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Showing results for tags 'Tactics'.
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Hi Indie Stone! I’m developing a turn-based online card game called Zems. It’s a unique CCG where you summon cards into a tactical arena where you can move and position them to take out your opponent’s hero unit. We even have a full weather control system that changes the battlefield! Here are some special features of the game: Tactical combat on a dynamic environment Immersive weather system that players can control Collect over 200 cards beautifully illustrated by award-winning artists Compete in ranked and unranked multiplayer modes We’re releasing an alpha soon, so if you want to get your hands on the game early, you can sign up at: http://www.zems.com Thanks everyone! Looking forward to seeing you on the battlefield! Twitter (@zemsgame): https://twitter.com/zemsgame Facebook Page: https://facebook.com/zemsgame
So, again for post-NPC era, what about instead of creating just one character, you could make a whole group to start with? And there will be a tactics system like in many games, to give out orders or let them do what they want if they need to eat, rest or whatever. Also, an ability to switch player controls between your group members, so that while one sleeps, other stays on watch... Or goes on a raid. That'd make sense in multiplayer with the sleep implementation, but the problem is, you can't roleplay a loner, unless you need to sleep for not more than only 5 minutes (game hours), and have contraptions so players or bandits won't get you. Also, I'd like a feedback on my idea about offline AI characters - you log off a server, your avatar goes AI and does whatever you assign for it (just an option, I don't mean it to be everywhere, I know it's probably hard and quite a bold idea which would cause some more random or butthurt for some players)