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Hey there mappers and builders! Since we've gotten a lot of new maps and mappers during the holidays I decided to go poking into the system behind the blends and rules of the mapping tools. After half a day of trying and failing I've gotten a decent system working where I can create diagonal roads for the mapping tools. Basically this: It works with a bitmap too! The colors are as follows: Light Asphalt: 170 170 150 Medium Asphalt: 130 130 130 Dark Asphalt: 110 110 110 (Just add ten (10) to every vanilla road value.) There are a few things that aren't a 100%. . . For example you'll have to hand place some of the diagonal tiles in crossroads that have different road types, if you want them to look correct. The blend system is somewhat limited in this way, but it's a very minute problem considering the benefits! Here's the download link and instructions on how to get it working with the tools: https://www.dropbox.com/s/7fw5m2x8n8rttwe/Diagonal64bit.rar?dl=0 - 64bit version https://www.dropbox.com/s/aj2305jisa06bv8/Diagonal32bit.rar?dl=0 - 32 bit version (the only difference is where the files are placed, nothing fancy) How to install: How to draw diagonal roads in TileZed: NOTE that this works only for the mapping tools! You have to create the custom packs and tile definitions to get it working in game as with any custom tilesets!! Let me know if you can't get it working or run into problems!! Happy mapping and a happy Mondoid!!! (clyde)