomboid/media/fonts/zomboidDialogue.bmfc_0.png WARN : General , 1705050227627> TextManager.Init> font "DebugConsole" not found in fonts.txt LOG : General , 1705050229077> Loading networking libraries... LOG : General , 1705050229087> Loading steam_api64... LOG : General , 1705050229271> Loading RakNet64... LOG : General , 1705050229470> Loading ZNetJNI64... LOG : Network , 1705050229894> [12-01-24 12:03:49.893] > ZNet: SetLogLevel 2 Setting breakpad minidump AppID = 108600 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561199134728908 [API loaded no] LOG : Network , 1705050233089> [12-01-24 12:03:53.089] > ZNet: SteamAPI initialised successfully LOG : General , 1705050233238> SteamUtils initialised successfully I updated the video card drivers, but the problem did not solve, the game fully meets my system requirements, because I previously played it for 400 hours
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