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Found 6 results

  1. So I've run into something that seems to have stumped me. I'm currently experimenting with hobby traits (Traits that add an XP boost to a perk 75%/100%/125% and a point in a perk) when added to a character post-character creation via getTraits():add(""); and I've found that if a trait is added post character creation there are some aspects of them that won't apply. One example being when First Aid is added to a character, while the trait shows up on the character, the perk level and perk xp boost remains unchanged (see below for example) I had expected that this might have been the case b
  2. In sandbox mode a separate xp multiplier should be added for each skill, as opposed to an overall multiplier, as some skills are easier to train than others. Either that or the devs should change the experience you get for certain activities, so that an average survivor can hope to max out a skill after working at it for a few months. Why do we want a change? One example: I have a character that has survived for over 3 months and I have been foraging almost every day; my foraging skill is level 1... Here are the exact values, by which I have increased my experience multipliers i the game (by
  3. I've been keeping a close eye on the level up system and the way XP increases with time and felt it needed a bit of balancing. Feel free to argue the points; 1) XP should increase faster. At the moment I'm getting to a point where I have loads of skills waiting to increase a level but I'm struggling to gather enough XP for a new level. Obviously the choice of skills we select should be tactical but I would have to survive for years at the moment to get a skill to level 10. 2) Some skills will never max out because there is simply not enough stuff available to achieve that. There's very lit
  4. Hi I thought about putting this into the bug section, but decided otherwise as it could also seen as a lack of feature. With the new 27 Build it got, at least for me harder to find a proper weapon. (I LIKE IT!!!! ) Result: I kill a lot of zombies with pens, pencils, forks spoons or with my hands etc. However: These kills are not honoured in the blunt or blade combat section!!! In Fact there are not honoured at all. Last time i killed 46 zombies with my hands or spoons or the like and i did not get a single xp from it. (I don't even know if the butter knife gets blade xp but i thin
  5. So, I really started to use the books recently. I mostly just used the ones for level 1 to get me started nicely and then only used books when my char was bored... Due to books and specific actions you can level cooking and crafting quite easily - in contrast to the other skills like running, sneaking and kicking ass with different weapons. So maybe there could be different types of magazines that give you short term xp-boosts. (and I mean short term!) for instance... you go into the fabulous enigma book store in WP and you find a magazine like runners world or a golf magazine, baseball
  6. One of the things I've noticed with my game style, is that I really like to get good at carpentry. Whenever I start a game I go straight to the Warehouse in Muldraugh, barricade the doors and windows, and grab an axe. I scavenge for food occasionally, killing zombies along the way, but not really getting terribly good at Blunt or Blade. But I primarily go across the road, and start swinging away at the trees, making planks and making fences to keep the baddies out. Then I make a crate to store things in. But I've always thought, swinging that axe so many times, and breaking the fences with a s
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