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  1. So I've heard that the NPCs are mainly being scripted in numerous timelines from various backgrounds, traits, and other conditions that are essentially being hand-made. Which I can absolutely respect as that would allow more "human" responses in comparison to AI. I understand the idea of event chains that act like a logic system in a way, but I can't fathom anything short of a small army of writers to make it possible. Atleast without years of development. So I propose the following; why not let us, the community and gamers help write scripts or events? I'm sure we've all been through a number of situations and reacted to them differently depending on our own character builds or goals. If they allow the player base to contribute to this end, it would allow the devs to focus on the mechanics end to aid in speeding up the final release of NPCs. Not only that but it would allow some great diversity in the PZ world as of course, not every writer is the same. This could be accomplished by giving the community some form of template and maybe bracket it into categories of responses, reactions, or goals. Or a similar tool to properly and effectively integrate it seamlessly into the game. Essentially give us the guidelines and a relatively basic tool to help create the NPCs you, the devs, envisioned. Because trust me, we the players would love deep, lore rich NPCs. One way I could think of implementing this is breaking it down by traits or prebuilt classes. This way we could formulate different NPC reactions and goals that could potentially mesh together with other traits depending on their capabilities or limitations. Maybe even adding in reliance on other NPCs (such as potential family members) for negative traits such as deaf, weak ect or vice versa for bonus traits. Maybe have npc cops, firefighters, soldiers ect try to do their jobs at first and maintain the crumbling civilization. The possibilities are endless. A way to allow us access to this could be a form of massive logic chains. Where inputs from the beginning of the game could be handmade by thousands of players. Such as family members, goals, occupation, and some background information such as preferences, relationships ect. Perhaps even slap on a labeling system such as traits, personality ect to easily organize and piece together multiple chains. Finally a team of moderators to accept or decline certain inputs/outputs or entire chains for rating purposes or feasibility. It could be something as simple as a blog similar to this one, or more complex as a plug-in or game extension. Or even a bit of basic coding. Anything that would allow us to effectively help the core game.
  2. Hello, Today, a hacker named "rag" joined my server while i wasn't there but my friend was here. My friend wanted to meet him so he set a rendez-vous point and the hacker said he was in west point, our base was at north farm (you can check where it is from pzmap). The spawn points were set as default so we knew where he could have spawned but he didn't take 10 minutes from west point to our base (that is impossible, even if you run all the way) without knowing it first and waited my friend there and killed him with a shotgun once my friend returned to the base (he discovered first the burnt house and then got killed). It was at the moment my friend got killed that he told me the story so i quickly banned him and closed the server. I did that because i didn't wanted him to do more damage to the server and i closed the server because i set a save every 3 minutes so i hoped that he burnt the house before the save but i was too late. I regret at that time that, instead of banning him, i should have joined the server as a player and tried to see by my own eyes and caught him cheating. When i checked the logs later, i saw that the "sony" guy who tried to join got kicked because of the lua/script checksums but is also the friend of the "rag" hacker. This is "rag" : http://steamcommunity.com/id/tasfasg1254125125/ and this is "sony" : http://steamcommunity.com/id/PlayerSonyxxx/ And so, that's why i'm reporting him for hacking (Teleporting at least) in PZ. (Spawn points : default Server in public list and unknown players may join VAC activated Steam clients only) Here's some extracts from my log : user log - [22-04-16 23:03:18] 76561198096434118 "rag" ip=201.68.117.199 (from TCP port test). [22-04-16 23:03:34] added connection index=2 76561198272942190. [22-04-16 23:10:35] 76561198272942190 "sony" ip=191.7.214.170 (from TCP port test). [22-04-16 23:16:48] added connection index=0 76561198096434118. item log - [22-04-16 23:22:29] 76561198096434118 "rag" container -0 10803,9129,0 [Base.AlcoholRippedSheets]. [22-04-16 23:22:31] 76561198096434118 "rag" container -0 10803,9129,0 [Base.ShotgunShells]. [22-04-16 23:22:35] 76561198096434118 "rag" container -0 10803,9129,0 [Base.Hinge]. [22-04-16 23:22:41] 76561198096434118 "rag" container -0 10803,9129,0 [Base.BigHikingBag]. chat log - (attached) admin log - [22-04-16 23:04:50] user sony kicked because Lua/script checksums do not match. [22-04-16 23:11:15] user sony kicked because Lua/script checksums do not match. [22-04-16 23:21:17] user sony kicked because Lua/script checksums do not match. [22-04-16 23:22:56][IMPORTANT] admin banned user rag. [22-04-16 23:22:56][IMPORTANT] admin banned steamid 76561198096434118(rag). pvp log - (attached) Because of him, we wasted two weeks of labour and now, how can we even trust random players joining our servers ? For your information, they were some random players that joined our servers and either helped us building our base, either they tried to kill us (but be killed instead). But if there is hackers that can bypass VAC, nowhere is safe. (private only) Thanks for reading my complaint and i hope something can be done against this player. 22-04-16_20-31_chat.txt 22-04-16_23-22_pvp.txt
  3. THE LEGENDS GAMING COMMUNITY -------------------------------GAME SERVER INFO------------------------------- BUILD : 25B IP ADDRESS : THELGD.NO-IP.ORG SIZE : 1,000 PORT :16261 ---------------------------TEAMSPEAK INFO--------------------------- 512 SLOT VOICE SERVER IP ADDRESS : 107.150.4.215 ------------------------------Server Settings------------------------------ Zombies: Normal Zombie Distribution: Urban Foxcused Survivors: None Day Length: 12 Hours Start Month: July Start Time: 9:00am Water Shut-Off: 0-2 Months Electricity Shut-Off: 0-2 Months Loot Rarity: Abundant Temperature: Normal Rain: Dry ------------------------------Zombie Settings------------------------------ Speed: Shamblers Strength: Weak Toughness: Normal Transmission: Blood+Saliva Infection Mortality: 0-12 Hours Reaninmate Time: 0-30 Seconds Cognition: Basic Navigation Memory: Short Decomposition: Slows+Weakens Sight: Poor Hearing: Poor Smell: Poor -----------------------------------NOTE------------------------------------ This is a SURVIVAL server not PVP or PVE based. Just fight to stay alive. ------------------------------------RULES------------------------------------ 1: Don't Spam Chat. 2: Don't Hack. 3: Don't Be THAT!!! Guy.
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