Jump to content

Search the Community

Showing results for tags 'Nerf'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • News & Announcements
    • News
  • Project Zomboid
    • PZ Updates
    • General Discussions
    • Bug Reports
    • PZ Support
    • PZ Multiplayer
    • PZ Community & Creativity
    • PZ Suggestions
  • PZ Modding
    • Tutorials & Resources
    • Mods
    • Items
    • Mapping
    • Mod Ideas and Requests
  • General Games Development
    • Indie Scene
  • Other Discussions
    • General Discussion
    • Forum Games & Activities

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL








Found 9 results

  1. Iv'e been playing PZ for a good 3 years now and one of the things that seriously needs to be nerfed is the DAMN HELICOPTER! Before, it was cool with just the swaying away here and there, but now it seriously looms over you like the freakin eye of sauron. I even did a few tests were I stayed in the building, never went out, and all of a sudden MAGICALLY the helicopter appears over my house and begins its looming killing my character. Seriously unrealistic trick to kill the player. Just like a poorly cheap magician's parlor trick, this really kills the magic of the game. Another good analogy is those pay to win games where you reach a certain point of the game where you need to start paying because the difficulty gets so hard, same with the helicopter. The game realizes your living a bit too long so they BLAST you with a helicopter without no gradual progression. The game literally is saying TIME TO DIE HERE IS A HELICOPTER NOW WEEEEEE! Don't you all agree?
  2. Here I want to share my opinion why spears are too OP (at least for low levels) and how I think it could be fixed. Introduction. First of all I want to say THANK YOU DEVS! You managed to turn one of the best survival game to THE BEST survival game ever ! And it is not really about animations itself but about realism and difficulty. No more superhero style gameplay. My favorite part is a variety of weapons. Apart from openly “funny” weapons like violins and saxophone, I see how everybody finds their own favorite thing to kill with. Somebody uses a hand axe; the other one says a police baton is the best and so on. Long and short ranges, one weapon is damaging, another is fast, some of them stun zombies, some do everything but they are extremely rare and can’t be repaired (hi to katana ). In other words BALANCE and MEGA VIRIETY. Almost… Why I do think spears are OP. And my suggestions how it could be solved. 1) They are easy to get. As soon as u found a kitchen knife or a hunting knife making a spear is a question of couple minutes. Wooden planks are everywhere in cities, branches are everywhere in woods. And furthermore one can make them in a great amount! It’s basically like pre-41 build knives: with 10 butter knives in your inventory you can clear the whole neighborhood. How I think these issues could be solved. First method is to make them harder to get. For example you also need an axe to make it. It’s also closer to realism since I hardly can imagine how you make a spear from a whole plank only with a knife in adequate amount of time. The second way (or as additional to the first) is to lower the durability of a spear. Now one spear is enough to kill more than 10 zombies. In my opinion the number should be much lower (5-6). Another way is very straight forward. Just get rid of the “empty” spears (without knives/forks and so on on the end). It wouldn’t be so much against common sense as well, one can hardly use a self-sharpened end of a mere stick to kill with it in one hit. Additionally I would like to suggest regarding making spears with knives (and other things) is to use a rope but not duct tape (I am not sure how it’s called in the English version). And ropes should be quite rare. Or for example the player might still use a tape instead of a rope but the durability of the spear would be lower in this case (2/3 or 1/2 of the usual for instance). 2) The spears are very long range weapon. Because of this it’s also one of the safest type of a weapon in the game in my opinion. And you know… I’m fine with it! It should be spear’s feature. It’s main advantage among hundreds (ok maybe tens but I hope one day hundreds ) of other kinds of weapons! 3) Player with a spear killing zombies with one hit on the low spear skill levels. Maybe not every hit but definitely every third or fourth. It is already too OP. That is the main core problem. Already some PZ streamers that I watch begin to figure it out (after their audience in comments shouting about new spear “wunderwaffe”) and now instead of constant search for more effective weapon in countless wardrobes and warehouses (as I suppose is one of main game ideas), the first thing they do is making spears (already during the first game day). Because spears are basically new knives. Spears’ chance of one hit death should be drastically decreased. Again, I am not talking about high levels! I think it’s more than fair then “old and experienced” character with a high level spear skill destroys zombies with 70-85% (!) chance of one hit kill (that actually should apply to almost every type of weapon at the maximum skill, I suppose). But come on! A beginner with a hunting knife spear is pretty much a killing machine. I sure this is a main problem developers wanted to get rid of. That is all! Love new difficulty, new fear of zombie groups, new AWSOME weapons, new crazy variety of clothes, new realism and bond between player and the character. Please, do not think that I am against spears. They definitely should be one of the main weapons of the late game. They just should not push other awesome weapons out of the game! At the very end here my suggestion about adding to the game a very rare (!) zombie with a spear stuck in its body, I think it would be cool! What do you think?
  3. A lot of people with build 32, including myself, have decided that a floating base with sheet ropes is good as hell, which it is. What if you couldn't climb a sheet rope if your character was at all over encumbered, exhausted, exerted, etc? Simply put, you need to be in good condition to climb.
  4. The problem: When the water shuts off, you still have near endless water from all the fixtures, which many people seem to be complaining about, and for good reason. The solution: Sinks need to be filled manually by the player before they store water for the shutoff. Toilets still come pre-filled but with dirty water. You only have extra clean water from the sinks you've gotten to already and you need to boil the toilet water. For showers, realistically the amount of water left in the pipes of disabled fixtures wouldn't fill a small glass in real life. Different fixtures would interact uniquely too, for instance the water coolers in office buildings only have a finite amount of clean water from the start but can be refilled for later storage (even after shutoff). Thoughts?
  5. A rather simple mod that Nerfs all melee weapons, disabling the ability to hit more than 1 zombie at a time. It also disables the ability to push away 3 zombies at a time. Created for the sole purpose of making the game harder and making running away a default reaction to seeing a horde bigger than 3 zombies. With this mod, having an Axe won't make you a zombie killing machine and you shouldn't even dare to try taking on more than 3 zombies as they WILL get you and kill you. Download: http://pz-mods.net/gameplay/WeaponNerf/ Required Version: Project Zomboid Early Access Build 31.13 EDIT: All of my smaller mods can be found in this thread, leave feedback there.
  6. Disclaimer: This is a critique by a singleplayer mode player who considers himself advanced, I love PZ, I love this community and I have great respect for the developers, this is not hate. Seriously. The player is so OP I was thinking about posting this on the Bug Tracker. [Edit: I did, some of it] There is a lot of talk about how the game should kill us before we reach the "end-game" (Or there was in mondoids) but the game doesn't even try. Seriously. I know it's EA but to be honest when it comes to updates, we keep getting more and more stuff that will help us survive, not kill us. Farming, Carpentry, Foraging, Trapping etc. All of those things were added, Combat Overhaul, which, if my recent experience with ancient builds is right, made combat a ton more easy for the player. "This is how you died" Of boredom? After killing hundreds of zombies with no effort and setting up my fortress, with a huge cabbage farm? With electricity generators coming? A ton of, likely, OP weapons like Molotovs and Pipe Bombs? Now that we have all those awesome stuff that makes us live longer why not Nerf the player and buff the zombies? I'm not asking for "Survival" mode being filled with runners. But we must admit to ourselves that zombies are ridiculously pathetic for a Zombie Survival Game. A lot of issues with difficulty could be fixed with relative ease. My ideas: 1: No single weapon should be allowed to hit more than 1 zombie at a time unless it's an Axe and it really does go clean through one zed, killing it and hitting the next one. Baseball Bats are lightsabers atm. 2: How can I push more than one zombie? Midichlorians? "This isn't the brains you are looking for" 3: Fast shamblers need to be able to catch up to a walking player. Runners can't be outranned but both Shamblers and Fast Shamblers can be outwalked. 4: Exhausted moodle should come much faster when running, we can all run ridiculous distances before it pops up. Cardio is really not that easy to get, most people can't run for hours. 5: Make nights darker, seriously limiting the player's FOV, I always feel like I have Splinter Cell goggles on. Older builds had everything the character does not see fade to complete black, bring it back, nights were scary! 6: Decrease the HP of Doors and Windows, I swear some doors are indestructible to zombies and they should break windows much, much faster, barricading makes us invincible. That and zombies tend to give up before they do any real damage because a gunshot sound played. Not so easy to implement ideas. 1: Zombie migration\respawn buff, they don't do either which makes me think that the metagame system is broken. I tested the respawn lately, I feel it's broken. Also, I walked into a house that had 5+ zeds in it, I ran because panic, when I came back they all dissappeared, no broken windows and doors, broke my immersion. PZ is an awesome game, it has megatons of potential, I am not a guy that believes magical NPCs will fix this stuff, they will add a ton depth to the game, sure. But those problems will persist and I will forever argue they need to be taken care of first. Not last, after 100th update that allows us all to live longer thanks to more awesome crafting, farming and foraging. Traits Overhaul did help but it did not even come close to helping enough. Lately we don't need to break our weapons thanks to being able to stomp zombies when they fall with our boot. A baseball bat lasts me 5x longer than it used to. Focus on killing me before you give me generators and bombs, make it rewarding to survive long enough to get those tools that will make it easy for me. Zombies really don't need to know where I am to do this, they just need to be a threat. PS: I promise this is my last "Zombies are Easy" rant.
  7. Last night I was playing PZ and I was using the hammer (with the strong perk but I have used it many times without it) and the hammer is very op. You almost never get exhausted from swinging it , it takes a very long time to break and it does a lot of damage. The only thing slightly balancing it would be that the reach is short but that has not been an issue in my multiple hours of using it. One way I think it could be balanced is slightly lowering the damage and making it break faster but these are my only two ideas.
  8. I'm wondering why shoving a zombie over prevents it from grabbing you and pulling you down (NEO scavenger <3) and/or biting you. Any thoughts?
  9. Phesired


    Hey there, so I was talking on General discussion and somebody told me that your player over time does not get less scared from the zombies, I believe over time in the zombie apocalypse your survivor should be less scared, still always nervous. There won't be a time where you're not scared to die but more confident after survived for a longer period of time. -Thanks
  • Create New...