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My name is Karl and I am the lead developer of Socuwan, which is an upcoming indie MMORPG with a slightly quirky and refreshing twist on your usual, run-of-the-mill, MMO. I have been working on Socuwan for over three years now for which I created my own custom built engine in Java. Socuwan is highly community driven and not just in terms of gameplay. Around three quarters of the content in the game has been made by the community, with hundreds of talented artists contributing models, animations, textures, sounds effects and music over the last two years. This is an MMO created by a community, for a community. Here are some of the game’s features: · Worldwide duelling tournaments · Co-operative skilling system · Player owned houses in the game world · No grinding · Unique combat system · Thousands of weapon combinations · A diverse and unique looking world which is created by the community I am currently running a kickstarter campaign to gain the necessary funds needed for serves and you can check out the campaign here: https://www.kickstarter.com/projects/1465468930/socuwan-the-community-driven-indie-mmorpg?ref=nav_search The whole development process of the Socuwan has been documented in over one hundred development log videos on YouTube. If you want to have a look at them, click here. Thanks so much for reading this and supporting Socuwan! Have a look at the Socuwan website, if you would like to find out more about the game. ThinMatrix