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Showing results for tags 'attacks'.
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Hi all! Is there a way to avoid being hit when opening doors with zombies inside? I usually put my character in guard before opening, but in some cases the zed still can hit me before I can attack, even if it wasn't "knocking". I initially thought that the swinging speed or the length of my weapon were a solution, but reading in the wiki I discovered that e.g. the spiked bat has the same statistics of the hammer... So I'm a bit confused.
So I just wanted to bring up a little thing that's niggling at me- I'd like to see a few different 'types' of attacks from zombies. We have different speed zombies and different looking zombies, now we just need a bit of new behavior. Without further ado, here's what I wanted to see: Grabbing (we have this now, should slow you but do no damage) Scratching (a swinging motion, light damage, can be blocked by heavy clothing) Biting (can only be done at very close range, heavy damage, blocked by hard clothing/armor) Tackling (a long distance lurching motion that knocks you and the zombie down, no damage dealt, can be resisted by strong characters) Grab and Bite (can only be done if the zombie is behind the character, holds him strongly and bites him) Along with this I'd like to see some zombies with different 'injuries' as has been discussed before: Missing an arm. Can only attack on one side (and slowly) and can't grab. Missing two arms. Can't scratch or grab, only bite. Tackles with a penalty. No legs. Can be hidden in low grass. Can bite, grab, and scratch but only at close range. When grabbing can drag itself along with the player? Crushed jaw. Can't bite.