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Found 6 results

  1. Hi, I recently started a little project of mine. I wanted to make an isometric project, not sure where I'm specifically going, but we'll see, probably more to the Fallout style. Anyway, I also stumbled upon the post: Well, first of all. I've currently made so that I only have to take a single flat texture and it will automically shift the pixels to match an isometric wall's mask, so - less textures and less tinkering around them, yay... BUT it's in 2D right now, so nothing hardcore here... Now, the problem that I stumbled upon that I can't figure out is - How exa
  2. Some textures are looking very unnatural on the ground, like pan, bucket, etc. it is good to change those textures to look more natural on the ground. here is some changes i made and the difference is noticeable.
  3. Hello, i hope this reaches one of the artists of Indie Stone Firstly, your game is by far the best specimen of survival genre i've seen, but i love your art the most I'm embarking on game development, and we are making an isometric game, as i am the only visual guy, i need some tips on how to make actors in a 2d isometric structure as beautiful and with variety like yours Tips that can make my life easier are mucho appreciado. I didn't start proper asset creation, but my current method in mind is making male and female naked actors, every movement in e
  4. I understand change isometric view can't be considered, so I read many post giving low-CPU suggestions : weather, presence and quality loots, doors, water (beyond 3D, a better texture, Until i saw map i thought water just was a glich from border map... ). Maybe animate trees, or flying paper in town (i saw this in a GTA, but can't remember wich one, a very impressive effect of dirty suburbs due to flying paper) can give a living stamp to the world whitout changing world engine ? there is possibilites, but i can only speculate on GPU/CPU usage : - use "3D layer" other than for p
  5. I'll show a few screenies of very alpha development i'm working on. It is an isometric survival post-apoc type using Unity: Feel free to post your thoughts -Winter
  6. So the graphics for this game are awesome, and i've noticed there are a lot of graphics which must have taken a ton of time to make. I am making an Isometric game right now, and it is taking forever to hand-draw every single animation, and direction. Are there any programs or methods that are used to shorten this process?
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