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Found 3 results

  1. This is a complementary post to my previous DDD post, but its content are absolutely stand alone and could be implemented a lot more easily, with very little to no coding needed. Suggested recipe magazine: "Martial Training: DIY practice tools to train at home" Targets Dummy 2 Logs + 4 Nails + 2 Pillows + Scissors + Saw + Hammer 2 Logs + 4 Nails + 1 Sheet + 10 Ripped Sheets + Scissors + Saw + Hammer 2 Logs + 4 Nails + 15 Ripped Sheets + Thread + Needle + Scissors + Saw + Hammer Skill: Carpentry 1, Tailor 1 Counts as a valid target to attacks but only gives 80% of the normal XP per attack back. Causes 70% less condition damage to weapons when being struck. Has a durability of its own and will break into scrap wood and ripped sheets after it reaches 0. Weak to slashing damage. Will break faster if attacked with weapons that cut. Resistant to blunt damage. Will last a lot longer if only attacked with blunt weapons. Hitting it should also give a small strength XP. Shooting Target 2 Logs + 4 Nails + 20 Ripped Sheets + 2 Thread + Needle + Saw + Hammer Skill: Carpentry 1, Tailor 3 Counts as a valid target to ranged attacks but only gives 80% of the normal XP per attack back. Has a durability of its own and will break into scrap wood and ripped sheets after it reaches 0. Resistant to all ranged damage. Will last a lot longer if only attacked with ranged weapons. Practice Weapons These would be fake wooden weapons in order to practice against dummies. All of them would have low durability, but can be crafted out of wood and would have blunt damage even though they'd give XP to their respective weapon type. Wooden Axe (2 Planks or 1 Log) + 4 Nails + Saw + Hammer + Sandpaper (new item) Wooden Pole (2 Versions: Short and Long) Short: 1 Plank + Saw + Sandpaper Long: 1 Log + Saw + Sandpaper Wooden Sword 1 Log + Saw or Knife + Sandpaper Wooden Dagger 1 Plank + Saw or Knife + Sandpaper Wooden Spear 1 Log + 1 Plank + 4 Nails + Saw or Knife + Sandpaper + Hammer Sandpaper [Crafting] - Item needed to craft and shape wooden objects with rounded edges. Weight- 0.1 - Common 20 Sheet of Paper + Sand Bag + 5 Glue = 20 Sandpaper Is it somewhat realistic? Yes, practice weapons and targets have been used across history to develop one's fighting skills. Does it fit with the spirit of PZ? Yes. Training your skills for survival using every means possible is perfectly aligned with the spirit of PZ Would it make the game too easy? No. It would provide one extra reasonable safe source of weapons XP and a little strength XP but it would require dedication and grinding which could all still be lost in case of character death. Would it require rewriting the entire game (like changing the camera view, for instance) No. Not at all. The weapons can be added in the next patch and the dummy and target could possibly be programmed in seconds by making them register in the game as a zombie that can't move or attack with a different model and giving it a few parameters to for the weaknesses, resistances and reduced condition damage. Would it add enough to the gameplay that it would be worth taking the time to add? Yes. Being able to train your character at the safety of your base to increase weapon skills, specially with "long blade" weapons, which only 2 exist and both are rare, would be invaluable. It is realistic, historically accurate, advised for survival in such an extreme scenario and reasonable. Would it be found in Muldraugh, Kentucky common enough to be added? Since everything is craftable with common tools already present in the game, yes.
  2. I've been keeping a close eye on the level up system and the way XP increases with time and felt it needed a bit of balancing. Feel free to argue the points; 1) XP should increase faster. At the moment I'm getting to a point where I have loads of skills waiting to increase a level but I'm struggling to gather enough XP for a new level. Obviously the choice of skills we select should be tactical but I would have to survive for years at the moment to get a skill to level 10. 2) Some skills will never max out because there is simply not enough stuff available to achieve that. There's very little glue/tape etc. for maintenance for example. I don't think there's enough bullets to get gun skills up either. Perhaps the amount of XP per level or acquired through practice should be addressed to solve this. I don't expect to get every skill to level 10 however, just felt the process could be made easier in some cases. 3) Skills from professions should be balanced a bit better. I find the accuracy of the police officer/veteran with pistols to be too low, so perhaps they should have a greater level of that skill at the start? The carpenter isn't very good at carpentry either; he should be able to make most things straight away really. I wouldn't hire a chippy that couldn't build basic stuff! 4) The traits and abilities are already really good but I think some balancing of the numbers amongst them would help. If I'm choosing unemployed and giving them skills like first aid or carpentry it has to be worth it in balance with the negative traits that seriously affect the suvivors chances. With ten levels of skill to achieve and the current XP balance I'm not sure if it's worth it at the moment Interested to see what others think...
  3. Training dummy, constructed out of wood, pillows and sheets (ripped sheets). Used to train up combat skills. Maybe even firearm skills for target practice, with the Pillow Silencer mod.
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