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Found 4 results

  1. Good day. I am new to the Project Zomboid game and on your forum. I apologize if there are problems with my English. Recently, I was given admin rights. But I can not use the skill of gathering. Please correct this problem, its impossible to fully play and use administrator rights. For all questions to the main administrator of our server, you can contact here. https://discordapp.com/invite/3hF5СБЕ I hope this will not be a violation of forum rules.
  2. Hey Indie Stone Devs! me and a friend have organized a faction war that I'm going to be streaming, but I was thinking that it'd be really neat to see this happen between the devs! There are 3 factions, 1 to each city. Each faction has 4 people (Which can obiously change.) There are 3 factions, 1 to each city.This includes the unnamed city on the project zomboid community map. It is a complete free for all between each faction, with the exeption of every 20th day. I really do think that this would be a hit in the community, and it would be awesome to see how you guys would play your own game, knowing the consequences to everything.
  3. Hello everybody! I`ve been playing this game for a couple weeks, and really loving it, so I hope I can help with some suggestions to it. I'm seeing that somewhat, the food gathering skills looks a little unbalanced, and now with the sea fishing maybe overpower towards others. Making other skills useless cause of the needs they have. Let`s see: -Farming -> Provides a good amount of food, but it needs a high amount of water, need something to protect from zombies, diseases and also takes much time to harvest. In the end the food will rotten really quick. -Trapping -> You have to spend some precious non-perishable food in order to get some animals, sometimes. (could have some hunting skill books as other`s) -Fishing -> This one could be improved. I really like to fish in the game, but I think it`s too easy. What makes it hard is the twine availability and the breaking the rod possibility, but its really easy to maintain a calm life with your day-by-day fish without any problems. With you get a good supply of line, you may have an ''infinite'' food supply. Also the fishes you get, despite different sizes, they all weight the same. Maybe makes more harder to get fishes at lower levels, or just to get really tiny fishes at those, I don't see much improvement when you level up fishing. ------- -About some other skills, I don't know if there`s something planned, but carpentry lvl 5, I don't know what adds on the game, cause you can build everything at lvl 4. -And cooking could be more useful, cause despite all the bonuses, you need a lot of efforts to cook, because power usually get`s off pretty soon and you don't use the skill in the beginning. Yet, the bonuses of cooking, could be achieved easily by eating a little bit more, or reading book and having some antidepressants. Im not saying it is bad, just, could have some differential to make the skill really useful, even with the higher fed possibility. .... Ok guys, I maybe wrote too much. Im not saying it is bad, actually I really loved the game, that's why I want to make some points there. Usually I don't say anything, but as I liked it so much, I would like to help. Feel free to criticize me, and by the way, I did read the ''how to write a good suggestion post'', so if anything wrong or already suggested, please take it easy =)
  4. My dad just bought a Dehumidifier from Walmart, and it got me thinking... "Maybe THIS could fit in a Zombie Apocalypse!" After about five hours of being turned on, it already picked up around a quart of water, if not more, just from the air! He also told me that it's pure, but that one might be debatable in an apocalypse. The other awesome feat about it is that it barely makes any noise... almost like a simple fan being blown. Anyways, I just thought I'd shout that out. Sorry if it's not enough details to go by, but I kinda figured "Takes water out of the moisture of the air" could sound like something people would go for in a zombie apocalypse.
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