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Found 3 results

  1. Something I've noticed in the time being away from PZ and returning to it is that drinking water from containers has been substantially changed: 1) You can now no longer drink water from a water bottle (or other portable water source) unless you are thirsty. 2) If you have water in your main inventory, you will automatically consume it when thirsty. While this is good for reducing 'busy work', it feels very unintuitive and indeed counter-productive to the game's otherwise 'hardcore survival' feel and gameplay. With calories and such now being added, this ramps up the 'push for realism' even further, yet we have a very 'game-y' auto-drinking system in place. Of course, I'd not want to see this removed or changed back because I'm sure a LOT of folks prefer the new way of handling this, however I'd propose the following changes would be a big improvement and a good solution for those who would prefer something more realism-based: 1) Allow drinking manually from water containers even when not thirsty. This would IMO have no impact on the game except removing an artificial barrier that reduces realism and player involvement. 2) Make 'auto-drink when thirsty from water in main inventory' a setting toggle under 'Settings', the way we can choose how 'realistic' we want reloading, etc. to be. (TLDR: bold text is the suggestion, above is just reasoning for it) 1 can be done simply by removing the thirst check in 'ISInventoryPaneContextMenu.lua', I found. 2 would obviously need more code implementation, though I don't imagine it would be hugely complicated? I'd welcome feedback from the devs as to whether this is possible or not.
  2. I know it is early in the game but there should be more ways to get water as well as access it. Also water is vital but there is so much more that could be added. What if there could be contaminated water. My ideas are in the list below. 1) Contaminated water-What if you get water from toilets then you have a chance for sickness or illness. It is realistic and logical but also making water a little more difficult to get. I know people who run into a bathroom and drink water from toilets over sinks just because it is closer. This would require players to think if the risk is worth it. This can be fixed by boiled water allowing for a few new types of water. The new types would be discolored, contaminated, clear, fresh, and murky. Fresh and clear would come from house sources and some times wells. Clear is the same but may result in illness. Murky, contaminated, and discolored can be found in rivers or toilets as well as in a well on rare occasions. 2) more access to water- Ponds, Pools, and Streams. What if you went to a house and saw a a pond full of water. It could be dangerous or it could be fine. There could be fish in it for food dead or alive. Pools could be filled with chemicals or filled with algae. The streams or river can now be taken from but is most likely contaminated. It adds a bit more as well as some new sources for food and water. 3) Showers and bath tubs- What if you could fill a bath tub full of water to save it after water goes out but it could become contaminated. Showers could be turned on for water but not filled. If showers and Tubs both work then it allows for new ways to relax. A tub can make you relaxed and sleepy but a shower could wake you up and make you a bit more alert. It adds new ways to relax but also uses a lot of water. It also will allow you to store some water. 4) Natures water source-I have learned that some types of plants like moss can store water and then be used to obtain fresh drinking water. This could allow players to have a safer trek into the woods. Mold also is attracted to water so having a bunch of water containers lying around would make it so it attracts dangerous mold into homes. It can be found in bathrooms and kitchens, as well as in water containers besides bottles. It would help and hinder a lot. 5) Rain-rain comes and goes but its a waste to just watch it. I used to as a kid go out and catch rain in my mouth and why cant we do that now. It would take a while to get enough to help and requires to stand generally still to. You would have to stand still for long amounts of time in the rain. It would help in an emergency. Also it would soak your clothes. 6) Wetness- When you go out in the rain you get wet but your clothes have no impact on that. I believe that you should be able to dry off faster when you take off your clothes and if you kept them on you would stay wet longer. This means you would need a change of clothes so you don't just ditch them all when raiding. Also when wet rags are used they should dry out over time but can be used to cool yourself down as well. 7)Water protection and drawbacks-You should be able to carry an umbrella as a secondary to protect yourself from rain or as a primary as a weapons. Ponchos could also be worn to fee both hands but will allow you to get wet. This process would take hours in order to get even slightly wet though. Rain boots would allow you to run normally in rain which brings me to my next point. When you get wet or rain comes you can now you may slow down in rain, lose your weapons from swinging, have diminished sight, or slide a bit. It makes rain a problem but adds a few good effects. These were just a few ideas i had on the topic and i would like to hear from you. Have a wonderful day.
  3. So, as the title says... I haven't found a bar yet and the wiki said nothing about a bar... I'd really like Knox County to have a dirty and dark bar with lots of booze and maybe a shotgun behind the counter. a buzzing sign that goes on and off (at least until the power goes out), two dirty toilettes and a backdoor for throwing out drunk zombies. in addition: is it possible to use a whiskeybottle as a weapon?
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