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Found 5 results

  1. With Build 32, it's virtually impossible to burn corpses without destroying the entire known world. So I'd like a fix to this. Maybe something that just takes the sheet of paper, lighter and gas and uses them appropriately, but just transform the corpse into the ash pile, skipping the fire part altogether. Or perhaps just a right-click and "delete corpse" option. Really need this for my role-playing game I'm doing. Thanks to anyone who shows interest!
  2. Deterioration is something I would really love to see in the long run, I understand that in the sandbox options there are decomposition settings, however visual representations of this would be really cool. Using The Walking Dead for an example (since the devs seem to use it quite a lot), take a loot at the zombies in the first season, second season, third and fourth seasons and notice the change, in the first season they were pretty fast and strong and could even climb over things (watch 'Guts' and you'll notice the zombie climbing the gate). However the thing which stands out is how decomposed they've become. I think that in PZ if there were say 3 or 4 different zombie 'base' models which would change over time, this could be a huge visual enhancement, seeing all of the really skinny and rotting zombies and being able to tell how frail they are just by looking at them would help to distinguish the old and new. This would also affect corpses, over time corpses would change until they're basically skeletal with bits of flesh hanging off the bones ('living' zombies would never reach this stage because they'rr zombies and zombies do not become skeletons). World deterioration I believe is already planned (the world becoming more overgrown and crumbly over time). And for the sake of the post, zombies eating corpses would also be a great feature as has been suggested a lot. I understand it goes against Romero lore but honestly f*** Romero lore, when people think of zombies they generally think of shambling corpses coming to eat you. Now this could be a sandbox option (whether they only eat the living, whether they eat fresh corpses too and whether they'll eat anything). -Ben
  3. I don't think I've seen this particular suggestion before, I may be wrong though and if so I apologize. I understand it's planned that we'll be able to dispose of corpses at some point, I think that there needs to be the ability to drag the corpses around and also to clean up bloodstains. In my current game I've cleared out a few streets in West Point (probably around 200 zombies on the streets and in the houses so far!) and want to settle down in the area, however the number of corpses is substantial. When we have the ability to (I'm assuming) burn the corpses, I'd like to be able to drag them all to a big pile and then set that alight. Then I'd like to be able to clean up the blood scattering the roads and interiors of houses, in order to make it 'feel' safe. Also, a way to bury a corpse could be cool too (and make a grave marker), when NPC's and Multiplayer are added, I'd like to bury fallen comrades and burn the zombies. Just think it'd be neat if you could have a graveyard (maybe even bury your previous characters after looting them ) What do you guys think? EDIT: Ah shite, just looked through the 'Commonly Suggested' post and saw it's pretty much confirmed My bad, well, burial is still there!
  4. Just kinda curious if this is still possible, I don't know how you do it if it is indeed possible. It would be really helpful to tidy up my safe house, just so i'm not walking over a few bodies every time I go down stairs... Thanks in advance ^^
  5. Now that all zombies / corpses have standard clothing items in their inventories, I find it much more tedious to sift through their pockets. They carry valuable items sometimes, but clicking through a stack of bodies and noticing the odd extra item is difficult. As we rarely need to loot more than 1 or 2 zombies / closets for clothing in an entire game session, I think it would be useful to have a clothing filter for these (and possibly other) containers that can be turned on and off, making it easier to spot items of interest. I don't think this would be unrealistic or against the spirit of the game. If I were looting in real life, I would be able to ignore clothing when searching a body or a wardrobe for useful items.
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