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Found 2 results

  1. So obviously the water balance issue seems to be discussed quite a bit. I've changed this thread to focus more on fixing the water balance issues Post your ideas and arguments for or against points made by others in a respectful manner and hopefully we can spark some good ideas
  2. Wanted to post this in the existing troll thread by Supasang (http://theindiestone.com/forums/index.php/topic/4280-the-next-build-aka-the-nexbuild15/) to save web space, but it got locked while I was writing this.. Oh well.. As I have mentioned before, I really loved the new carpentry changes, and it turned out that I'm not alone - the vast majority of people actually adore the idea of building miles of walls before they are "skilled" enough to try building a rain barrel too! http://theindiestone.com/forums/index.php/topic/3571-rain-collector-barrels-upcoming-patch/ This change was introduced because devs felt that getting water in PZ is too easy (apparently failing to notice that in order to get hammer+nails+planks a player still has to search half of the map..) So, with that in mind, I would like to suggest a new farming system! We all know that at the moment farming is just way too easy - this issue must be addressed asap! One of the possible ways to make farming more challenging would be introducing leveled seed packets - you'd be able to plant carrots at farming 1, strawberries at farming 2 etc. etc. This change might sound a bit drastic, yet it stays true to the new (and realistic) leveled barrel system, as well as the opinion of the majority on this forum. PZ is about being an average person, and an average person cannot plant potatoes without first mastering the art of carrot farming (or vice versa), just like an average person cannot build a box with a garbage bag inside, without practicing building a house first. Even if an average person reads a book about making wooden boxes with plastic bags inside, he/she would still need to practice by building shit he/she doesn't need first. Another possible approach to turn both carpentry and farming into a more challenging experience, would be to introduce a new quest giver/teacher system - you would have to travel across all map to a carpentry/farming teacher to unlock a profession first - how else would an average person find out about farming or carpentry in the first place? Also, I'm pretty sure a lot of people would support the idea of leveled trees - i.e. certain trees gonna be too tough to be cut down by some average unskilled level 1 character, so you'd have to max out the skill first. All these changes would provide more depth and realism to PZ (not to mention the immersion value), while staying true to the new and innovative approach taken by our beloved devs. Please note, that these farming/carpentry changes are of utmost importance and should be implemented before introducing alternative sources of food/water, and BEFORE the NPCs - I mean who needs em? I'd rather have another 5 levels of rain barrels of different sizes - I'm really happy that the devs share my opinion on this one, and made the rain barrels top priority. P.S. Someone should add new survival tip to PZ wiki - barricading/unbarricading the same window 10000 times to level up carpentry - simple, functional and realistic survival strategy. Thanks! P.P.S. I agree with Supasang in his initial troll topic - Spifo references are essential to PZ. My heart overflows with joy and childish happiness every time I see them in game or read Spifo jokes on the forum (I just love them - they get funnier every time I read em - thanks guys!) - hope that devs keep spending time and money on developing a wider variety of Spifo items and places - other aspects of the game can surely wait!
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