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Found 3 results

  1. So as of right now water serves as a barrier, keeping the player inside of the “play area” and is just kind of there. However adding more systems to the water would make it much more immersive and add many features to the game. For instance, as of right now a player can build a base on a lake, cut it off, and then zombies have no way of reaching the player. How about we balance this out by adding strong waves that can occur during storms, causing the base to break down and flood over time. As for swimming and boats, having rafts would be an amazing form of transportation, you could also balance this out by adding waterfalls or currents that can rock the player, making him wet and cold or even knock him out of the raft. Bigger boats such as sail boats could flood and degrade over time. Swimming should make your player unbearably cold, depending on the time and circumstances. As well as make your character extremely tired in a short time. Which will eventually lead to drowning, So for instance it could be used as a way to cross a short river but the trade off is it would get all of your gear wet, and cause certain things such as electronics and some guns to stop working or be damaged. This is more of a stretch in terms of design and feel of the game, but for bases built on islands or pieces of land separated by water. Zombies could slowly walk across the bottom of rivers until they reach the land. Where they could be bloated and water damaged, this could be a balancing design. Or just having barely any resources on these islands would force the player to go back after a time. Or, during storms bases could get water damaged. I hope if anyone from The Indie Stone team read this put this into consideration. It’s a feature I’ve had in the back of my head for a while as I think it would add quite a bit to the game. Especially the end game.
  2. Right now, I think the wilderness is too safe. I know I suggested it before, but I couldn't find the old topic and I know the devs were recently asking for suggestions. One of the ways I think you could make wilderness survival much more difficult is to allow zombies to hide and cross through water. Survival would be much more difficult if zombies were not walled off in some areas (like the lake near the cabin) by large bodies of water. If they were able to, albeit very slowly, travel underwater, and pop up with little warning, it would add a whole new dimension to surviving in the wilderness. No longer would it be safe to fish all day by the lake, knowing that the zombies can't cross or hide in the water. You would have to take extraordinary precautions to circumvent this mechanic if you wanted to avoid it, making it a good addition I think. Players would not only have to worry about zombies who may already be under the lake, potentially hearing them fishing, but they would also have to worry about being spotted across the lake by zombies. If their not attentive, zombies could jump out of the water at a very inconvenient time While discussing water mechanics, I think the players should have the ability to swim, although it could be a costly perk to take. Non-swimmers should be allowed to enter water as well, but if they go too deep, there should be a very high risk for drowning (multiplied if there is any zombies directly underneath the player).
  3. So I was wondering are their plans to allow players to swim / walk into water ? It just seemed a bit silly to have to walk all the way around the lake/streams in Bedford because I can't walk across a two tile wide creek with out building a bridge.
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