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  1. SO, for lack of a general discussion area for modding I thought I would post this here.... While writing a "parser" (for lack of a better word) for NecroForge, I found myself with a list of item type data with no module references. So, Ok, fair enough, I'll record all of the module names used in the distribution tables then test them against the type data to see which ones make real items.... It turns out ALL of them could use ANY of the existing module references & successfully spawn that item Seriously try making a test.lua file & add this line: getPlayer():getInventory():AddItem("camping.BaseballBat");
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