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Found 2 results

  1. Altough there is no marina in the vincinity of West Point there is a boat store (Boat Doktor inc. according to Google). It would be nice to have the buildings and furniture available for the upcoming creative mode (or at a later point). Even without functionnal boat, a marina is an interesting place to loot in a survival games (at least the big ones that act as boat store or simply a boat store if the locale has only small docks and boarding ramps). They usually carry the following items : - Food and drink (small restaurant and/or bar) - Fuel, cooling liquid and lubricants - Batteries, lamp, flashlight - Solar panel and small wind turbine - Generator and invertor - Small motor - Water treatement equipent (especially if it's close to saltwater) (edit : saltwater would be for creative map, re-edit : increased generation chance near saltwater) - Various pipes, spares parts and tools - Electrical navigation instrument or conventionnal (i.e. compass), wether for geopositioning or weather prediction - Radios - Ropes and pulley - Sails And the list could go on. The list assume that the marina service both sailboat and powerboat. In addition, there is large vehicules used to move things around, making it as good a looting spot as a construction site. Some of these items are already in game (food/drink, fuel, batteries/flashlight, generator, pipes). Others are obvious additions or are to be released soon (i.e. radios). For the ropes, it could be an opportunity to have access to higher grade of ropes. For now, that is not an issue, but if gravity and material stress/breakage where to be introduced, it would make a difference as mooring lines are made to withstand tremendous stress. Some ''ropes'' that goes into stabilizing a sailboat mast are now made with woven stainless steel strand. Some of these items would have obvious uses (i.e. pulley and ropes), while other may spark quite a few crafting suggestions.
  2. (For when NPC's + other players are added) This is a long term idea but I posted it anyway, so I asked if NPC's would hide being bitten from you if they are (the answer was yes), this is great if you find out their bitten, and if there was a way to cuff them or tie them up so if they do survive the bite that I hear there's a 2% chance, they can stay alive, and obviously if they don't, their tied up. I like the idea of keeping them tied up until you know if they survived the bite as such. This wouldn't just be for this one common scenario but say if you get NPC's hostage and want information, you could take them captive. This may be a small feature but personally I like little cool features like this, it makes the game what it is. They could be used for so much more as well, post below to create more cool scenarios or, ways they can be used in the game below.
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