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  1. Okay, so I suggest better occupational traits. For example I had this idea of a survivalist occupation. But the survivalist would have access to certain building materials that other occupations wouldn't. Like specialized survival stuff, like being able to craft a primitive bow using wilderness things or being able to navigate better using nature or tell the time using the sun which others wouldn't be able to do (possibly having to find watches and in game maps.) But why not do it for all occupations? Like construction worker gets a better trait that gives him options to better buildings right off the bat. Something not too OP but that lets him get a foot up in that area more so than someone who is of a different occupation? What does everyone think?
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