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Found 4 results

  1. Issue: I was farming cabbages on my fenced off plot of land and realized the musical score doesn't quite fit in situations where the player is mostly safe. It lends an air of suspense and unease to a monotonous task taking place in a well defended location far from any zombies. Solution: Introduce ambient music tracks for times where the player is safe/far from zombies. This music should still contain hints of danger (we're not making Stardew Valley here), without being as dramatic as the current ambient music. Benefits: This would give players a sense of achievement in having made a safe spot for themselves in a world that wants to eat them, and make leaving this zone for supplies all the more dramatic. Drawbacks: The development team would have to define the line between the current music and this new music, whether that be a completely fenced off area, a tile devoid of all/most zombies, a tile with farmland in it, etc... . Calmer ambient music may also take away from the sense of dread that this game tries to create and make players too comfortable.
  2. Hi everyone ! First post here, I was a ghost watcher for a long time but I have finally decided to bring my contribution. english is not my native language so bear with me is my sentences doesn't make sense sometimes XD. Be prepared, this post is going to be a little long. PART 1 First, I would like to say that I really love this game, I am not a hardcore player who has like 1400 hours on it but I have played it enough to appreciate it ^^ The developpers have made already a really good game and I am very thankful for that. This post will not be about some gameplay changes but about the overall artistic scope of the game. Honestly, the only thing that bother me in this game is the lack of mood and horror vibes. I have seen some suggestion post about that, like adding some crows and such, which is already a very good suggestion in my opinions. But so far I have seen nothing about the lighting or colorimetry of the game. So I have made some little rough mockup about some stuff I would like to be added if possible of course. I am in no way a game designer or a programmer so I have 0 knowledge about what is possible to do. So, my first point is about lighting and ambient light. I find the overall lighting of a room ( when you press the switch on the wall) lacking of credibility. The room suddenly become clear and you can't see where the light attached to the switch is. I have add some shading on the floor and a glow at the top to look like the light is attached on the ceiling Another similar examples is about bedside lamp, the 2d asset have no real difference between switch on or off right now. So I have made a little mock up that show a more clear difference in my opinion. I don't know if it's possible to add some rim lighting on the characters but it could add a lot more mood and presence to them. In this scene you see the TV screen give a real sense of presence in the room. I think, the tv screen asset could be better with some animated GIF depending on the channel you're on. I also have imagined what a near lightning strike could do on the screen with a big flash ! I think it could bring a lot more horror vibe ^^ Again, I really don't know if the rim light on the character is possible. Another thing I was thinking about is flickering light. Of course, a very few lamp in the game would flick but again It could add some really creepy mood. I have attached some examples, but I imagine the same could be applied to the lighting of a gas station or a neon motel sign for example.
  3. I'd like to find a way to make a mod that changes the ambient sounds with seasons. Such as when the leaves change in autumn you'll hear leaves rustling, maybe less bird songs and more crows or geese as birds migrate, etc. Then in winter the sounds might change to more cold wind, less leaves. In spring maybe the sound could be more birds, and in summer more insects. I think it would really improve the immersion and atmospheric-ness of the game. What do you all think? I've tried editing the .bank files but I don't know scripting well enough to make these changes happen in game. Any suggestions?
  4. First of all, I would like to thank the whole team for this wonderful title! =D My suggestion is... well, its self explanatory, to expand the indoors exploration by adding extra level above e beneath the ground. As we know, Basements or attics are generally used as a utility space for a building where such items as the boiler, water heater, breaker panel or fuse box, car park, and air-conditioning system are located; so also are amenities such as the electrical distribution system, and cable television distribution point. In game terms, I belive it would be a repository referece for crafiting itens such carpentry ou eletrical eng. in the same way as the kitchen or the batromm use to be. moreover, the claustrophobic ambient is great for horror incidents. (pls forgive eventual writing mistakes, I´m no native) So long
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