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Found 3 results

  1. It would be cool if Radios could play custom music on survival singleplayer, like have a folder on our computer that plays MP3's from that folder, would be cool to hear radios playing our music in the distance or luring zombies with "Never Gonna Give You Up." GTA and The Sims do this, seems like a cool idea, even though it probably wouldn't work for multiplayer. Singleplayer is good enough for me.
  2. Hi, so I was just thinking about the 3D system that's been added. I haven't got any modding experience with this game but it does interest me. Anyway, will there be some sort of tool that will convert 3D models and their animations into the game format? And then how will you be able to access these in-game? Personally I'd like to see (or make) a mod that adds more asthetic features to the game (characters mainly). I'd like to see: Hats, Jackets, Visible 3D Bags, Variations of existing weapons (visual change only), Different shoe types I would do this by extracting the existing models and animations and then attach my custom model where I'd like it (on the back of the player for a backpack, etc), then remove the player model while keeping the backpack with the animations still on it. I just wonder if the devs have any ideas on how easy or hard this would be to do? Will we be given template models and animations to work from? Also, what about 3D in-game objects such as (non-functional) cars which may have a random rotation on them? Forgive me if this has already been answered, just a thought I had. Thanks, -Ben
  3. Wud yer consider addin' dis tag so other modders an' meself may use de wet towels in oyt mods an' they gie back a dry towel whaen used. item DishClothWet{Weight = 0.3,Type = Normal,DisplayName = Wet Dish Towel,Icon = Dishtowel,ReplaceOnUse = DishCloth,ReplaceOnDeplete = DishCloth,}item BathTowelWet{Weight = 0.5,Type = Normal,DisplayName = Wet Bath Towel,Icon = Bathtowel,ReplaceOnUse = BathTowel,ReplaceOnDeplete = BathTowel,}
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