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Found 2 results

  1. The unnamed town I'm referring to is here on the map project. It's been referred to by many names over the years, and I believe the most popular has been Ekron. For awhile the map project also had waypoints that referred to the area as Dixie, which is actually the area north if you follow the road out of Muldraugh to the trailer park. However, as noted in this post here, the actual town of Ekron is being developed and the town being discussed, as TheZedSurvivor pointed out in his video, is the location the 'unnamed town' refers to is an area called Lickskillet. By not naming the town, it has actually made referencing the area more confusing than it needs to be. Since there have been so many names attributed to the area in game over the years, I think at least one in game sign to give the town a name would do a lot of good in clearing up the confusion. Whether it gets the real life name of lickskillet, or a made up one, either way a name in game will make it a lot easier to call out this area when referencing the map. It may be a minor thing, but the unnamed town is a hotspot for players due to its location and useful stores and since it never had a name we could find in game, it meant players did their best to give it one. Even if the town in real life doesn't have a sign, for game purposes it would add a lot of value. It may be a weird suggestion, as far as priorities are concerned, but after years of seeing posts that give this town every incorrect name under the sun, it'd be good to have a single point of reference that finally gives this town a proper name.
  2. I have been thinking for a while that the selection of stuff we can paint with the paintbrush is quite limited; just a Skull and some arrows, and nothing else. So, I was thinking that we should have some more stuff we could paint, both on the walls and signs. Here are a few ideas. - LOOT Pretty self-explanatory; this is a place that still has some loot left. It could be used by helpful survivors pointing you to a place that had stuff they didn't need, just as it could be used by some evil ones leading you to a place ridden with traps or with a horde inside. - $$$ Someone inside is willing to trade. Just like the loot sign, this one could be used both for good and evil. This could help the survivors to find those willing to trade stuff more easily, but it would also tell the more thief-minded ones where's a place worth raiding. - Zs! Zeds inside, and in great number. Steer clear of this place. However, just like that it could be used by wary survivors to keep would-be thieves away from their homes, as they would fear the hordes. Those are all I could think of. Feel free to post your own ideas.
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