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Showing results for tags 'Seasons'.
So I've got this idea that I'd like to have seasonal item spawns in the world. Using Nolan's awesome Items Spawn of the Ground mod, I want to make a few items that will only appear during certain seasons. For example: In spring months, flowers spawn in meadows. Maybe insects are easier to find. In the deep woods, some seasonal herbs may be easier to find. Etc. In the fall you could have mushrooms to find in the woods, acorns, walnuts and other seasonal produce. And in winter you can't find anything. I think aesthetically it would be cool to see these things, and give more incentiv
I'd like to find a way to make a mod that changes the ambient sounds with seasons. Such as when the leaves change in autumn you'll hear leaves rustling, maybe less bird songs and more crows or geese as birds migrate, etc. Then in winter the sounds might change to more cold wind, less leaves. In spring maybe the sound could be more birds, and in summer more insects. I think it would really improve the immersion and atmospheric-ness of the game. What do you all think? I've tried editing the .bank files but I don't know scripting well enough to make these changes happen in game. Any s
One thing I felt that could greatly improve the immersion of the game is changing ambiance according to not only the weather, but the changing seasons which were so awesomely added with Erosion. The outdoor ambiance is wonderful, but I thought it would be neat if in the spring you hear more birds and bugs, in the summer more insect noise, in autumn the rustling of leaves and migratory birds, and in winter a chilly wind. Or you know, whatever your interpretation of the sounds of the seasons are for Kentucky. =) I would be happy to supply the ambiance sounds if someone knows how that could b
The Problem Seasons and changes in weather patterns in Project Zomboid are currently only noticeable by the player feeling either hot or cold. During the summer/hotter months the player feels hot. During the winter/colder months, the player feels cold. However, there is no graphical indication whatsoever to visually indicate these shifts in seasons and weather. How Can the Game Improve in Respect to this Problem? A system should be implemented that would make the visual environment and temperature of the world change depending on what time of the year (in-game) the player is currently playin