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Found 6 results

  1. So yeah, I've been trying to do it for 3 days and I don't want this time to get wasted. Here is a guide that will let you set up a private server for your friends within 1-2 hours. INSTRUCTIONS FOR HOST: INSTRUCTIONS FOR CLIENTS: EXTREMELY IMPORTANT: I hope, that I'll help at least one group of friends to play this game. To admins: I will not answer to this thread. I registered just to write this one post and disappear forever. So feel free to edit it. I waive the rights to what I've written above. Peace
  2. Hey all, first post I've been playing Zomboid for a while, but just with a few friends. I find it hard to get them on especially with them being so different, they prefer other games it seems. I was playing on a SpiffoSpace server, and all was going well but I didn't like the fact that the server was running 24/7 and there were some people who, it seems, just exist to cause suffering Right now I'm running a pretty chilled out server, good for learning the game and just kicking back and enjoying the apocalypse. Utilities never run out, loot respawns after a week, zombies after a month. Infection is off but there's a decent amount of zombies (I may increase it too) so natural selection still applies. I used to play as a veteran but I've begun playing as a fisherman, providing food to the main base from my little seaside resort. I've also massacred most of the zombies around Giga Mart with a shotgun, so I guess that makes me a Battle Fisherman. This is a private server but anyone is welcome, I only keep it private so we don't get (as many) trolls and griefers. Anyone interested?
  3. Basically when you start a sandbox mode allow a check box which allows you to change aspects of the current save. Let me again say, this is for Sandbox Only. The mode made for making things exactly how you want (Even no chance for infection is already in), basically this is just expanding on how much you can change to increase the enjoyment this mode can bring. I am in no way suggesting this for the legit modes (Survival/story) of this game, because that would ruin the spirit of the game proper. would allow access to a set of 'Scenario Modifiers' which you can enable/disable before game start like: (Kind of like disabling 'proper zombies' and then changing their stats, but you would change things like:) 'Item transfer speed'1-1000% faster/instant, (Instant: Like when PZ was 1.5) character HP (1%-9001% or invincible if you fancy it,) Character STR/SPD/AWR (1%, play as blind, slow and weak - 1000% you are the literal equivalent of 10 people, 100% being normal PC) NPC's(When added): always friendly/always evil or change %'s of evil/good, NPC stats, etc, Action speed: 1%-1000% faster/Instant (For when you want that fortress now) Whether or not cheats can be turned on (Like spawn items, teleporting, etc, accessed via ESC menu) more/fewer points for traits (Up to unlimtied) allowing you to make the perfect character (Or the perfect Role-playing character, both are different or same) meaning you could take ALL the positive modifiers without any of the negatives or just the exact pos/neg's you want for a RP character without worrying about point totals. Would be extra fun when NPC's get here, basically have them all eating out of the palm of your hand (Or eating lead if they don't) Event Rarity: How often do events occur (For now that would only effect how often random noises attract Z's, but later would change how passive/aggressive the future director will be) Hazard Rarity (After director): increase/decrease the amount of random destructive events (Like lightning strikes causing fires, malfunctioning electronics while power is still on, etc) the director throws at you. Also expanding on current options: Rain: the normal option, but also : Severity. Example: Low/rare rain with very high severity would be rarely raining, but when it does it rains for 3-4 days straight. Zombie respawn rate: (From what I understand it will always bring the population back to day 1 numbers over time? I might be misunderstanding how that works) The current options plus: Density increase : Over time (Choose an interval) an additional 1-1000% of Z's will be added to the maps population permanently. This could effect the current respawn rules making the rule respawn 10% of the new population instead of the day 1 population, which would allow the zombies to ramp up over time. Maybe each month the number of Z's double, or every day they increase by 1% slowly building into an insurmountable force from hell! Water shutoff: so the water shuts down in 0-2 months, what if it shuts down but keeps running? It just gives : Tainted runoff: setting for an additional 0-2 months (Or more). The pipes are still full but the purification process isn't working anymore. Stats decrease rate: Give an option for individual stats (Food/water, sleep, boredom, depression, etc) Instead of all the stats combined Infection Chance: Currently bites are 96% (I think) infection rate and scratches are 25%. It is a slider that allows you to change it from 0%-100% chance. (For instance make bites 100%, and scratches 90-100% for hard, or 10% and 5% respectively for easy) And more options too, I probably have only scratched the surface of it. Also I did a quick search but didn't find anything directly related to this, so if I missed something let me know if it is a copy of this idea. And if people have good ideas I will add them to the list under edits below: EDITS: 01/07/2015 Under needs you could turn some on/off or adjust rate (I just played multi-player and sleep/fatigue is off or really low, it was super fun)
  4. It's TOO easy. Now hear me out before you say "That is why it's called beginner mode." I was bored last night and decided to test out Beginner Mode for fun, using a controller and stuff. What I had found was that I could with 0 traits. Push zombies like super far back, and easily stomp them to death. When I could find them. So I learned that my character must have been B.A in real life because, I was just pushing and stomping groups of zombies. At one point, I slow danced with a zombie. It was beautiful, and I didn't even get bitten. At another juncture I took the pleasure of push a zombie down the street. Ignoring the other zombies. The zombie I pushed was hence named. "Steve" I got to Giga Mart and I found a shotgun and 160 Bullets or so for it. In the same counter. I walked outside and shot the shotgun. About 5 zombies showed up. I was then able to use said shotgun like a pistol and kill zombies halfway across the screen in one shot with level 0 aiming. I finally died by going to the mall and going upstairs where there was a decent number of zombies, I was followed and killed because I went down the stairs and got pinched. HOWEVER I did this semi-on purpose because I was bored. I had 200 shells at this point with a never miss shotgun, if I wanted I could have just killed all the ones behind me, but instead I tried to run through them in a not caring recklessness. Meaning I KNEW there was a horde at the bottom and one behind me, but with the shotgun I COULD have mowed them down but I chose not to. ANYWHO, It was however a LOT of fun, because I could just walk down the street and blast zombies casually and smell the flowers. I was bantering with the zombies and joking with them and naming them. I even mugged a zombie per say. I walked up behind it and put the shotgun to the back of its head and it didn't know I was there and I was saying "GIVE ME ALL YOUR DOLLARS" Then I killed it. So it was a lot of fun! BUT I do not feel that all those things should be true. It won't ease players into the real game at all. It seems that there is. Weaker Zombies MUCH better loot. Less Zombies. Less trait loss. Better skills by default. Starting with a backpack, a bat and a hammer. and more, but i'm not sure. What I would suggest is at least leaving the zombie count normal. Because a gun should still attract a TON of zombies. Even if the zombies are easily killed. I don't even mind starting with stuff. I shot a shotgun down town in West Point and barely anything came after me. Just saying, it should still show what happens if you make a huge blast noise even if it's easier to deal with. TL;DR Doesn't ease people into game well, should keep zombie count normal even if the zombies are super weak. Everything else is fine I suppose. It just made EVERYTHING too easy, (Which is a fun change just for messing around.) (laughably easy it felt like a zombie playground like dead rising to be honest.) Turn loot down a SMIDGE, and Keep zombie count normal might ease people in better. It feels like the difficulty is going from Harvest Moon to Dark Souls.
  5. tested & works on - "Debian 8 jessie" - "Ubuntu 14.04.1 LTS trusty" NOTE: for PZ-Version 32.2x and above DOWNLAOD How to use? 1. ) download "spiffo-service.sh" 2. ) put the script into your root account folder 3. ) open the script with "nano" or "vim" and add your steam account details 4. ) execute "./spiffo-service.sh" or with "sudo ./spiffo-service.sh" ** script must be run as root! enjoy && have fun ****** Spiffo's Zomboid Server Service Center ****** Author: Nightmare @ http://n8m4re.de
  6. YOU DON'T NEED TO DO THIS ANYMORE YOU CAN RENT A READY TO GO SERVER. LIST HERE: http://theindiestone.com/forums/index.php/topic/9856-project-zomboid-server-hoster-sites/ TESTED ON DEBIAN WHEEZY, SUPPORT FOR UBUNTU UNKNOWN WILL BE COMING LATER IF NEED BE LOOKING FOR LINUX INSTALLATION GUIDE? GO HERE http://theindiestone.com/forums/index.php/topic/5841-buying-running-a-linux-project-zomboid-server/ SCRIPTS FIXED AS OF 23/06/2014 Hey there, Are you struggling to install a Project Zomboid server? Trying to cut your way through all that Linux mumbo jumbo? Well then do I have the script for you. One of the biggest things I usually get, whether it's through PM's or posts on my Linux server guide is that some people are just struggling too much with the guide. Some people are just not technically minded with these sort of things, so it looks like reading a SCUD's schematics in Russian. With that in mind, this is the first part of a multi part project in making the installation and maintenance of servers that little bit easier. This way of installing requires minimal knowledge of Terminal etc and makes think that much easier. The downside is you have less knowledge about Linux making things a little bit harder to troubleshoot. So obviously use these if you really are struggling, but support for issues that arise might be a tad bit harder to explain on how to solve. Anyway you can choose to use this method, or the full Linux installation guide. The choice is yours on what to do. This version will still require you to download FileZilla and Putty. Script Information The scripts currently come in four parts. two parts for installing the server and grab other necessary scripts as well. One to use when updating the game (currently fixed to a beta branch which I hope to change later on, basically means anytime the game switches over to another branch will recover an upgrade.) and one to start the server (can also restart the server if ran when a server is running.) It's slightly buggy at this point in time as I try and find a better solution to starting the server. If it fails then you can just have to run through terminal. Hopefully I'll have the issue resolved relatively quickly. If you're technically minded and want to take a look under the hood of the script I've put it up on Github: https://github.com/Connall/Project-Zomboid-Server-Scripts So feel free to take a look. Guide to Using Script So first off, obviously go download the software I mentioned above. Putty and FileZilla. For sake of ease anything you see that's formated like this: Formatted like this.means that is something you type into the terminal. Got it? Good, great... alright... moving on. First make sure you have the necessary IP Address to connect to the server, provided by the hoster. Boot open putty and connect to the server using that address. Log into the root user account for the server and do the following. wget http://www.terminal-control.com/pz-server/scripts/pz-server-install.shOnce that's all done, do: bash pz-server-install.shThat will run the script. Follow the instructions that the console says. Make sure to take note of what password you choose for pz-server user since you will need to be able to connect to that user frequently. Once the script has finished close putty and open FileZilla. You’ll now need to edit the projectzomboid-dedi-server.sh and set your RAM values. This is dependant on how much RAM your server has, I personally didn't set them to use my complete server capacity, I did about half but the choice is up to you. (Kirrus: Don't set more than 80% of your VM's capacity.) Use FileZilla and double click on the file and it should open it up in an editor, find these two lines: -Xms1024m \ -Xmx1024m \ And edit the values to your choosing. Save and close the file and it will prompt you for the root password of FileZilla so put it in and it will be updated. When using FileZilla, do not use quick connect but the server manager. When it asks for protocol do NOT use FTP, use SFTP otherwise you will be unable to connect to the server. Now open putty back up and log into the pz-server user and run this command. bash pz-server-start.shThis should start up the server. If it seems to be acting strange then you can do it this way instead: screen -dr(Checking to see if there is a screen running.) If it doesn't say no screen detached, skip next step. screenEnter through it until you face something that looks like: pz-server@server - thing. Do: cd /home/pz-server/Steam/steamapps/common/ProjectZomboidthen ./projectzomboid-dedi-server.shthat will get the server started if the script seems to be acting up. Future... I do plan to make this a more in depth system as time goes on, to hopefully move through complete server autonomy. I want to turn this into a bit of a project hopefully. So will see where it takes me. Support Obviously the scripts should work fine since I've tested them a couple of times but always be on the lookout for any errors that might be spawning in the console in case they might shed light on the situation. I've tested this on Debian Wheezy so I know it should work fine (except for the problems mentioned above) but obviously unknown problems can pop up, so if this is the case then just post in here (please don't PM me) and I'll see if I can't resolve the problem. License For those that care it's using a Attribution-NonCommercial 4.0 International: http://creativecommons.org/licenses/by-nc/4.0/ I doubt the script would get the attention of anybody who would be using it for commercial purposes, but I just decided to do it that way just in case. (Original Attribution and non removal of credits is also required.) I would appreciate if scripts being released as an adapt were done so when it's clear I'm no longer around and can not work on the project anymore. Programmers As I said above, everything is on Github if you want to take a look at the source code to check for anything malicious (which there isn't) before running it on your server, if you feel like pointing something out on a way to improve it then go nuts, I'll listen but I imagine the big ones like checking if program is already installed or check if file exists are already things I want to be tackling in the coming updates (hopefully.) Disclaimer While I make sure the scripts work and won't mess up/with a server, I still must say that you use these scripts at your own risk. I'm not responsible for any perceived damage they may cause and that if using these scripts on a server with existing important data, then I recommend backing up this data before using the scripts. If something does go wrong, a quick fix is usually an OS re-install away. Now obviously I don't believe the scripts should be causing catastrophic problems, but I don't want anybody blaming me for their serving becoming messed up. FAQ Q. Why you doing this? A: I needed a project. I was originally going to write some guides for Multiplayer to exist beside my Linux Server setup guide but the ever changing nature of multiplayer caused a couple of guides to become obsolete. So I decided to tackle an issue on something I knew about and I like helping people, so there's that. Q: How is this going to be expanded? A: One thing I really want to aim to do is make a website interface and cut out the terminal in it's entirety but that's a long time down the road I think. Most likely working on stuff like automating backups and fixing the running server and fixing beta branches. Really just see where the road takes me. Q: I have knowledge about x can I help? A: This is a very personal project for me as a way of building up my knowledge so at the moment I'm not particularly looking for help. You can offer me help, and I'll keep you in mind if I decide to expand this out otherwise I'm just going to keep going at this, chipping it away by myself. Q: Support for OS Y A: If it's a Linux derivative and can run Project Zomboid, odds are a script will come with it. However this is really for people who don't understand Linux all that well, so don't expect me to help every single little os. Q: What about Windows? A: I kind of feel that setting up a server for Windows is easy enough already without requiring more help, so support for it will not be coming. Same goes for Mac's. Q: What about updating scripts? A: At the moment you still have to run the wget command. I'll probably introduce a script update script for the time being use wget for the following addresses if needed http://www.terminal-control.com/pz-server/scripts/pz-server-install.sh http://www.terminal-control.com/pz-server/scripts/pz-server-part2.sh http://www.terminal-control.com/pz-server/scripts/pz-server-start.sh http://www.terminal-control.com/pz-server/scripts/pz-server-update.sh Install should be gotten in root user, while start and update should be gotten through pz-servers user. Enjoy! Credits Myself (Connall Lindsay) - Script Creator Kirrus - Assistance Everybody who read and commented on the guide, really appreciate it. <3
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