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  1. In my recent game, I died two times and had to restart. Both times, it was because I opened a door that had a zombie behind it, and it immediately jumped on my character and bit him. I had no chance to retaliate before it was too late. I feel like this might be a realistic game mechanic, since you would be using one hand to open the door and therefor be vulnerable, but there should be a way to jump back or block, when you know there is a zombie there. Because otherwise, I feel like the mechanic is just unfair. The first time, I tried to push it back the moment the door was opened, making sure
  2. As some of you know, there are few ways to deal with zombies. You can kite them with melee, use the guns (usually backfiring or not being very effective.) Using stealth (not consistent due to the randomness and respawns unlike other stealth games with actual patterns of enemies in a level.) Or leading them away from areas. If you're a engineer then you have a extra option of bombs (currently not worth investing into outside of 2-3 traps.) Suggestion 1: What if players were incouraged to use the verticality of the game, such as leading zombies onto a roof, depending on t
  3. Description [03/04/2020] - Tested on Build 40 Stable and IWBUMS Build 41. I created this mod to add a bit more realism. It seemed a bit unrealistic that one can run straight into 1 or 2 zombies and not risk getting attacked. Mod Info: Zombies that you collide with or run into will grab a firm hold onto you and they will attempt to bite you. They will not be able to grab if they are hit or shoved. If they grab you, you won't get hurt as long as you hit or shove them before they attack. It is possible to sprint out of their grabs, but that may or may not save y
  4. Steam Workshop Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1992785456 Customizable Zombies v2.3.4 [06/01/2020] - Tested on Build 40.43 and IWBUMS Build 41.37. Tested on Build 40.43 Multiplayer. Choose the spawn percentage chance of each zombie type. Zombies have a chance to become a Crawler, Shambler, Fast Shambler, or a Sprinter. They also have a chance to be in a Fake Dead state. [Update 2.3.0+] You may now modify zombie Health using the "HP Multiplier" setting for the Crawler, Shambler, Fast Shambler, and Sprinter. Opt
  5. after loading the game i noticed that when zombies reach a specific distance from the player they just freeze. When I move slightly away after a short delay they start to chase again and freeze again at the same distance. Edit: one of them did not freeze. Maybe has to do with respawns.
  6. Check out our Forums and Discord! At Reanimated Roleplay, presented by Infected Gaming We strive to provide a welcoming community and create a wholly organic Roleplay experience. Whatever you want to do, Knox County is your oyster! But beware, the apocalypse is not for the faint of heart, This is the story of how you died, remember? Check out our lore here, for information on what is going on and what is up and coming! Hope to see you soon! - The Infected Gaming Team
  7. Looking at the newest blog post, I'm a little confused. Why is 1-1 combat being made easier? Zombies are already so much easier than they were a few years ago. Their animation's been slowed down and their hit registry feels off to the point I can stand in one place, let one keep doing its thing at me, and not get "hit" for a good 2 or 3 seconds. Especially on higher strength or speed settings zombies should be dangerous. If anything, they should be buffed. More pulling, clawing, punching, and tackling with the new animations, better hit responses to where if they do their animation, you get hi
  8. Survivor Stories: The Project Zomboid Roleplay Experience We begin in June of 1996, the last of the regional governments have collapsed. The old world is dead and forgotten, destroyed by the work of Dr. Klepper. You wake up after staying in a house in Slocan Lake, British Columbia for the evening, trying to survive. Thoughts of the news reports you witnessed from around the world of the events that have transpired would be ingrained in your memory. You find an old radio, still crackling with static. Where do you go from here..? ---- Survivor Stories is a rol
  9. The feelings from the old Zomboid never gets to me anymore. The map is huge, there is always somewhere to run to and live in solitude. And when the zombies do arrive, they are easily out-runned. I've tried to mix and match sandbox settings to make a difficulty preset that keeps me on the edge of my seat. The main thing I'm missing in my balancing is fast zombies. We already have the choice between the standard "fast shamblers", and "sprinters". But for me, "fast shamblers" are too easily out-runned. On the other hand "sprinters" are so fast that you are essentially doomed from
  10. Aight. Ever since the conception of games in this style such as Class3Outbreak, the idea of making my home area has been a thought. There are so many amazing options, Monroeville and the mall, Evans City, Any of the boroughs and townships in Butler and Allegheny Counties. And hell, to top it all off there is Pittsburgh. Now, I have absolutely no mapping experience and may just be using this as a good excuse to forget about my fiancee leaving me. However, I really want some input here. Here are some Google Maps images of local areas including the aforementioned. Monroeville: https://g
  11. Simple mod that gives the zombies a chance to spawn without clothes! LINK
  12. nolanri

    Restless Zombies

    This mod has the same effect as the Nocturnal Zombies Mod but the AI is in effect all the time and not just at night. Zombies often stand around in groups doing nothing until they see or hear something. But not anymore! This mod will gives Zombies Primal hunting instincts and they will be moving around a lot more, scattering in random directions and be restlessly searching ... for you. Tested and working on Multiplayer Note that the AI effect is triggered by passing time so, if you set sandbox settings to make days longer it will lesson the effect this mod has on the zombies movem
  13. Its that time again for a new lore to be starting up. The start of the lore is Friday, March 2nd, 2018 at 7pm EST. It is not too late to jump on over to the forums and submit a character application HERE If you do though, please be sure to read the lore posting bellow or on the forums HERE as well as the server and community rules HERE Mods - You will find out in game Zombie and world settings - you will find out in game 1. The Lore It all started without a single voice on the television warning us, a silent whisper through the streets of F
  14. Hi, Sometimes when I drive slowly with a lot of zombies (20-30 zombies) behind/next to my car, my car is like capatulted and it goes from 5mph to 60mph in one second and I think it mostly happens with slow vehicles like vans. So yeah it's fun to have such a boost but when there are trees everywhere you get an instant crash and that's way less fun game's version : 39.67.5 but it does that since the beginning of vehicles I didn't see anyone reporting this bug, I'm playing with sprinter zombies so maybe it has something to do with that It's ver
  15. Having seen the impedning weather system that includes thunderstorms crossing the map, I wonder if that system could be co-opted to script a massive horde event. I am imagining a horde of zeds that spawn at the map's edge and move across the entirety of the map like a storm. Alternatively, I could also see an invisible draw beacon that passes over the map, attracting zeds as it goes. In the case of the former, I'm not sure how the migration of zeds would interact with standard zed activity. I imagine they would ignore things like moving to empty tiles or forming up with
  16. anyone who wants to join my server can: 68.232.168.49 lots of zombies rare loot. try and survive with me! im usually on during weekends
  17. Not sure if this one was already suggested, but here goes. When a player dies, they drop their weapons, I think. Correct? ( Haven't really died enough to be 100% sure. ^_^' ) Anyways, what if there's also a chance that, upon dying, they wind up KEEPING that weapon in their hand(s)? Doesn't necessarily mean that the zombie will be able to USE it, though, as... y'know... ZOMBIES. No "Learning". Only "Eating". (Though a pistol-holding zombie's finger pulling the trigger COULD be a threat, though mostly because guns are freakin' LOUD...) But what if y'all made it where
  18. Alright, based on my most recent death experience, I'm reading a book in a my house on the edge of town. Everything is barricaded. I triple-accelerate the play speed in order to plow through the book. I begin to hear a very rapid thud; it sounded like the helicopter. I thought, "Well, I haven't made a peep and I can't be seen, I'll just wait here and let the action pass me by." Turns out, for some reason, a zombie mystically sensed that I was in the corner of this particular house. It had started pounding on the boarded window, but due to the triple acceleration, it sounded
  19. Ok I see that male and female zombies have 3 versions in each. I been working on 6 more versions but dont know how to implement them. Is it even possible to add more variety?
  20. BIG ANNOUNCEMENT: NightmareZ is now on Steam! Get it on Steam: http://store.steampowered.com/app/509930 Greenlight page link: http://steamcommunity.com/sharedfiles/filedetails/?id=693100216 Here is the Greenlight Trailer: Please feel free to provide your feedback and suggestions to improve the game. NightmareZ is a side-scrolling platform action game with lots of fancy features, multiple enemies and retro visuals. This is my first major game project. I will soon put it on Steam Greenlight. Game Story: Who could ever think t
  21. Good afternoon, I think zombie guards would be a pretty cool idea. Where you could capture zombies and chain them to a fence, or on stakes around you're base as to camoflauge it a little bit from the encroaching zombie hordes. Food for thought.
  22. Hello comunity of project zomboid, I am grateful that you have gone through this suggestion. I was talking with my friends and we talk about project zomboid, i tell s suggestion and my friends start to say more suggestions and thats howthey were created. This suggestions are for the community, if anyone love this ideas please help us shareing this suggestion to someone else. I begin with the suggestion of the prosthesis. The second idea is about eat zombies (Yes, what you read): The next idea is about the armors: And th
  23. How does the idea of "Zombie Traps" sound? I believe that it would open lots of new features, ideas, gameplays and much more potentials for the gameplay. Some of my ideas would be: Bear traps ( A trap that could either work for big animals such as Deers ( if they get implemented in the future ), bears etc or either as a zombie trap to immobilize them or even wound the zombie and making it walk slower. Spikes Pit Fall Boulder Trap These are some ideas of mine. What do you guys say? Do you like the idea ? Let me know and opinions are welcomed!
  24. How do I spawning zombies in multiplayer? spawnHorde(x,y,z,num) The code only work in single player. what should I do?
  25. I haven't taken a look at this shit yet, so I don't know if I can figure it out for myself, but figured I'd check here if someone had an answer already. Is there a way to spawn a Zed that has information similar to what happens when your player dies? It has all your gear you had when you died, and its information is saved. What I want to do is spawn a zed who has specific stuff in his inventory that will be in the same area with the same shit if you quit and restart the game (the hordes obviously don't have this type of information stored in them, their color, sex, hair and all tha
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