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Found 3 results

  1. Hi So my suggestion is about better in game voice chat. Basically make the enviroment around you change the way you are being heard, if you are in an open space, then of course you should be heard clearly, but if you are in a seperate room, behind a wall, inside a car, your voice should be muffled a bit.
  2. I'm not sure if this was suggested before, but I think VoIP can help immersion a lot more with a few (and maybe not so easy to implement) tweaks: Attract nearby zombies by talking. It would add a new level of danger, and force players to be aware even of when they communicate, making looting more exciting. The radius of the sound could be related to the input volume, so that the player could shout, whisper or talk normally, with different results on the environment. Add radio effects to the voice This is purely for immersion and not so much for practical purposes, but I think being able to hear through a voice radio effect can help a lot in this department. Maybe add static depending on the distance from the other person, the quality of the device or even the battery remaining. As I said, a couple of changes, I'm not sure how hard to implement or if this was discussed before, but these may be interesting changes to improve immersion in MP games.
  3. I’ve been looking on the Dec Adventures Multiplayer videos and that got me thinking. They are using Voice chat but why not implement a in game voice chat which have the same effect of the Q button IF you talk to loud. If people have played ArmA 3 addons or some Battlefield 2 mods people might be familiar with the 3D sound system that TeamSpeak make it possible to have. I think some kind of VOIP should be implemented that have a direct effect on the environment adding some strategic use of you voice to the game instead of the normal Q button. Either way you change the level of voice or the system recognize the volume of your voice. Toughs?
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