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  1. Hi! Being the huge fan of zombie survival games that I am I thoroughly enjoy playing PZ. So much so that I got my own server running (176.58.126.21:64300) and started looking into customizing it right away. I know that PZ has a rich API that is accessible through Lua and wrote a trivial mod following RoboMat's instructions to get a hang of the essentials. I also know you can add items to the game. With all that what I am wondering about is how that can be possibly fed into multiplayer at this point? Here are some concrete questions: Is it possible to use Mods at all in MP?If so is there a distinction between serverside and clientside mods?serverside: Mod only needs to be installed on server and its functionality is propagated to clients. Therefore clients could connect to such a server with a vanilla installation of PZclientside: To be able to play on a server that has a certain mod installed clients would need to install that mod prior to joiningIs it possible to supplement server behaviour using Lua scripts outside of a mod? Things like location-specific chance-based triggers for certain events?Thanks in advance!
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