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Showing results for tags 'ItemPicker'.
I'm trying to update my Mod and I don't believe anyone has been able to reduce the spawn rate of items in their mods without reducing other in-game items. I believe this is due to SuburbsDistributions and the amount of rolls that are assigned to each container. I believe the lowest "rarity" an Item can have is 1. If I want to increase the rarity of my item and still have it spawn in common places I have to increase the rarity of all items in the container by reducing the rolls to 1. What I've been trying to do is mod the ItemPicker.lua to run two separate ItemPickers. I figured this would