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Found 12 results

  1. While i was talking with friends about plant deseases & translations about them, to not give wrong infos about translations and all, i went on google to read some docs about these crop deseases. So i learnt that you can apparently make seeds immune to some of those common IRL deseases (including the two we got in PZ atm). I'd like to suggest the following mecanism to the game. Recipe : - grab some seeds (any type of) - fill a cooking pot with 9/10 water & 1/10 bleach - boil water in another cooking pot - put the seeds in the water/bleach pot for a few moment, seeds becoming "poisonous" due to the bleach but also gaining resistance to deseases - put the poisonous seeds into the boiling water for a longer time to remove all the poisonous effect - here are your seeds which cannot get infected by any deseases (or, for balance purpose, a really strong resistance to deseases like 80/90% chance of not getting sick) It could be any other water container but cooking pot is my fav & large, so i've choosen it ahah If you know some french (or wanna use translation anyways) here is a link providing informations i've said : https://www.canna.ca/fr-ca/fungi_le_royaume_des_champignons (you can find the "bleach" part down below in "Quelques conseils pour lutter contre la fonte des semis", first part below this subtitle). Thought it'd be pretty realistic since it apparently exists IRL and we got all the ressources needed to make it come into PZ, so here is my suggestion ! Thanks for reading ! Have a great day, take care and Happy Gaming *Edit : for balance purpose, this could be achieved at a medium/high Farming skill level only, obviously, i didn't knew it was possible 1hr ago, so it's fair to say not many people know it, then medium/high lvl skill required !
  2. Currently empty bleach bottles serve no purpose in the game when you find them next to a dead body. Players should be able to fill them with water like other receptacles. Also when we use up the bleach from cleaning up blood the bottles shouldn't disappear.
  3. Yes, this is a Wish List but i think it could help to improve the game. - Crowbar only works like weapon, but its primary use should be as window or doors opener. I don't know the coding mechanichs of opening them, but crowbar could make a little improvement. I think that also could be added lock picks. There is a thieve profession already in the game, so it should not be very far from the ambient of the game. Ok, before the apocalypse you were a decent person, but in this dark days you need to learn how to get in that houses without alerting every zombi in a block around, dont you? - Bleach only seems to work us suicidal weapon, but the rain water collected turns poisoned after i while. So, it is easy to purify. Also should work for cleaning blood stains or decompose zombi rotting corpses. Returning to the water, in any survival kit you would find some purifier tablets, maybe some filters. - Berries only gives food and some of them can poison you. I was a little disappointed when I saw the didn't have any extra efect. They could work as some of the drugs you can find (betabloquers, hipnotic, pain killers), with some little boost efects. It would give the game more fun. You can prepare yourself before doing some things. They could be by simply ingestion or need some preparation, like a berry tea. Also other herbs (forraged stuff) or spices (found in the kitchens). - Clothing its too plain. I mean it gives you a temperature protection, but IMO could be a great terrain of improvement. Some examples could be shoes: running shoes with a little improve to the sprint hability, soft shoes with a little noise reduction for stealth players, hard boots with a little injury resistance to feet located attacks (especially from crawlers, you know, that creepy bastards), etc. In the same words leather jackets shouldnt be so difficult to find and could give a little armor like boots, also weather protection. Rain-coats or plastic ponchos against getting wet, etc. You can see a poor hobo making himself a rain poncho with a garbage bag with some holes. I dont mean avoid it, but delay it perhaps. There are some special working tissues that give protection against cuts for workers, and so on. Also a climbing harness would be helpfull, I hate to broke my legs when repairing the house. - Rotten food. They say the Devs are preparing farm animals. Well, they usually are feed in this way. Also, rotten food is a very good ingredient for making compost, what reminds me that we need a compost bin, could be done with recipe and carpenter and agriculture levels. That compost bin could recicle also zombis corpses too. - Toys don't have any effect. They could have a recreational use that could fight the boredom or the sadness. - Traps are too dificult to build because sometimes the recipes simply don't appear in your map. So you have a lost hability. A good posibility could be zombi traps. I have mentioned in other thread, punji traps are a classic that could give a use for that wooden spears: We could have them in holes or use stakes in the base of the walls to prevent the zombis to get them. Also could be some alarm-traps, like wired cans that alerts you when zombis cross the line, very easy to build. Other traps could be made with the mirrors that nobody uses, like zombi atractors or reverse scarecrows (something that calls zombis attention till they destroy it). - Worms. If you are not in West Point they are simply useless. Oh, well, you say you can eat them, but at what cost. Ok, lets make them useful to the compost bin said above. Or let's go beyond, what about other bugs for fishing bait. Some recreational (jar of fireflies), some useful like bees, beehive, honey and wax that could be forraged. - Spirits. The whiskey bottle has three uses, but lacks of the use as fuel. Also would be nice to have an alambic to brew alcohol. We are in Kentucky, for Brooks' sake, it may be in some backyard hut hidden. - Fishes could be breeded and farmed, in home aquariums or fishing tanks. You would need a high fishing level also, but it shouldnt be imposible to acquaculture them. I have another things in my wish list, but don't exist in the game by this momment. - Bow and arrows, Crossbow and bolts. Slingshot. Some handmade, some found. I have read they are a possible Yes. I hope it is true. It is very unrealistic that you can make stairs, furniture, primitive axes, and can not make a simple bow. Or to think that in a small town of the US surrounded by woods you won't find any hunting bows or xbows somewhere. - Nail gun. For carpentry and as a gun. Ammo would waste the precious nails. - Irrigation hose, or something like that. Come on, there are very simple leaking systems that anybody with a little agriculture knowledge could make. - Machetes. Need to say anything else? C'mon, what is a zombi apocalipse without machetes or hatchets? What to say about the iconic katana. Who does want to see the zombi apocalypse if you can not do it with a katana? There would be to types. Wall-hangers (decorative reproductions), are easy to find in teen-agers rooms, decent damage, quick attack, bad durability as a kitchen knife. In the other hand, a hard to find item would be a real sword, aka "battle ready", difficult to find from collectors, pawn shops or sports asociations, with good damage, quick attack and very good durability. - Compass and/or some kind of maps. They should not act has a minimap. Instead, it could give you the posibility of marking a place and would give a signal indicating it when you go away. - Riot gear. I can't believe you can not find some riot shields, batons or riot vest in the police office. Also light-flares or smoke-flares. Night vision device would be also in police office or in hunters houses. - I should not mention the silencer or supressor, but I think it is not so bad idea if making them requires a high gunning level and/or recipes. They would not be suitable for all weapons only for pistols maybe. And they only would reduce the sound, not making them silent. - Other things I miss from the game are the posibility of recycle for making small things, like nails. Also habilities like tannery for the future hipothetically hunted animals fur. - Aerogenerator also should be a good item, and can be made by anyone with a little electronic skill. Maybe solar pannels could be from the pre-apocalypsis. - Last words for taming animals, companions and so on. They say the Devs ... but you know, we the customers would appreciate this feature confirmed . Also, wild feral animals, to hunt and to fear. They don't need to be "zombificable". A wild animal is a risk by itself. They should have a AI that gives them the ability to escape from any noise. I have read about a lot of good features but they are other people ideas and I have commented in the respective threads. If i have good feedback from this post I have other ideas to share, but only if the community likes the previous. Thanks for the game, it is very good. I only want it to be better in the future.
  4. It's inevitable, one day you loot a house, forget to check a room, run into it and discover one or more zombies, you do manage to fight them off, but you discover that you were bit. Now what do you do in such a situation, when you know that the end is near?
  5. What do people think of the idea of players using bleach to cover their scent? As water becomes more and more scarce, hygiene is likely to suffer and a human running around in the sun, fighting zombies, building fortifications and so on is going to smell pretty bad after just a few days without bathing. Eventually zombies must be able to pick up that smell, particularly in places where humans spend a lot of time. I'd like to see a feature (possibly a mod?) where bleach can be splashed around your safehouse to cover your character's scent. Correct me if I'm wrong, but I think Will Smith's character in I Am Legend used bleach (or similar) to disguise his home from the monsters. This feature could also be used to deter dogs (owned either by NPCs or other players) from tracking you. What do you think? Could this be a feasible inclusion to the game or would it require an entirely new "scent signature" process to be built?
  6. I know the developers have said a resounding "NO" to a zombie cure, but I want to know what the stance on using Cauterization, Bleach, and Alcohol as a disinfectant immediately upon a scratch or bite condition. Here is how I would think this could be used: Bite/Scratch Condition. This imparts a 96% & 25% chance of contracting zombification, respectively. You can presently do nothing to impede or manage this. Apply Alcohol/Bleach. Before applying a bandage, which is a precondition to preventing Bleeding damage, you apply Alcohol or Bleach. This imparts a 25% chance per application* of eliminating a hidden infection condition. The downside is that this imparts a severe pain condition - immediately to agony. It could also impart a panic condition. You still have no idea if your treatment has been effective. You have 30 seconds to apply the alcohol to a wound before the "disinfectant window" closes. Cuterize Wound. This idea is a bit more complicated and requires item coding, but is like a localized amuptation in terms of infections. You would take a special object like a Heated Knife (or maybe just use a lighter?) You could put a knife in the oven, turn the oven on, heat it up until it is a "heated knife" and then you have the option of "cauterizing wounds". Again, pain level is moved immediately to agony and a panic condition is imparted for a long period but there is a 25% chance of eliminating a hidden infection. You would have 2 minutes to apply the cauterization just because of the prep-time. Apply Bandage. Bandages still work as normal.*This means you could use multiple doses, pouring more than one application of alcohol/bleach onto a wound for a 25% chance each time.
  7. Hi, I was wondering if you considered using the bleach to clean blood spots in some houses, or using the spade to remove bodies. I'm picky when I choose a house to fortify, and sometimes can restart a map several times if my favorite spot have bloody spots or dead bodies. Maybe we could be using bleach and a towel to remove the blood and a spade to remove/carry/burry a body. Just a random idea
  8. Description This mod adds a confirmation dialog for situations where the character is about to consume something that is potentially harmful to their health. Currently this includes anything that is: Dangerous when uncooked, and hasn't been cooked yetRottenPoisonous (bleach)The bleach check is currently hardcoded since there's no function for checking whether a given item is poisonous. Should a new PZ version be released that has other poisonous consumables than bleach, someone please post in this thread to let me know, and I'll update the mod. Install and download instructions Place the folder contained in the mod .zip file into your C:\username\Zomboid\mods folder or equivalent. Select the mod from the ingame mods menu and restart the game. Click here to download the mod.LicenseYou are permitted to modify and redistribute the mod files as long as the original author is credited. CreditsThanks to EnigmaGrey for inspiring the mod, and RoboMat for scripting help. Version historyV1: 27th Dec 2013, initial release.
  9. Should be able to Throw up bleach into a toilet/sink. Or at least keeping very well fed to stabilise health and taking pills until the poisoning passes. Just so I can let my character attempt to kill himself and then go through the ordeal of surviving it, to teach the prick a lesson. Or incase someone changes their mind after trying to die... or for noobs to grasp for the second change after a spastic mistake.
  10. Hi! You should be able to empty the bleach bottle to fill it with water. Thanks!
  11. To me it doesn't make sense that you can take the dirty, bloody, and most likely germ infested from being on a rotting corpse, clothes off a dead zombie, tear them up, and put them on an open wound and not be infected, sick, or something. An easy way to fix this problem as well as add another use to bleach, would be using bleach on each of the pieces of clothing to kill any diseases or germs. Each piece of clothing should use 15% of the bottle of bleach. If anyone has any ideas or wants to discuss this I'm open to criticism and this idea could be expanded on. Also I'm new to the PZ community and I must say it's one of the best fan-bases Ive ever been part of.
  12. Changed the way some previously unused and useless items work. They now reduce boredom and have multiple uses and will wear out and break completely or be repaired. The yo-yo now needs string to make it functional and repairable. The locket needs to be repaired when it breaks with a screwdriver, which will be damaged and lost after the repair. You can eat raw coffee to reduce boredom and risk of thirst and unhappiness and drink bleach of you want to, though it's not encouraged. Adds a new weapon, the broken comb. It's not very useful, except to jam it in a few zombies skulls. If you can't find a weapon and all you have is a comb, it is a real life saver. Not the best way to get the job done, but will do until something better can be made. DOWNLOAD: Main Download (PZ-Mods) || Mirror Download (My Dropbox Link) Old versions: 1.0 Mirror Download (My Dropbox Link) INSTALL MOD: Copy the "media" folders from the mod zip file into your Project Zomboid game directory, don't worry it won't replace anything, it will just add the mod file into your "/media/scripts/" directory.
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