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Showing results for tags 'ambient'.
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I'd like to find a way to make a mod that changes the ambient sounds with seasons. Such as when the leaves change in autumn you'll hear leaves rustling, maybe less bird songs and more crows or geese as birds migrate, etc. Then in winter the sounds might change to more cold wind, less leaves. In spring maybe the sound could be more birds, and in summer more insects. I think it would really improve the immersion and atmospheric-ness of the game. What do you all think? I've tried editing the .bank files but I don't know scripting well enough to make these changes happen in game. Any suggestions?
First of all, I would like to thank the whole team for this wonderful title! =D My suggestion is... well, its self explanatory, to expand the indoors exploration by adding extra level above e beneath the ground. As we know, Basements or attics are generally used as a utility space for a building where such items as the boiler, water heater, breaker panel or fuse box, car park, and air-conditioning system are located; so also are amenities such as the electrical distribution system, and cable television distribution point. In game terms, I belive it would be a repository referece for crafiting itens such carpentry ou eletrical eng. in the same way as the kitchen or the batromm use to be. moreover, the claustrophobic ambient is great for horror incidents. (pls forgive eventual writing mistakes, I´m no native) So long