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Found 3 results

  1. As the name suggests, it's a mod that improves the aim system. How would it work? Possibly having a menu on the side that allows you to determine who's friendly and who's foe. The people designated as friendly would have a much lower chance of being hit than the ones unmarked. (So there is still a chance of friendly fire on your friends!) The higher your aim would be, the lower the chance. If you're within a short radius of your designated friends the chance would be zero. With a mod like this: No more alternating in lines to begin firing! Defend fortifications from two stories up without shooting the defenders below! The possibility of being prone and crouched is now practical! And many more
  2. Hello Project Zomboid community! Apologies if this is the wrong place for this or if this has been brought up in some capacity before, as I'm a bit new in this neck of the woods. I'm not sure why, but after installing the most recent update I am no longer able to aim+attack using "control" as my aim/sneak/strafe button. Starting only after I updated, attacking (using the LMB, of course) while aiming using control would instead bring up the rightclick menu (for example, when "attacking" with the mouse on empty ground I'd get the "walk to" button). Control + click on Mac does, in general, equal rightclick, but I've never before had an issue with this before updating, leading me to hope that there's a way to circumvent the issue. If not, this is by no means a gamebreaking issue as remaping it to another key works fine, although control is in a very convenient place on my keyboard, and I'd prefer to not have to relearn PZ combat. Not to mention, of course, other Mac players having issues with the default setting. I'm on a Mac, which may be part of the problem, running OSX Yosemite (10.10.3), and using a Macbook Air (trackpad). I'm running PZ version 32.27 on Steam. Has anyone else had this issue, and if so, was there a way to get around it besides changing the keybind? Thanks to those who've read this, and happy skull-cleaving! - Pershonkey
  3. So, just an obvious and probably a tricky to implement thing... Once again, haven't found any suggestions aiming straight at targeting specific limbs, but as it's so obvious, probably there was =/ ... I think it should be done in two ways: by player shooting a needed model bodypart, or maybe through a special menu like VATS in dem new fallouts (yeah I've probably annoyed a lot of people wih my fallout fanboyism already ) meaning it'd have % of hit depending on skill, obv. And, obv., leg damage = slowdown, head = death/knockout, body = death/agony, arms = unable to use weapons/efficiency decrease and so on...
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