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Showing results for tags 'agility'.
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I was thinking about the movement overhaul TIS has planned, in which sneaking, crouching, jumping, climbing, and similar actions might happen, and I thought about how height could alter a survivor's experience. If they do get to do that at some point, I think a few more physical traits would add some needed variation in how all that would play out. People who are good at parkour and free-running, snowsports, skating, and climbing and such tend to be pretty short and flexible, right? Tall or inflexible folk sometimes can't get their centers of mass and such in the desired places and fall and flop, but also tend to have longer arms and legs--and thus a longer reach--than shorter people. People also generally lose their flexibility and resilience with age, and Since something sort of like what I just said is often true, why not emulate it in Project Zomboid during the movement and survivor differentiation overhauls, supposing nothing happens to make that impossible or insurmountably difficult? Spoiler <3