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Found 2 results

  1. In my recent game, I died two times and had to restart. Both times, it was because I opened a door that had a zombie behind it, and it immediately jumped on my character and bit him. I had no chance to retaliate before it was too late. I feel like this might be a realistic game mechanic, since you would be using one hand to open the door and therefor be vulnerable, but there should be a way to jump back or block, when you know there is a zombie there. Because otherwise, I feel like the mechanic is just unfair. The first time, I tried to push it back the moment the door was opened, making sure my character was facing the zombie, but it did nothing to help prevent it from biting me. The second time, I tried walking backwards to get some space, still making sure my character was facing the zombie, but this didn't help either. Furthermore, this was a custom game with weak and fragile zombies in build 41. Am I doing something wrong, or do people agree with me that this should be changed?
  2. So yeah I guess i'm not the only one who noticed that but.. when a door gets wrecked by zombies or opened by something else like another player, we can see it getting destroyed or opened even if we are not looking at that particular door.. and same story for windows when they get broken by zombies... etc.. As suggestion why not correct that ? Make in sort when doors, windows gets destroyed, we don't see it until we take a look to it for real. Then the image just change once we saw it. I'm just thinking of PVP with that is sort of pissy if we try to be stealthy or even in RP situations... For sure, we could hear the noise they make as always. Cordialy, Darkwhip
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