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Found 10 results

  1. ---------------------------------------------------------Let Me Speak!-------------------------------------------------------- Note: Svarog and Aricane (owner of PZ-Mods) both had an unaltered copy of V1.2, the latest version before I had a PC failure that effectively erased this mod. If you like this mod, you have them to thank for its continued existence. This mod has something for just about everybody. Whether it be roleplay, immersion, Lua, singleplayer admin, etc, this mod has it all. What stemmed from a suggestion from here has become much, much more. Press T to open up the chat. As of V1.3, it supports Tiny Automated Version Checker. If you don't have it, I highly recommend you download it from its thread here. Steam Workshop Download Google Drive Download Features: A fully functional singleplayer chat bar. Admin commands. Admin command keybinding. A built in Lua interpreter. Conditional speech, with over 100 possible lines of dialogue. Admin Commands /lua codehere -- built in Lua interpreter. can also access methods from CheatCore /help OptionalTopicOrPageNumber -- displays help. just type "/help" without quotes to display page 1 of help. /toggleconditionalspeech -- toggles conditional speech /godmode -- toggles god mode /creative -- toggles creative mode /deletemode -- toggles delete mode (when enabled, press X to delete the object under your mouse) /heal -- heals you /refillammo -- refills your currently equipped item. /repair -- repairs held item /infiniteammo -- it toggles, well, y'know /infinitedurability -- toggle infinite durability for held item /noshotdelay -- no delay between shots /toggleneed needhere -- toggles the need. type "/toggleneed all" to toggle all needs on or off. /firebrush -- toggles firebrush. when enabled, click to create fire /zombiebrush numberofzombiestospawn -- toggles zombiebrush. when enabled, click to create zombies. Type one of the following (without the quotes) to disable: "/zombiebrush disable", "/zombiebrush off", "/zombiebrush toggle", "/zombiebrush 0" /levelskill codedefinedskillnamehere numbertolevelto -- level up skill. "/levelskill all" levels all skills /instakill -- toggles instakill melee /settime numbertimehere timeordayormonthoryear -- set the time /barricadebrush numberofplanks -- press Z to barricade the object under your mouse /teleport X Y optionalZ -- teleports you to the specified X, Y, and optional Z (height). /additem caseSensitiveName optionalCount optionalItemBase -- adds the specified number of items /keybind key command infinite optional parameters -- binds the selected key to a command. /unkeybind key -- unbinds the selected key. /keybinds -- prints a list of all keybinds to the chat box. /fly -- toggles fly mode To Do - Add a fully functional options menu. Installation: http://theindiestone.com/forums/index.php/topic/1395-how-to-install-uninstall-mods/ Special Thanks: Svarog and Aricane (owner of PZ-Mods), for providing a backup of the lost V1.2 version. This mod would've been lost forever if it wasn't for them. PZ-NOOB, for the amazing suggestion this was based on. This mod wouldn't be here if it wasn't for him. CzarUltra, for his contribution to the suggestion and the mod in general. He expanded the idea to something even more amazing. If it wasn't for him, there wouldn't be a chat bar at all, nor would there be admin commands or the lua debugger. Most if not all of the conditional speech lines were thought of or inspired by him. Mike280, for his contribution to the suggestion. His post was vital for outlining what kinds of things I should add conditions for. Changelog:
  2. Good evening. I have thoroughly enjoyed Ethanwdp's "Let Me Speak Mod", which is a coding masterpiece in and of itself. My one problem is that the Mod's Conditional Speech causes your character to curse like a sailor and constantly take the Lord's Name In Vain. I can't have this in my "Project Zomboid", so I made an alternate to the conditional speech in the default. This requires the full "Let Me Speak" Mod to function. To install this Mod, you must go into the Steam Workshop folders and look for: "(STEAM CONSOLE ROOT)\steanapps\workshop\content\108600\503791964\mods\Let Me Speak!\media\lua\client". Copy and paste my "LETMESPEAKCONDITIONS.LUA" over the one in the Mod. There you go! Now, your character will take Spiffo the Raccoon's name in vain and use euphamisms and/or Dixie-friendly words. As a bonus, I also added a few lines to the quote list. If you're okay with swearing but want a more lighthearted narration, this is also the way to go. Only one of the original lines have been cut out of the Mod ("ouchies"). They have only been censored. With this Mod, I hope more people will engage in the "Let Me Speak" Mod and use all the wonderful features it has to offer. The file is in the attachment below. Thank you. -TURTLESHROOM --- DOWNLOAD: letmespeakconditions.lua
  3. 1. - Advanced brick/concrete walls that should be really hard to create in singleplayer ,cuz of being alone for a balanced gameplay ,and they should be able to hold like 45 zombies before taking any damage ,maybe like having the ability to put barbed wire on top of the walls ,if the players are able to climb trough the brick walls with enough skill ,and concrete walls with like a sharp really durable object/weapon and again ... —————————Also you might wanna go check out thishttps://theindiestone.com/forums/index.php?/profile/4960-geras/ guy’s profile ,he’s got some cool stuff there. making walls buffer was his idea or he just skimmed someones post and gave his own opinion/twist on things ,kinda like i did heh.——————————————————————2.- Bigger ,stronger ,slowly sliding heavy metal gates which should be able to hold 35 zombies before taking any damage ,and the player should be able to cover up the gate with a lot of cloth pieces to prevent zombies from seeing us ,a great way to create a multiplayer commumity ,or a safe heaven in singleplayer. Kinda like the Alexandria Safe Zone from TWD
  4. Suggestion about single-player: Each task has a certain 'required time' value (for example 60 - 100 for crafting -> see crafting menu). Is it possible to include a multiplicator for the required time in sandbox menu? For me it feels a little strange to be able to dig like 20 graves or build up walls in a few seconds for example. With the multiplicator players would be able to generate more/less time-consume per task and make gameplay a more realistic factor, or more arcade-style. For example: If you go with realistic values you'll need 10-20 mins to build up a wall and you have to secure the environment for zombies first. Its about time planning and strategy.
  5. Hey guys. I've made a mod that allows use of any of the traits on any of the occupations during character creation. This includes the three professional traits (Night Owl, Desensitized, and Axe Man) and all the green positive and red negative traits that you normally need to balance with each other. Furthermore, I've added back all the traits that were previously removed from the game. These six removed traits are Brooding, Marksman, Hardened Drinker, Light Drinker, Patient, and Short Tempered. Enjoy being able to use these traits once again! Once you have installed the mod, enabled it, created your character, and saved your game, you no longer need the mod. You can delete it if you wish, and your save file will still have your character with all of the traits you have selected. Obviously, you can keep it in your mods but you don't need to run it every time to have your save file with modified traits. They will stay with that character until that character dies. My mod should work alongside the Cheat Menu mod found here: http://theindiestone.com/forums/index.php/topic/14283-cheat-menu-v16/ Combine these two mods to allow for thorough mod testing, learning of game mechanics, or just cheatin'. You could also play using the sandbox to allow for extremely tailored gameplay. Works on the latest build, v31.13 DOWNLOAD LATEST VERSION: http://pz-mods.net/gameplay/traitmod/ Q&A Q: Can I cheat with this? A: Yeah. Q: Can I cheat online with this? A: No. Q: Will this work on a build older than 31? A: No. Build 31 completely changed the way that occupations and traits work, and also added a ton of new traits. Q: Will your old version still work on the newer builds? A: No, for the same reasons stated above. Q: If you fall off the planet, can I update this mod? A: Sure. The following link is an OLD VERSION of the mod which WILL NOT work on build 31 or newer. The last build it was tested on was 29.4 and it worked fine. It may work on build 30 but I never tested it. Download: traitmod.zip
  6. Just a suggestion,maybe instead of planks and ripped sheets or sheets to make a campfire kit. How about a certain amount of stones and sticks/tree branches?
  7. Don't know whether this has been brought up or not but i thought what would be really cool? If by a random chance that during a heavy storm or thunder storm that maybe,just maybe every now and then randomly Lightning strikes a tree or a house Resulting in it burning into a crisp and starting a fire or just instant crisp(with a tree or a wall frame or you know what i'm getting to) Also make like a lightning effect like how it is on the main menu. Would add to the apocalyptic feel and the im scared,alone and about to jump outta my pants feeling for some. (And yes i know i spelled Lightning wrong in the title haha very tired and running on little sleep)
  8. Okay it may've been already brought up or planned in the future. I was thinking to add to the realistic feel that you guys should bring back from the good ole days of when you could find items dropped on the floor that you can pick up. then the second thing is to make it where random foods are found in the ovens. I mean it is weird that none has anything in it on the fact someone would've been cooking something somewhere. i mean it doesn't have to be a pot of soup but a can of beans or soup,Uncooked steak found in it,hamburger..anything edible really.
  9. I was wondering if there was a way to enlarge the Day/Month text in future updates? I can see it clearly but it can be hard to tell what date it is sometimes in a pinch. Also i know this is just me but please make an option to be able to switch the default layout for the Day/Month bar where it can be Month/Day?
  10. Okay so i have some great ideas for traps or ways of torture. The first trap 1:Bear-traps:Simple enough. Can be found on farms or out in the cabins randomly? Used to Seriously injure another player on multiplayer or used to put a zombie to a halt,maybe because i saw somewheres on the forums that it would be difficult to make it where one zombie has an arm missing and another has a leg,and arm missing..etc.. well i thought instead of showing the zombie missing the missing leg maybe once it hits the trap they automatically become a crawler. Also maybe option where trapping skill ties into this where the bear traps success rate depends on Trapping Skill/Level. 2:Trip wire: Ahhh my all time favorite. Basic used for either a zombie or person. But i was thinking aiming more towards PvP. The main player rigs up a trip wire to a tree where if another player walks by and trips the wire that one way the trap could work is if used in a hangman kinda style. But when they hang its not by the neck but by the leg/foot. So then on PvP maps the player who rigged the trap can torture the captured player. OR better yet use them as some sort of Pawn or Hostage so they can get supplies,etc... heres a website i found with a snare trap: http://www.instructables.com/id/simple-snare/ also: http://www.wikihow.com/Make-a-Snare-Trap 3:Holes: yes i know this one is a stretch but just thinking if you guys put in a new item that could have multiple uses could be used to dig holes. And then players could fall into it. But better yet that would be noticeable right? How about the ability that when you forage that there is a chance of getting leaves and maybe with thread/rope/fishing line that the player could use the items of leaves and one of those strings to craft a gillie camo flooring to camo the hole then use the captured zombies or players for hostage 4: Tying People up: Okay by know you are assuming i'm some psycho or creep living in my moms basement haha. But seriously give the ability with a high enough trap skill combined with a high carpentry that the player could maybe injure a players legs and maybe tie them up to a chair then torture them or use them as bait/hostage/or a pawn. Or maybe just maybe beat them to near death with a spoon and force them to drink bleach. Well that's all for now...Maybe these ideas will come in use?
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